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Rec.Autos.Simulators Archive

round wheels? programmers, help out.

1 post by 1 person · 15 Dec 1999 - 15 Dec 1999

GTX_SlotCar 15 Dec 1999#508844
Ok, this has been bugging me for a while. I know that curved surfaces in game graphics are hard to do and use a lot of resources. Therefore, we end up with flat sided tires and wheel wells. So, how does an aging game like Monster Truck Madness 2 have round tires, fully exposed and rotating, round wheel wells, and working suspension, and still is able to get 125 fps with a Pll 400 or better and TNT or Voodoo2 card? And it still has good graphics and scenery textures that can be taken from actual photographs. Reflections, smoke, tire tracks and lense flares are also well implemented. Because it's an older game, it plays in 640X480, but even if it supported 1024 the frame rates could be expected to hit 80 fps. Is the graphics engine that different from most of the other games? Whatever they're doing, it works. The game is sold through MS, but was copyrighted in 1998 by Teminal Reality and uses Smacker Video Technology. How does it make it all work?

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