Race Sim Central
Rec.Autos.Simulators Archive

midtown madness trouble revisited

7 posts by 7 people · 16 Dec 1999 - 17 Dec 1999

itazura 16 Dec 1999#509271
I recall seeing a number of threads in the past concerning unexpectedly poor performance in Midtown Madness. I went back and read all the posts I could find but could not seem to locate a "fix". My problem: MM stutters like crazy (accessing the hard drive) during the first minute or two of play in all race modes. In Cruise mode things are not so bad, but in a circuit race the first minute or so is unplayable, which makes for a very disappointing game overall. I do not think this is a straight framerate issue or a matter of the CPU or videocard being maxed out. After the first minute or two of choppy performance, things eventually become silky smooth even with all the graphics settings maxed out and 1024x768+ screen resolution. Furthermore, dropping screen resolution way down to 640x480 with low settings does NOT eliminate the stuttering/choppy start of races. This seems to be some sort of virtual memory access problem, but the important question is this: short of buying more RAM (I'd hate to do it as I've never had a single problem running any other piece of software) does anyone know of a fix? XGamer soundcard with a Thrustmaster X-Fighter Joystick running through the game/midi port. Thanks in advance for your help... itazura
> short of buying more RAM (I'd >hate to do it as I've never had a single problem running any other piece of >software) does anyone know of a fix? I believe in was determined by general consensus that MM runs best with larger amounts of RAM. I have 256MEG and it runs smooth as silk at all times. People with 128 reported similar experiences, but lots of people with 64MEG complained of the stuttering problem you mention. It seems like getting some more RAM is probably the solution in this case. You might as well get more anyway, it's not like the need for RAM is going to decrease anytime soon in games or any other type program. P2/450 256 RAM V3/3K AGP SBLive! MSFF ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Don Chapman 16 Dec 1999#509273
Yes, I have consitently had the exact same problem with MM and my setup is a PIII 500mhz, 128mb Ram, 2 Canoups Voodoo 2's in SLI with all the latest drivers, patches, etc., etc. I originally had 64mb of ram in this machine and upgraded to 128mb just to see if that would help solve the problem. It did not! The stuttering at the beginning of the game still makes it unplayable and it does not matter what resolution or how low or high the detail settings are, it still does the same thing. How ridiculous! I have had others tell me I may want to upgrade to 256mb of memory, but I have a hard time justifying that for one game when every other game I have runs suberp at 1024x768. Too bad none of the games magaiznes and websites mentioned the poor performance of this game(and/or STEEP memory requirements) when all the rave reviews came out. The Microsoft recommended specs for this game are: "16MB of RAM for Windows 95 or Windows 98, 32MB recommended; 32MB of RAM for Windows 2000 " And I am supposed to upgrade to 256mb of RAM to get it to work properly?!? I'm sure this would be a pretty cool game if it would run half-way decent. Check out the system requirements here: http://www.microsoft.com/games/midtown/technical.htm Check out the rave reviews with no mention of the stuttering problems here: http://www.microsoft.com/games/midtown/reviews.htm Sorry I could not be of anymore help, but I have tried EVERYTHING to get this game working smoothly and nothing has been successful, so unless you are willing to shell out the money for the 256mb of ram, I would not spend anymore time on it. Also, I am not 100% convinced that the extra memory would solve my problem, as increasing from 64mb to 128mb showed little improvement. P.S. Monster Truck Madness 2 and Motocross Madness both run fine on my setup at highest detail and 1024x768 Don Chapman > I recall seeing a number of threads in the past concerning unexpectedly poor > performance in Midtown Madness. I went back and read all the posts I could > find but could not seem to locate a "fix". > My problem: MM stutters like crazy (accessing the hard drive) during the > first minute or two of play in all race modes. In Cruise mode things are > not so bad, but in a circuit race the first minute or so is unplayable, > which makes for a very disappointing game overall. I do not think this is a > straight framerate issue or a matter of the CPU or videocard being maxed > out. After the first minute or two of choppy performance, things eventually > become silky smooth even with all the graphics settings maxed out and > 1024x768+ screen resolution. Furthermore, dropping screen resolution way > down to 640x480 with low settings does NOT eliminate the stuttering/choppy > start of races. This seems to be some sort of virtual memory access > problem, but the important question is this: short of buying more RAM (I'd > hate to do it as I've never had a single problem running any other piece of > software) does anyone know of a fix? Live > XGamer soundcard with a Thrustmaster X-Fighter Joystick running through the > game/midi port. > Thanks in advance for your help... > itazura
GTX_SlotCar 16 Dec 1999#509274
Check to make sure the Fast Load option is not checked. That will cause the problem. I also had to use the Detonator 2.08 TNT2 drivers. For some reason the 3.53 drivers were slower on a lot of games and less stable. Slot
glen 16 Dec 1999#509275
>"16MB of RAM for Windows 95 or Windows 98, 32MB recommended; 32MB of RAM for >Windows 2000 " That's a joke! You need more ram than that just to run those operating systems. Here's something from their tech specs page regarding Windows 2000... "64 megabytes (MB) of RAM recommended minimum; more memory generally improves responsiveness. " http://www.microsoft.com/windows2000/guide/professional/sysreq/defaul...
Had same problem with my PII 450 192MB Win98 Matrox G200. Think I "solved" it by removing the file VIDEO.CFG (can't remember the exact filename, but it's VIDEO something), and restarted MM. MM then re-autodetects your graphics card and continues. Check your AGP settings too, if applicable... Check your disk's DMA settings too, if applicable... /Krister > I recall seeing a number of threads in the past concerning unexpectedly poor > performance in Midtown Madness. I went back and read all the posts I could > find but could not seem to locate a "fix". > My problem: MM stutters like crazy (accessing the hard drive) during the > first minute or two of play in all race modes. In Cruise mode things are > not so bad, but in a circuit race the first minute or so is unplayable, > which makes for a very disappointing game overall. I do not think this is a > straight framerate issue or a matter of the CPU or videocard being maxed > out. After the first minute or two of choppy performance, things eventually > become silky smooth even with all the graphics settings maxed out and > 1024x768+ screen resolution. Furthermore, dropping screen resolution way > down to 640x480 with low settings does NOT eliminate the stuttering/choppy > start of races. This seems to be some sort of virtual memory access > problem, but the important question is this: short of buying more RAM (I'd > hate to do it as I've never had a single problem running any other piece of > software) does anyone know of a fix? Live > XGamer soundcard with a Thrustmaster X-Fighter Joystick running through the > game/midi port. > Thanks in advance for your help... > itazura
Bill Jones 17 Dec 1999#509451
> > short of buying more RAM (I'd > >hate to do it as I've never had a single problem running any other piece of > >software) does anyone know of a fix? > I believe in was determined by general consensus that MM runs best with > larger amounts of RAM. I have 256MEG and it runs smooth as silk at all > times. People with 128 reported similar experiences, but lots of people > with 64MEG complained of the stuttering problem you mention. It seems like
Quoted text (9 lines)> getting some more RAM is probably the solution in this case. You might as > well get more anyway, it's not like the need for RAM is going to decrease > anytime soon in games or any other type program. > P2/450 > 256 RAM > V3/3K AGP > SBLive! > MSFF
I wonder if the original poster's problem is his video card? Maybe the game is not optimized for TNT? I have a Pentium 233MMX, 64MB RAM, SoundBlaster PCI 512, and 4MB Voodoo1 accelerator, and have NO problems running Midtown Madness. Surely if my system can run it, most of the systems owned by readers of this newsgroup should be able to run it too. <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: (860) 701-1201 WWW: http://pages.cthome.net/billj

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy