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Rec.Autos.Simulators Archive

World Sports Car GT will own you all !

1 post by 1 person · 16 Dec 1999 - 16 Dec 1999

Does this sound funky or what ? [snip] The game uses rigid body dynamics as the basis of the physics engine, but with a few improvements. The mass of each car is determined by positioning masses around the car, so its not just a simple lump mass, and the mass properties are calculated on the fly, so as the fuel goes down, or you lose a piece of body work the mass matrix is recalculated to move the CG of the car. The suspension for each car is modelled by using inverse kinematics to recreate real suspension layouts. And this again can be changed at any time. You can literally change the length of the upper a arm, or its mounting position and see the wheel move on the car. Anything that can be adjusted on a real car is available to the player to change in the game. Nothing is fudges or canned. [snip] But the bit I like best is this ! [snip] "And the beer advertising is there as that's what's there in real life." [snip] A bit more info is available on my page .. I have contacted somepeople from the game .. As soon as I know more I will post the info. GPL just might pale into insignificance. Carnrat [link lost in import]

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