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Ford Racing 2 demo

14 posts by 12 people · 21 Oct 2003 22:12 UTC - 23 Oct 2003 02:58 UTC

Dave Erb 21 Oct 2003 23:52 UTC↳ reply to Dave#51120
Downloaded it , installed it, configured it (it forgets the configuration on exit so you have to reset it every time you start it up). Messed around with it for an hour trying to get it to not spaz out whenever I tried to use my Thrustmaster wheel, gave up and set it to run using joystick. Did the two events possible. Cars handled like they were on rails giving no feeling of being anything other than a nicely illustrated point of view moving through space. Very nice graphics. Appears to be an XBox/Nintendo port that through some strange misconception was ported to the PC. In sum: beautiful but brainless. Deleted now DavErb "Dave" <[email hidden]> wrote in message news:cbilb.41285$[email hidden]... > now available at: > http://avault.com/ > > dl'd, but haven't tried yet.
senojm23 22 Oct 2003 00:02 UTC↳ reply to Dave#51099
can't get it to work, I get the main splash page, then sound and thats it, can't get rid of the loading screen. "Dave" <[email hidden]> wrote in message news:cbilb.41285$[email hidden]... > now available at: > http://avault.com/ > > dl'd, but haven't tried yet.
himrlipid 22 Oct 2003 01:11 UTC↳ reply to Dave#51101
Loads and then gets very odd. Menus start endlessly cycling. Have a Force RS connected (which the demo finds) but only recognizes the keyboard for non-steering functions. Wind up steering with the keyboard while the Force RS wheel whips from side to side. And then the demo will not exit. Requires a hard boot to get it to let go. Had really been looking forward to this one. Hope all this nonsense has been sorted in the final code. (I seem to remember RazorWorks having similar problems with the TIR demo.) On Tue, 21 Oct 2003 22:12:24 GMT, [email hidden] (Dave) wrote: >now available at: >http://avault.com/ > >dl'd, but haven't tried yet. Remove "hi" from address or it will bounce....
I had the same thing - exit the game Then relaunch and play a keyboard control game Then configure the controller Actually it is kinda fun - great graphics and controls are nice - lot like NFS PU IMO Brad "himrlipid" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> Loads and then gets very odd. Menus start > endlessly cycling. Have a Force RS connected > (which the demo finds) but only recognizes the > keyboard for non-steering functions. Wind up > steering with the keyboard while the Force RS > wheel whips from side to side. And then the demo > will not exit. Requires a hard boot to get it to > let go. > > Had really been looking forward to this one. Hope > all this nonsense has been sorted in the final > code. > > (I seem to remember RazorWorks having similar > problems with the TIR demo.) > > On Tue, 21 Oct 2003 22:12:24 GMT, [email hidden] > (Dave) wrote: > > >now available at: > >http://avault.com/ > > > >dl'd, but haven't tried yet. > > > Remove "hi" from address or it will bounce....
"Braddo" <[email hidden]> wrote in message news:bn4mcf$1fe2$[email hidden]...
Quoted text (40 lines)> I had the same thing - exit the game > > Then relaunch and play a keyboard control game > > Then configure the controller > > Actually it is kinda fun - great graphics and controls are nice - lot like > NFS PU IMO > > Brad > "himrlipid" <[email hidden]> wrote in message > news:[email hidden]... > > Loads and then gets very odd. Menus start > > endlessly cycling. Have a Force RS connected > > (which the demo finds) but only recognizes the > > keyboard for non-steering functions. Wind up > > steering with the keyboard while the Force RS > > wheel whips from side to side. And then the demo > > will not exit. Requires a hard boot to get it to > > let go. > > > > Had really been looking forward to this one. Hope > > all this nonsense has been sorted in the final > > code. > > > > (I seem to remember RazorWorks having similar > > problems with the TIR demo.) > > > > On Tue, 21 Oct 2003 22:12:24 GMT, [email hidden] > > (Dave) wrote: > > > > >now available at: > > >http://avault.com/ > > > > > >dl'd, but haven't tried yet. > > > > > > Remove "hi" from address or it will bounce.... > >
Yes, it is somewhat like NU:PU, but not as good, IMHO. Fact is, FR2 looks and feels like a console port, which is not good news. Stupid wheel configuration is annoying-- how you have to do things. Why can't game makers get this right. Is it that difficult? Alanb
