OK, most people here know that GPL is the best racing simulation
available for the PC, and they also know that Papyrus/Sierra did not get
much of a return on their big investment to produce the title.
My guess is that most GPL fans have paid their $40 or whatever, and still
get enjoyment out of the game months and eventually years later, and have
probably spent far more time on it than a lot of other titles they may
have paid the same amount for.
I think that the only way that a games development company could again
justify the investment required to create a *** realistic simulation
title is to go over to a subscription model of charging. This would
probably mean charging $20 for the initial game along with a small amount
to play online, and releasing low cost updates on a regular basis over
the web such as new tracks, cars, new seasons etc.
This would mean that although the number of users of the title would be
relatively low compared to a game such as Need For Speed, a company could
still make money because people would be paying more over the lifetime of
the product.
So, what do people think? Would you sign up for it?
- Michael
Would fans pay more, or subscribe, for a GPL sequel?
Michael, who said his company developed Independence War, proposed a subscription model with a cheap box and paid online play and updates to fund hardcore sims like GPL. Most posters said they would pay $100 or more up front but rejected monthly fees, citing their experience with TEN. The discussion drifted into Linux business models.
With Matthew Jessick (Motorsims)
industry/businessGrand Prix Legends
Automated summary.
I don't like that editors/developers think players are just a cow to be milked.
It's okey for me to pay the game $100, because i think it deserve it, but
no way for a pay-per-play !!!!
[snip]
[snip]
--
==============================================================================
Sebastien Tixier - Game Developer
http://www.eden-studios.fr
http://www.vrally.com
http://www.multimania.com/hclyon
==============================================================================
I agree !!!!!!!!
More expansive OK but no charge to play !!!!!!!!!
Quoted text (24 lines)
> OK, most people here know that GPL is the best racing simulation > available for the PC, and they also know that Papyrus/Sierra did not get > much of a return on their big investment to produce the title. > My guess is that most GPL fans have paid their $40 or whatever, and still > get enjoyment out of the game months and eventually years later, and have > probably spent far more time on it than a lot of other titles they may > have paid the same amount for. > I think that the only way that a games development company could again > justify the investment required to create a *** realistic simulation > title is to go over to a subscription model of charging. This would > probably mean charging $20 for the initial game along with a small amount > to play online, and releasing low cost updates on a regular basis over > the web such as new tracks, cars, new seasons etc. > This would mean that although the number of users of the title would be > relatively low compared to a game such as Need For Speed, a company could > still make money because people would be paying more over the lifetime of > the product. > So, what do people think? Would you sign up for it? > - Michael: I think that the only way that a games development company could again
: justify the investment required to create a *** realistic simulation
: title is to go over to a subscription model of charging. This would
: probably mean charging $20 for the initial game along with a small amount
: to play online, and releasing low cost updates on a regular basis over
: the web such as new tracks, cars, new seasons etc.
: So, what do people think? Would you sign up for it?
No way - I would pay either fee but not both. Unless I actually knew
that a game was superbly brilliant I wouldn't sign up for that. Even
having played the demo I wouldn't have bought GPL under those
circumstances.
Interesting to see how Warbirds has done financially. I think that's
free to download but costs for time spent online. (It's a WWII fighter
sim).
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
www: http://manor.york.ac.uk/top.html
First thing to discover is how many GPL purchasers play on-line?
I bought GPL, have played on a local network, but have never played on-line.
My suggestion would be to develop other equally good sims using the same
game engine. I would purchase Trans-Am, Can-Am, and other era F1 sims if I
knew they would be as good as GPL.
Alan
I would love to see GPL do this. Wargame sims and golf sims have done this
forever. Sim drivers are spending 1-2 hundred dollars for video cards and have
probably junked out at least one pricey steering wheel. User mods from various
enthusiast sites are nice and I appreciate the effort but we need modern 3D
support, weather effects and downforce modeling for winged racers that only a
real-life development team can produce. An initial purchase price hardly
entitles one to squat on Papy and leech upgrades parasiticly forever. Speed
costs money, how fast do you want to go?
This would
I'd rather pay more for the original sim. When I think about it the price
of GPL was quite low compared to the amount of hardware I have had to buy
to be able to play it. Worth every cent.
Chris
Lucky that you said the word "MOST"...... I appreciate it:-)
Yup, thats ok, I realized, that but surely they culdn't ahve made such a
severe loss as some people say.....or then again...judging by the
demo........
Ok on the $40 bit, ok on the enjoyement bit but I wouldn't agree that its
the most enjoyable game to play, I just paly it out for a change now and
again.
Low cost??!?!
It hardely cost them $40 to make up my CD did it?
Or any other manufactuer at that..... I hate when manufacturers make you pay
when you they make so much of a profit on my purchase, but "FREE" updaets
would generate more interest.
Even GP2 can't boast that!!!!!
Nice idea, but definitaly NOT! I don't feel its right for any company to
charge for an update that we are paying for in the original purchase.
As for a 2nd GPL, I would like to see, it maybe from the mid-70's, with the
Tyrrell 6 wheeler or something but I wouldn't sell......
If people refused to by GPL1 after the demo, Even more will not buy GPL2
with the disappointement of GPL1.
GPL just was to "simmy" for its own good....
..... alot of peopl here have the obsession that the more difficult it is,
the mroe real it is, I wish they'd get that out of their head.
Quoted text (13 lines)
> I think that the only way that a games development company could again > justify the investment required to create a *** realistic simulation > title is to go over to a subscription model of charging. This would > probably mean charging $20 for the initial game along with a small amount > to play online, and releasing low cost updates on a regular basis over > the web such as new tracks, cars, new seasons etc. > This would mean that although the number of users of the title would be > relatively low compared to a game such as Need For Speed, a company could > still make money because people would be paying more over the lifetime of > the product. > So, what do people think? Would you sign up for it?Did you think of that yourself Mike ?
Your right though , I've definitely had my 20 pounds worth !
There's plenty of people who would be more than happy to advise
on the update. For me the only way to improve the game would be
more of the same - more realistic graphics - too "clean" at the moment
even more ridiculous physics engines etc. All this needs more computer power
- I would happily subscribe to your master plan but I can't afford a
kryogenically
cooled PC !
I'd pay $150 for it. But I wouldn't pay monthly to play online.
Heck, I'd probably pay 200 for it. It's that good.
Dean
Quoted text (24 lines)
>OK, most people here know that GPL is the best racing simulation >available for the PC, and they also know that Papyrus/Sierra did not get >much of a return on their big investment to produce the title. >My guess is that most GPL fans have paid their $40 or whatever, and still >get enjoyment out of the game months and eventually years later, and have >probably spent far more time on it than a lot of other titles they may >have paid the same amount for. >I think that the only way that a games development company could again >justify the investment required to create a *** realistic simulation >title is to go over to a subscription model of charging. This would >probably mean charging $20 for the initial game along with a small amount >to play online, and releasing low cost updates on a regular basis over >the web such as new tracks, cars, new seasons etc. >This would mean that although the number of users of the title would be >relatively low compared to a game such as Need For Speed, a company could >still make money because people would be paying more over the lifetime of >the product. >So, what do people think? Would you sign up for it? >- MichaelI doubt this philosophy will ever come near to any corporate suits at
SIERRA, unfortunately.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
$40? I wish. I was perfectly happy with my K6-233 running MGPRS2 before
GPL came along. Since then I've spent about $500 upgrading the CPU and
video card solely to run this beast properly. I'm not complaining, either.
David
I would've paid what I had to to get GPL but I wouldn't subscribe. I don't
like committing to monthly payments.
Ben....GPL ***
Quoted text (24 lines)
>OK, most people here know that GPL is the best racing simulation >available for the PC, and they also know that Papyrus/Sierra did not get >much of a return on their big investment to produce the title. >My guess is that most GPL fans have paid their $40 or whatever, and still >get enjoyment out of the game months and eventually years later, and have >probably spent far more time on it than a lot of other titles they may >have paid the same amount for. >I think that the only way that a games development company could again >justify the investment required to create a *** realistic simulation >title is to go over to a subscription model of charging. This would >probably mean charging $20 for the initial game along with a small amount >to play online, and releasing low cost updates on a regular basis over >the web such as new tracks, cars, new seasons etc. >This would mean that although the number of users of the title would be >relatively low compared to a game such as Need For Speed, a company could >still make money because people would be paying more over the lifetime of >the product. >So, what do people think? Would you sign up for it? >- MichaelQuoted text (7 lines)
>> This would >> probably mean charging $20 for the initial game along with a small amount >> to play online, and releasing low cost updates on a regular basis over >> the web such as new tracks, cars, new seasons etc. >I doubt this philosophy will ever come near to any corporate suits at >SIERRA, unfortunately.Quoted text (9 lines)
> First thing to discover is how many GPL purchasers play on-line? > I bought GPL, have played on a local network, but have never played on-line. > My suggestion would be to develop other equally good sims using the same > game engine. I would purchase Trans-Am, Can-Am, and other era F1 sims if I > knew they would be as good as GPL. > Alan> GPL just was to "simmy" for its own good....
> ..... alot of peopl here have the obsession that the more difficult it is,
> the mroe real it is, I wish they'd get that out of their head.
I think your wrong here: It is hard because real racing is hard and that's what
GPL is trying to 'simulate'. Once you've 'raced' with GPL every other racing
game pales. I for instance played MGPRS2 and really liked it but at the moment
it is only collecting dust because it simply hasn't got the feel GPL has. Tried
Nascar 3 a couple of times but it simply hasn't got it either: there's no
sensation of speed and you have the feeling you're playing a racing GAME.
I think the 'problem' with GPL is that most people who buy a game want to be
able to master it after one day and be the fastest/best. Since this is simply
impossible with GPL a lot of people quit. I for myself find this however the
main reason to keep racing in GPL. I've never won a race (not even close)
against the AI but am immersively satisfied when I'm able to be consistent and
improve myself.
Just my $0.02
Jan
J.H.Hovius.vcf
< 1K
Download
This seems the view of a lot of people. I'm surprised. After all we pay
for a lot of things in this way; utilities, cable & satellite TV.
People who enjoy games like football think nothing of paying $30+ every
couple of weeks to support their interest.
I wouldn't propose that people commit to a length of time anyway. They
could pull out and stop paying at any time.
- Michael
I think you miss the point - I'm saying that a significant group of
people like GPL the way it is - hard. That group of people, probably only
around 100,000 worldwide is not enough to support the development of a
sim like GPL.
Increasing the price to say, $100 is not the way - you would be denied
shelf space and create a barrier to entry so high that people would not
take the risk of trying the title.
- Michael
says...
We are in a similar situation. Our company developed the relatively sim-
like space game Independence War, which sold very well to its target
audience.
Its extremely hard now to get a publisher to commit funding to any title
which does not have mass market appeal. What I am proposing is a way that
a small company like ours could do hard-core titles, and still make
money.
( A few years ago we were thinking of doing a retro racing simulation,
working title "The Golden Age of Racing". We decided it wouldn't sell
enough copies to justify the development:-) When we found out that
Papyrus were doing something similar we were very surprised, but pleased.
)
- Michael
> > I would've paid what I had to to get GPL but I wouldn't subscribe. I don't
> > like committing to monthly payments.
> This seems the view of a lot of people. I'm surprised. After all we pay
> for a lot of things in this way; utilities, cable & satellite TV.
well, tv, internet, offer constent services, lot of stuff that changes
continually, so
we pay this news stuff that we see/use every day. I don't think a game could
do this, REALLY NEW stuff every month ! Impossible.
When i buy a game, i don't want to pay monthly, otherwise its call rent.
You can rent a car, or buy a car, what do you prefer ?, what is the most
expensive in long-term ?
It's will be okey for me, to buy a game, then buy add-ons ( if i wanted to ), but
not pay-to-play on internet ! i'm going to have internet at home ONLY because
i can now have cable internet, i don't like modem because , it's not inclusive
price.
--
==============================================================================
Sebastien Tixier - Game Developer
http://www.eden-studios.fr
http://www.vrally.com
http://www.multimania.com/hclyon
==============================================================================
Michael,
In one word : No !!!
I'll pay what they want for the original release if it meets my needs.
I'll pay for expansion pack if its something I want. But I won't continually
pay for every single upgrade to come along. $20 for a patch.
I can just see some companies making a living out of patches. Release a
really great sim,but loaded with bugs. Then patch after patch every few
months to correct the problems they left in on purpose. Throw in a new track
or carset every so often to keep us happy. But end up paying literally
hundreds for a sim. No thanks.
And just what do you think they would do to sites like the USPits with
its multitude of upgrades and ad ons ?
Joel Willstein
Quoted text (13 lines)
> > I would've paid what I had to to get GPL but I wouldn't subscribe. I don't > > like committing to monthly payments. > This seems the view of a lot of people. I'm surprised. After all we pay > for a lot of things in this way; utilities, cable & satellite TV. > People who enjoy games like football think nothing of paying $30+ every > couple of weeks to support their interest. > I wouldn't propose that people commit to a length of time anyway. They > could pull out and stop paying at any time. > - Michael> > I would've paid what I had to to get GPL but I wouldn't subscribe. I don't
> > like committing to monthly payments.
> This seems the view of a lot of people. I'm surprised. After all we pay
> for a lot of things in this way;
Maybe *you* do. I do only when I have to. And I won't pay to race
online, period.
Yep. No choice here.
Nope & nope. Don't have em, don't need em.
No car payments either. Buy my cars cash, older ones. Too bad I
couldn't afford to get my home cash. ;-)
Nope. Go to 2 races a year, the Detroit Grand Prix (Free Prix Day), and
at Michigan Speedway (Neighbor of mine gets tickets for free where he
works).
No problem. Count me out at the beginning. I won't pay to play.
--
Chuck Kandler #70
ChuckK or KS70 on Won.net
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
The box said "Windows 95 or better", so I installed LINUX!
Michael,
I the number of GPL sales is closer to 40-50,000.
Joel Willstein
It hardly cost them $40 to make up my CD? What world are you living in?
What do you think the development costs were? Geez, some people...
Then you may not race online in the future. Simple reality is that nothing
is free although somehow a whole lot of people seem to think so, including
some interesting business models that will not last. But back to the point,
everything has a cost and the cost + a profit margin must be passed to the
final consumer or the whole project is a big waste of time for everyone
involved.
At this time I would pay $250 or more for a great modern F1 sim without even
thinking about it. The key word, however, is "great". It would have to be
"great" right out of the box. Not promising, but bug-ridden. Not
exhibiting tons of potential, but absolutely "great". I would also pay some
fee for updates (patches wouldn't be necessary since the sim was "great"
right out of the box). In fact I think a lot of software companies are
missing the boat on the updates thing. It's a potential revenue bonanza
since they don't have to invest in "version 2" costs like artwork, manuals,
boxes, etc.. they can bypass the distributor channel and take full retail
selling direct from their website. As far as the monthly online fee thing
goes, at this time I wouldn't be interested, but I suspect that it will
eventually be a necessary evil.
> > > Maybe *you* do. I do only when I have to. And I won't pay to race
> > > online, period.
> > Then you may not race online in the future. Simple reality is that nothing
> > is free although somehow a whole lot of people seem to think so, including
> > some interesting business models that will not last. But back to the point,
> > everything has a cost and the cost + a profit margin must be passed to the
I wonder what percentage of those buyers are under the illusion that they
are buying Linux. I don't really think Red Hat falls into the "interesting
business models that won't last" category. But it's definately way, way
overpriced considering they really don't even have a product.
Quoted text (13 lines)
> > final consumer or the whole project is a big waste of time for everyone > > involved. > Agreed. Although first they must find a sizable customer base to > support core costs, never mind any profit margin. Failing that, and *A > LOT* of people will refuse to pay to race, it still becomes a waste of > time. For the developers anyway. I refuse to let those that wage > corporate greed on the populace ***my pocketbook. It won't happen. > And as far as "interesting business models that won't last", you may > want to look at RedHat's latest stock price. For selling a free O/S, > their initial offering a few months ago of $15 a share is now at $245.75 > a share. Go figure, huh? ;-)Quoted text (9 lines)
> > Maybe *you* do. I do only when I have to. And I won't pay to race > > online, period. > Then you may not race online in the future. Simple reality is that nothing > is free although somehow a whole lot of people seem to think so, including > some interesting business models that will not last. But back to the point, > everything has a cost and the cost + a profit margin must be passed to the > final consumer or the whole project is a big waste of time for everyone > involved.It's amazing what greed can do to a stock price. Currently any Linux-
associated business IPO generates interest far in excess of any rational
calculation.
- Michael
I had a P133, a Rendition card, and a TSW, and I was greatly pleased
with playing ICR and N2. After hearing about GPL from this group and
other sources, I bought a new computer so GPL would run well.
So the answer to "What would you pay?" for me is about $1000 plus
$34.95! Even at this cost, the rate has been about $.30 an hour for
some really great fun.
If Papy would produce a new sim of GPL quality that would run on
equipment most of us now have, I would certainly consider paying a
premium price - $100 to $200 is still a bargain on a per hour basis.
Think how much an hour a $40 game cost if you dismiss it after only a
few hours.
Papy could save marketing costs by ignoring the ads in gamer magazines,
and advertise where their clientele would see it - here.
Sent via Deja.com http://www.deja.com/
Before you buy.
: I wonder what percentage of those buyers are under the illusion that they
: are buying Linux. I don't really think Red Hat falls into the "interesting
: business models that won't last" category. But it's definately way, way
: overpriced considering they really don't even have a product.
They have a product - it's just that they give it away for free.
That's a buisness model I can admire.
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
www: http://manor.york.ac.uk/top.html
Quoted text (7 lines)
> : I wonder what percentage of those buyers are under the illusion that they > : are buying Linux. I don't really think Red Hat falls into the "interesting > : business models that won't last" category. But it's definately way, way > : overpriced considering they really don't even have a product. > They have a product - it's just that they give it away for free. > That's a buisness model I can admire.Quoted text (10 lines)
> > And as far as "interesting business models that won't last", you may > > want to look at RedHat's latest stock price. For selling a free O/S, > > their initial offering a few months ago of $15 a share is now at $245.75 > > a share. Go figure, huh? ;-) > It's amazing what greed can do to a stock price. Currently any Linux- > associated business IPO generates interest far in excess of any rational > calculation. > - MichaelWell, they're not really giving their "product" away. They STILL sell
Linux at CompUSA, et al. as well as direct. Where they're making what
little money they're making is in services, contracts, and licensing.
THAT's where Sierra could learn a lesson: LICENSE out the N3 and GPL
engines. ALLOW other companies to make 3Do carbodies, tracks, etc. and get
a license fee. I would STILL wager that the expanded customer base due to
the wider variety of carsets, tracks, etc. would increase their overall
profit for the title. Imagine an AUTHORIZED F1 (or CART, or SCCA) carset
for N3 (or GPL)? Imagine your local 1/2mi oval in NL?! And even tho' Sierra
didn't have to spend another PENNY, they could still make 2% off the top for
EVERY COPY SOLD!
As I've said before (and many have agreed) - I'd pay $20 for another
track pack. And I'll pay another $20 for the Trucks. And another $20 for
dirt cars (with tracks). And maybe even another $20 for Indy-style cars.
differences in body shapes, N3- (or GPL-) native tracks - not those palette
problems...
I'll believe FOREVER that licensing is where a publisher can make their
money once a product ships.
And I can assure that it's unlikely that the retail version of Linux is
keeping Red Hat alive. But nor are they "giving away their product."
Gunner
>If Papy would produce a new sim of GPL quality that would run on
>equipment most of us now have, I would certainly consider paying a
>premium price - $100 to $200 is still a bargain on a per hour basis.
>Think how much an hour a $40 game cost if you dismiss it after only a
>few hours.
It's not the high cost that would be the problem for the diehards - but
it COULD be a problem to get together $200 at ONCE. I can pay $40 at a
shot, but the ol' lady would bust a vein if I told her I wanted $200 for ONE
game. She doesn't realize that I paid $40 for N3. I'll pay $40 for NL.
I'll pay up to $25 for the trucks. Then I needed that Force Feedback wheel.
And I had to have that 4-point sound system. Then I had to have that
4-speaker soundcard.
So while it wasn't for GPL, I still paid close to a thousand for N3.
But I can assure you, I SERIOUSLY doubt I would pay $200 for N3 - even if it
HAD NL and the Trucks.
Gunner
Quoted text (36 lines)
> >> They have a product - it's just that they give it away for free. > >> That's a buisness model I can admire. > >Absolutely!! And there's ample proof it can be profitable as well for > >the corporation involved. A model more corporations should follow, I'd > >say. And a corporation could definitely make money on a free online > >racing service. Just think about it for a minute, and you'll see what I > >mean. > Well, they're not really giving their "product" away. They STILL sell > Linux at CompUSA, et al. as well as direct. Where they're making what > little money they're making is in services, contracts, and licensing. > THAT's where Sierra could learn a lesson: LICENSE out the N3 and GPL > engines. ALLOW other companies to make 3Do carbodies, tracks, etc. and get > a license fee. I would STILL wager that the expanded customer base due to > the wider variety of carsets, tracks, etc. would increase their overall > profit for the title. Imagine an AUTHORIZED F1 (or CART, or SCCA) carset > for N3 (or GPL)? Imagine your local 1/2mi oval in NL?! And even tho' Sierra > didn't have to spend another PENNY, they could still make 2% off the top for > EVERY COPY SOLD! > As I've said before (and many have agreed) - I'd pay $20 for another > track pack. And I'll pay another $20 for the Trucks. And another $20 for > dirt cars (with tracks). And maybe even another $20 for Indy-style cars. > But I'm not just talking about "custom 3Do's" like I've seen around (the > differences in body shapes, N3- (or GPL-) native tracks - not those palette > problems... > I'll believe FOREVER that licensing is where a publisher can make their > money once a product ships. > And I can assure that it's unlikely that the retail version of Linux is > keeping Red Hat alive. But nor are they "giving away their product." > GunnerI don't believe they have a product. I think Mr. Torvalds has a product,
and currently he chooses to allow others to distribute it freely under the
GNU public license which could conceivably change (I'm not suggesting it
will) and where would that leave Red Hat? Red Hat most definately doesn't
have a product unless you want to consider RPM one.
Great, here's another business model that everybody seems to admire lately.
Let's sell widgets for $1 under cost and make up for it in volume. It
doesn't take a rocket scientist to figure out that it doesn't add up. But
then you bring in the "market share", "economies of scale", and "information
value" bullshit and suddenly you've got investors standing in line for this
idea when probably 99.99999% of all of these startups will run out of money
before the value of "market share", "economies of scale", etc. ever kick in,
leaving everybody wondering what went wrong.
> : I wonder what percentage of those buyers are under the illusion that they
> : are buying Linux. I don't really think Red Hat falls into the "interesting
Quoted text (11 lines)
> : business models that won't last" category. But it's definately way, way > : overpriced considering they really don't even have a product. > They have a product - it's just that they give it away for free. > That's a buisness model I can admire. > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > www: http://manor.york.ac.uk/top.htmlCome on, think about, it, you nkow what I maent!!!
> > It hardely cost them $40 to make up my CD did it?
> > Or any other manufactuer at that..... I hate when manufacturers make you
> pay
> > when you they make so much of a profit on my purchase, but "FREE" updaets
> > would generate more interest.
> It hardly cost them $40 to make up my CD? What world are you living in?
> What do you think the development costs were? Geez, some people...
>Rest assured, Linux is *free*. If you so chose, you could even download
>the entire thing off the net & burn it to cd for nothing. Legally.
I didn't mean to imply that it wasn't. I certainly understand it's free
(I have a copy coming soon) and can legally be copied, distributed,or
whatever. What I meant was that Linux is NOT Red Hat's "Crown Jewel." As
you stated, their tech support and services are their crown jewels.
Therefore, their NOT "giving away their product." They're actually CHARGING
for their add-on's to it (support, utilities, etc.). The original poster
was trying to make it sound like Sierra could give away N3 and/or GPL and
still survive.
Gunner


































