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New build, new FFB

7 posts by 1 person · 26 Jan 2013 13:32 UTC - 23 Feb 2013 16:32 UTC

Mario Petrinovic 26 Jan 2013 13:32 UTC#51
Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems.
Mario Petrinovic: Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems. -------------------------------------------------------------------------------- Ok, it looks like I am onto something. It looks like you have to adjust both, Overall and Centering Spring at the same value (while having in-game sliders at 50%), and then you put in-game sliders to your liking. It is very similar system to what I had at the very end of iRacing 1.0. Then I had 127/100/100/127, and in-game 100% (and I liked it very much, but iRacing changed everything with 2.0 version). I had to have in-game so high because Damper was locked at 75%. Now I like 127/100/100/127, but with both in-game at 50% I feel like I have too much Damper, and not enough Strength. At iRacing 1.0 I had to have Strength at 100%, because Damper was locked so high, and it looks like I'd like to have stronger Strength than Damper.
Mario Petrinovic: Mario Petrinovic: Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems. -------------------------------------------------------------------------------- Ok, it looks like I am onto something. It looks like you have to adjust both, Overall and Centering Spring at the same value (while having in-game sliders at 50%), and then you put in-game sliders to your liking. It is very similar system to what I had at the very end of iRacing 1.0. Then I had 127/100/100/127, and in-game 100% (and I liked it very much, but iRacing changed everything with 2.0 version). I had to have in-game so high because Damper was locked at 75%. Now I like 127/100/100/127, but with both in-game at 50% I feel like I have too much Damper, and not enough Strength. At iRacing 1.0 I had to have Strength at 100%, because Damper was locked so high, and it looks like I'd like to have stronger Strength than Damper. -------------------------------------------------------------------------------- Ok, it looks like in-game sliders have to be on max, and have to be at the same percentage. There is a bug in iRacing, that doesn't allow you to set max Strength in-game, the highest it allows you is 39.8. Because Strength and Damper have to be the same, the setting should be 39.6/99. It looks like anythng that isn't 40.0/100 produces slack, and you cannot set 40.0/100 in iRacing. Again iRacing is trying to destroy themselves. This is just stupid, stupid, stupid. It looks like this whole Stregth/Damper thing is just another iRacing "invention", because "they know better". I figured out that default Logitech driver settings should be 100/50/50/50, and this will be my starting point for further testing. Either I will try to rise Damper/Spring, or I will try to rise Overall. Centering Spring works nice at 50%, but I don't know if I'll have to move it if I move other sliders.
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems. -------------------------------------------------------------------------------- Ok, it looks like I am onto something. It looks like you have to adjust both, Overall and Centering Spring at the same value (while having in-game sliders at 50%), and then you put in-game sliders to your liking. It is very similar system to what I had at the very end of iRacing 1.0. Then I had 127/100/100/127, and in-game 100% (and I liked it very much, but iRacing changed everything with 2.0 version). I had to have in-game so high because Damper was locked at 75%. Now I like 127/100/100/127, but with both in-game at 50% I feel like I have too much Damper, and not enough Strength. At iRacing 1.0 I had to have Strength at 100%, because Damper was locked so high, and it looks like I'd like to have stronger Strength than Damper. -------------------------------------------------------------------------------- Ok, it looks like in-game sliders have to be on max, and have to be at the same percentage. There is a bug in iRacing, that doesn't allow you to set max Strength in-game, the highest it allows you is 39.8. Because Strength and Damper have to be the same, the setting should be 39.6/99. It looks like anythng that isn't 40.0/100 produces slack, and you cannot set 40.0/100 in iRacing. Again iRacing is trying to destroy themselves. This is just stupid, stupid, stupid. It looks like this whole Stregth/Damper thing is just another iRacing "invention", because "they know better". I figured out that default Logitech driver settings should be 100/50/50/50, and this will be my starting point for further testing. Either I will try to rise Damper/Spring, or I will try to rise Overall. Centering Spring works nice at 50%, but I don't know if I'll have to move it if I move other sliders. -------------------------------------------------------------------------------- Well, it turned out that in-game sliders should also be at 50%. So, I tested a lot, and it turned out that three driver sliders (all, except the Overall slider) should be the same, and they are the best at 50%. In my testing it showed out that in-game sliders should be also the same as driver sliders. Some other day I'll try to move together Spring/Centering Spring/Strength, or Damper/Damping sliders, to see if you can make something out of this. Anyway, then I went to adjust cockpitLookDeadZone, and it turned out that this setting (127/50/50/50, in-game 50/50) responds well to moving cockpitLookDeadZone. You can nicely feel the difference (which is a very good news, this showes that FFB is nicely tuned), and it turned out that cockpitLookDeadZone of around 0.01 (which is 5 times smaller that the default iRacing's, which is 0.05) is what works on my system. Tomorow I'll determine the right setting for cockpitLookDeadZone, and see if there is something else to do. Adjusting the right FOV and the right hight of screen responds very well with all this.
Ok, where am I right now. I didn't do much testing, and I didn't do everything, but I think I'll leave the deafult cockpitLookDeadZone of 0.05. Somehow this has the most sense. I don't know why, probably the FFB is built for that setting. I tested at Sebring with Skippy. Just like in real life airport tracks are good for testing because they are flat. If track isn't flat, all those sloops affec testing. Some sloops are beneficial for some things, some other are not good for some things, so the best you see what is happening with the car at flat airport circuits.
Mario Petrinovic: Ok, where am I right now. I didn't do much testing, and I didn't do everything, but I think I'll leave the deafult cockpitLookDeadZone of 0.05. Somehow this has the most sense. I don't know why, probably the FFB is built for that setting. I tested at Sebring with Skippy. Just like in real life airport tracks are good for testing because they are flat. If track isn't flat, all those sloops affec testing. Some sloops are beneficial for some things, some other are not good for some things, so the best you see what is happening with the car at flat airport circuits. -------------------------------------------------------------------------------- I am definitely shure that Centering Spring should be the same as Overall. Right now I have driver's Damper and Spring at 100%, and in-game Strength and Damper at 50%, and this works excellently.
Mario Petrinovic: Mario Petrinovic: Ok, where am I right now. I didn't do much testing, and I didn't do everything, but I think I'll leave the deafult cockpitLookDeadZone of 0.05. Somehow this has the most sense. I don't know why, probably the FFB is built for that setting. I tested at Sebring with Skippy. Just like in real life airport tracks are good for testing because they are flat. If track isn't flat, all those sloops affec testing. Some sloops are beneficial for some things, some other are not good for some things, so the best you see what is happening with the car at flat airport circuits. -------------------------------------------------------------------------------- I am definitely shure that Centering Spring should be the same as Overall. Right now I have driver's Damper and Spring at 100%, and in-game Strength and Damper at 50%, and this works excellently. -------------------------------------------------------------------------------- Oops, wrong. Centering Spring has to be at 100%.

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