Race Sim Central
Rec.Autos.Simulators Archive

Nascar Silicon Speedway

11 posts by 7 people · 27 Dec 1999 - 04 Jan 2000

Has anyone played the silicon speedway, and if so, how does the sim compare with the others out there (N3, GPL, MGPRS2)? Given that it's a stand alone sim, I'd guess that the imersion would be better, but is the software as good? All comments are appreciated, David
Joe Marques 28 Dec 1999#511060
I just tried it 2 weeks ago in West Nyack, NY. The track is Atlanta, which I race often on N3 so I was ready for the challenge ;^). The set-up is a mini-Nascar with a very heavy FF wheel, brake-gas-clutch, and 4-speed shifter that was practically impossible to put in gear so I drove automatic. The screen is a tri-fold covering the front and part of each side window using three front projectors mounted on the ceiling. I raced against 15 or so other cars. The graphics were very close to N3 although I actually prefer the crisp colors of my 19" monitor over the faded look of a front projected image. I also felt too closed in with the low front edge of the roof line. I had to duck to look out the window comfortably. I'm 5'11" so this should not have been the case. Surprisingly the frame rates dropped occasionally which was very disappointing. The best part of Silicon Speedway is the movement/force feedback of the car. You're on hydraulics so the car moves quite a bit and is pretty impressive. It adds a level of immersion we can't get at home . . . yet. Since the race was only 10-15 laps I didn't have enough time to really get into it but I can see much greater immersion long race of 100+ laps. The most annoying features were: (1) I actually started the race from Pit Row while other cars started at the S/F line; and (2) The race is overpriced $7-10 (I didn't pay so I'm not sure) for about 10 minutes. Overall, I actually prefer N3 with my LWFF and 19" monitor. I'm comfortable in my chair with my wheel and my sharp monitor, I paid $45 one time and own the game, and I'm not racing against the "mall" racers who have a life and don't take it as serious as I do ;^). Joe Marques
Pat Dotson 28 Dec 1999#511061
I drove the one in Chicago. It wasn't all that easy to transition from N2 to SMS. The cars seem to be a lot more loose than in N2. One disappointment for me was the lack of FF on the steering wheel. It was just a spring-loaded unit. The moving***pit was pretty cool, but frankly, I think I get a lot more out of GPL FF with an ACT Labs wheel. Graphics-wise, I would put it on par with N3. I assume based on the people involved in development of SMS, that the physics are very accurate. It's worth trying. If I lived close to one, I'd probably join a league that races weekly. I don't think the experience is much better than what you get with a really good PC setup these days. -- Pat Dotson > Has anyone played the silicon speedway, and if so, how does the sim compare > with the others out there (N3, GPL, MGPRS2)? Given that it's a stand alone > sim, I'd guess that the imersion would be better, but is the software as > good? All comments are appreciated, > David
Wozmon 29 Dec 1999#511236
Hated it. Got motion sickness from the unrealistic movement of the***pit. Oh well.
Mark Gums 29 Dec 1999#511237
Umm, oops. I meat to post this- HATE the new icons on Outlook! I've been racing at the speedway since it opened here in Chicago. It's great, but has a learning curve. > I just tried it 2 weeks ago in West Nyack, NY. The track is Atlanta, which > I race often on N3 so I was ready for the challenge ;^). The set-up is a > mini-Nascar with a very heavy FF wheel, brake-gas-clutch, and 4-speed > shifter that was practically impossible to put in gear so I drove automatic. I find Automatic is easier to race with; Manual has a small advantage for those co-ordinated enough to drive one-handed and shift. The frame rates shouldn't drop; the machines running your simulator probably needed to be rebooted. Each simulator has it own set, plus a server above the hauler co-ordinating the whole thing. Yes, the short 'walk-in' races are too short; you should've raced in a pickup race- they're much better. (1) They are trying to figure out a way to start a race the real way, but the AI have major problems with that at the moment. (2)Yes, it's not cheap. I've raced in the leagues they run in the off hours. They are not cheap either- $250 the last time I ran for 6 weeks of racing with (I think) 100 laps per race. But the immersion is really there over a long run. They also do pickup races (they call them competitions) which are usually one race, $50, 100 laps, with a prize for the winner. They also run much longer ones for holdiays, in the 250-600 lap range, which I tried once but found it too long. I run N3 on a heavily modified Tmaster T1 setup. No FF, so I really can't compare the two that fairly. It is a different experience. And don't just do the walk-in and race in something longer and you'll race with the really serious ones. later. -Mark Gums
> Hated it. Got motion sickness from the unrealistic movement of the***pit. > Oh well. It's called simulator-sickness :) Here at work we have this full-scale road car and truck simulator, and almost everyone get a bit sick when driving it. A fellow worker of mine cant even play GPL on a big monitor without getting sick. -- Olav K. Malmin remove spam when replying
.... Ummm, something must have been pretty fouled up for you to get this impression -- the SMS steering wheels _are_ FF, no mechanical springs in these systems at all. It's done with a very smooth drive system, so you won't feel any cogging or other "mechanical noise" on the wheel. Sorry to hear that you had a "less than satisfying" time. Since I just happened to be in C***te for another purpose, I took some time off and watched the annual SMS championships, at the C***te SMS site. The racing was great, there were about 2 dozen drivers/players flown in from the other sites across the country. Winner took $5000 home. -- Doug Milliken Research Associates Inc. (consulted a bit on the SMS vehicle dynamics)
Pat Dotson 31 Dec 1999#511587