In article <[email hidden]>, "senojm23" <[email hidden]> writes: >can't get it to work, I get the main splash page, then sound and thats it, >can't get rid of the loading screen. That's pretty much the same thing that happened to me with the FIRST Ford Racing game. I'm not even going to waste my time downloading the demo. They're not getting a dime from me. :-( Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
Andrew 22 Oct 2003 06:09 UTC↳ reply to senojm23#51126
On Tue, 21 Oct 2003 19:02:39 -0500, "senojm23" <[email hidden]> wrote: >can't get it to work, I get the main splash page, then sound and thats it, >can't get rid of the loading screen. >It does that on my main gaming machine with a 9700 Pro in it. On my other machine with a GF3 it works. It has some nice graphics but is too arcadey for my liking. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question.
"Dave" <[email hidden]> wrote in message news:cbilb.41285$[email hidden]... > now available at: > http://avault.com/ > > dl'd, but haven't tried yet. They can keep it if it is anything like the first one. The first one never recognized my MSFF wheel correctly no matter what I tried. I emailed tech support several times and included a DirectX diagnostic of my system showing everything was configured correctly. The final answer, from the game's producer, was something to the effect that the MSFF wheel worked for them on *their* test platforms and that they would offer no further support for the problem. That game went back to EB for a refund. -- callsignviper The truth is out there. You just have to look in the right places and ask the right questions.
Ditto. Marc "Dave Erb" <[email hidden]> wrote in message news:3f95c671$[email hidden]... > Downloaded it , installed it, configured it (it forgets the configurationon > exit so you have to reset it every time you start it up). Messed aroundwith > it for an hour trying to get it to not spaz out whenever I tried to use my > Thrustmaster wheel, gave up and set it to run using joystick. Did the two > events possible. Cars handled like they were on rails giving no feeling of > being anything other than a nicely illustrated point of view movingthrough > space. Very nice graphics. Appears to be an XBox/Nintendo port thatthrough
Quoted text (13 lines)> some strange misconception was ported to the PC. > In sum: beautiful but brainless. > Deleted now > DavErb > > "Dave" <[email hidden]> wrote in message > news:cbilb.41285$[email hidden]... > > now available at: > > http://avault.com/ > > > > dl'd, but haven't tried yet. > >
Those were the days! (...when EB would accept returns for a refund, that is.) "callsignviper" <[email hidden]> wrote in message news:MfAlb.74$9E1.301@attbi_s52...
Quoted text (14 lines)> > "Dave" <[email hidden]> wrote in message > news:cbilb.41285$[email hidden]... > > now available at: > > http://avault.com/ > > > > dl'd, but haven't tried yet. > > They can keep it if it is anything like the first one. > > The first one never recognized my MSFF wheel correctly no matter what I > tried. > > I emailed tech support several times and included a DirectX diagnostic of
my > system showing everything was configured correctly. The final answer, from > the game's producer, was something to the effect that the MSFF wheelworked
Quoted text (12 lines)> for them on *their* test platforms and that they would offer no further > support for the problem. That game went back to EB for a refund. > > > -- > callsignviper > > > The truth is out there. You just have to look in the right places and ask > the right questions. > >
"Steve Smith" <[email hidden]> wrote in message news:SvFlb.46288$[email hidden]... > Those were the days! (...when EB would accept returns for a refund, that > is.) Yes indeed they were! Since I can no longer return junk software for a refund I wait for consumer reviews before buying. Based on my past experience with the first Ford Racing I seriously doubt they'll get a cent of my money. -- callsignviper The truth is out there. You just have to look in the right places and ask the right questions.
In article <tYFlb.759$9E1.6758@attbi_s52>, "callsignviper" <[email hidden]> writes: >Yes indeed they were! Since I can no longer return junk software for a >refund I wait for consumer reviews before buying. Based on my past >experience with the first Ford Racing I seriously doubt they'll get a cent >of my money. Echoes my post. It takes a lot to gain a customer, but it doesn't take much to LOSE one. They lost a lot with the previous effort... Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.

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