Hi Doug, It's surprising to hear that the wheels do have FF. I really didn't pick up on any forces. I ran four different races in four different SMS cars. Actually, the movement of the cars themselves was so strong that it might have masked the FF on the wheel. SMS was completely satisfying for me, and I'd do it often if the closest one wasn't over four hours away from where I live! I sure wish we could get some high-dollar purses in GPL :) -- Pat Dotson > .... > > seem to be a lot more loose than in N2. One disappointment for > > me was the lack of FF on the steering wheel. It was > > just a spring-loaded unit. > Ummm, something must have been pretty fouled up for you to get this > impression -- the SMS steering wheels _are_ FF, no mechanical springs in > these systems at all. It's done with a very smooth drive system, so you > won't feel any cogging or other "mechanical noise" on the wheel. > Sorry to hear that you had a "less than satisfying" time. > Since I just happened to be in C***te for another purpose, I took some > time off and watched the annual SMS championships, at the C***te SMS > site. The racing was great, there were about 2 dozen drivers/players flown > in from the other sites across the country. Winner took $5000 home. > -- Doug > Milliken Research Associates Inc. > (consulted a bit on the SMS vehicle dynamics)
> It's surprising to hear that the wheels do have > FF. I really didn't pick up on any forces. > I ran four different races in four different If you drive well, then the cars don't get out of shape, and then the FF is pretty subtle... Actually, the fact that you mistook the Silicon Speedway FF for a mechanical spring (presumably because it was so smooth??) could be taken as a compliment. The old Hard Drivin' FF had enough "switching noise" in the drive that it was pretty easy to tell that you were connected to a motor/servo-drive system. Hmmm, quite possible. Lots of my driving/testing time was with the motion base turned off. Hey, thanks. I wasn't fishing for compliments, but I'll take them when they come! Doesn't someone run LAN races in a rented hall?? I thought I heard of something like this, but I can't remember where I heard it... -- Doug
Quoted text (20 lines)> > > seem to be a lot more loose than in N2. One disappointment for > > > me was the lack of FF on the steering wheel. It was > > > just a spring-loaded unit. > > Ummm, something must have been pretty fouled up for you to get this > > impression -- the SMS steering wheels _are_ FF, no mechanical springs in > > these systems at all. It's done with a very smooth drive system, so you > > won't feel any cogging or other "mechanical noise" on the wheel. > > Sorry to hear that you had a "less than satisfying" time. > > Since I just happened to be in C***te for another purpose, I took some > > time off and watched the annual SMS championships, at the C***te SMS > > site. The racing was great, there were about 2 dozen drivers/players flown > > in from the other sites across the country. Winner took $5000 home. > > -- Doug > > Milliken Research Associates Inc. > > (consulted a bit on the SMS vehicle dynamics)
Pat Dotson 03 Jan 2000#512125
> > It's surprising to hear that the wheels do have > > FF. I really didn't pick up on any forces. > > I ran four different races in four different > If you drive well, then the cars don't get out of shape, and then the FF is > pretty subtle... It took two races just to get used to the sensitivity of the steering. Seriously, the slightest move of the wheel resulted in a dramatic movement of the car. I was able to adjust to it a bit, but it seemed off from what a real car does. The wheel turned very smoothly, and I remember thinking at first that it was just loose, with no spring or FF! Later, I noticed it centering a bit. It just seemed like the gain on the car movement was much higher than that of the wheel forces. Are the settings for those forces able to be changed by the individual SMS site personnel? They do it in Australia. I haven't heard of any GPL events in the U.S., although I'd like to try to set something up in Indianapolis that would coincide with one of the IMS events. Would anyone be interested in doing that? -- Pat Dotson
Pat, What you describe below doesn't seem right. Someone else posted that maybe that SMS site was due to re-boot some of their PC's, I tend to agree. They might also be due for a re-calibration of some sort, I'm not sure about how this is done. There is plenty of FF motor torque available -- before a new site was open, I tried one of the cars with uncalibrated steering; I could barely turn the wheel at all, the force was so strong. We won't be able to solve the problem from here, that is for sure!! Thanks for your comments. -- Doug Milliken
Quoted text (49 lines)> > > It's surprising to hear that the wheels do have > > > FF. I really didn't pick up on any forces. > > > I ran four different races in four different > > If you drive well, then the cars don't get out of shape, and then the FF is > > pretty subtle... > It took two races just to get used to the sensitivity > of > the steering. Seriously, the slightest move of the > wheel resulted in a dramatic movement of the car. I > was able to adjust to it a bit, but it seemed off from > what a real car does. > > > SMS cars. Actually, the movement of the cars > > > themselves was so strong that it might have masked the FF on the wheel. > > Hmmm, quite possible. Lots of my driving/testing time was with the motion > > base turned off. > The wheel turned very smoothly, and I remember thinking > at first that it was just loose, with no spring or > FF! Later, I noticed it centering a bit. > It just seemed like the gain on the car movement > was much higher than that of the wheel forces. > Are the settings for those forces able to be > changed by the individual SMS site personnel? > > > SMS was completely satisfying for me, and I'd > > > do it often if the closest one wasn't over > > > four hours away from where I live! > > Hey, thanks. I wasn't fishing for compliments, but I'll take them > > when they come! > > > I sure wish we could get some high-dollar purses in GPL :) > > Doesn't someone run LAN races in a rented hall?? I thought I heard of > > something like this, but I can't remember where I heard it... > They do it in Australia. I haven't heard of any GPL > events in the U.S., although I'd like to try to set > something up in Indianapolis that would coincide with > one of the IMS events. Would anyone be interested in > doing that? > -- > Pat Dotson

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy