GPL is by far the best auto racing game, 'till GP3 comes along,
naturaly, and...hooops, what's that? F1 2000? I couln't believe the
screenshots and specs -that they released today- of the upcoming
Electronic Arts F1 game, to be released on march the 15th!!!
Take a look at www.simracingnews.com where there is a link to the
screenshots and specs site. Best and most realistic af what I saw to
date! They say there is a new "6D physics" engine that allows realistic
skids, sand and wind effects (!!), tire smoking and traces (!!!). But
really, the car details are astounding!!!
PS No, I don't work for Electronic Arts. I just wanted to pass on the
information.
Pierre Racine, Canada
Skepticism about EA's F1 2000 screenshots
A poster shared news of EA Sports' newly revealed F1 2000, due in March, and its claimed six-degrees-of-freedom physics. Most posters were sceptical given EA's NASCAR Revolution and the recent Spirit of Speed disappointment, though some defended EA's Superbike and SCGT.
Automated summary.
They said the same thing about NASCAR Revolution. Odds on F1 2000 will be
garbage, too.
--
Scott Moore
Sports *** Network
[link lost in import: /***.com]
Powersims
http://www.powersims.com
Hmmm. "6-D Physics"... But I see no***pit screenshots, and no mention
of multiplayer. I'm not getting my hopes up, but it has potential.
--David Cook
> As always, let's hope more than the graphics are impressive.
> With EA's reputation, we'll have to wait and see.
> Marc.
Don't hold your breath. The next time EA makes a decent racing game will be
their first.
>Don't hold your breath. The next time EA makes a decent racing game will be
>their first.
Aw, come on. You're being a little harsh. SCGT isn't too bad - not in the
same league as GPL to be sure, but enjoyable. I'd like to see them beef-up
the physics a bit and totally replace the force-feedback with something
decent, then SCGT would be pretty good (the AI could use work too).
As always, let's hope more than the graphics are impressive.
With EA's reputation, we'll have to wait and see.
Marc.
Spirit of Speed comes to mind........
I am learning to be very suspicious of titles heavily promoted on
screenshots.
Andrew
: Hmmm. "6-D Physics"... But I see no***pit screenshots, and no mention
: of multiplayer. I'm not getting my hopes up, but it has potential.
There are a few***pit shots showing a "look left, look right feature".
6 DOF physics - hmm... spin, slide, wiggle, bounce, shine and doppler?
Stephen
p.s. then again, NFS Motor City also boasts of a revamped physics engine
using rigid bodies instead of lookup tables. Maybe EA has seen the light.
six degrees-of-freedom motions (X, Y, Z, Yaw, Pitch and Roll)
Actually, Stephen I think you are closer. ;)
Quoted text (8 lines)
> six degrees-of-freedom motions (X, Y, Z, Yaw, Pitch and Roll) > > 6 DOF physics - hmm... spin, slide, wiggle, bounce, shine and doppler? > > Stephen > > p.s. then again, NFS Motor City also boasts of a revamped physics engine > > using rigid bodies instead of lookup tables. Maybe EA has seen the light.: six degrees-of-freedom motions (X, Y, Z, Yaw, Pitch and Roll)
Thanks for the clarification.
Just so no one thinks I am a dolt, I was joking. I model this stuff on a
daily basis for my PhD. I was merely proposing that EA might have
different priorities for the DOFs that they model. For example, if one
looks to their Nascar games, one sees that "bouncing up and down on the
suspension in time to the music" is a very important part of their
model. No doubt there is a real time FFT and PSD running in the
background to figure out the *** frequency of the techno track, and
this is then implemented in the "bounce" subroutine by dumping fuel and
re-valving the shocks until the natural frequency of the suspension
matches the music :)
Stephen
:> 6 DOF physics - hmm... spin, slide, wiggle, bounce, shine and doppler?
:>
:> Stephen
:>
:> p.s. then again, NFS Motor City also boasts of a revamped physics engine
:> using rigid bodies instead of lookup tables. Maybe EA has seen the light.
I'd buy the game if it had a turbo button, a Michael Jordan
one-on-one race, commentary by Julie Foudy (but only in the States;
those unlucky Euros get Murray Walker), and a feature that would let
me digitally import my face onto every member of my pit crew.
Martin
Long Live Nigel Mansell!
So did SoS.
I'm not getting my hopes up, but it has potential.
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Would I continue?
I cannot find any mention about AI in any degree.
And its cars are all looked like just stick on the ground exactly parallel,
no suspension works at all in every screen shots, like Ubi F1. Looks
unnatural.
Hey, where is 6-D physics? =)
Quoted text (13 lines)
> Hmmm. "6-D Physics"... But I see no***pit screenshots, and no mention > of multiplayer. I'm not getting my hopes up, but it has potential. > --David Cook > > As always, let's hope more than the graphics are impressive. > > With EA's reputation, we'll have to wait and see. > > Marc.: And its cars are all looked like just stick on the ground exactly parallel,
: no suspension works at all in every screen shots, like Ubi F1. Looks
: unnatural.
Well, I will cut them some slack here. The suspension travel in modern F1
cars is minimal and you rarely see it, except in those special
agonizingly-slow RTL replays of nothing happening.
Stephen
Is this the same F1 2000 I saw!?!!
I asn't too impressed to be honest.....
..lots of detail as we have come to expect from EA, which is what I love
about them but it just lacks something.....
Why has the driver in the '99 Jordan a cross between Wurz, and Fisichella's
helmet?
Even if they had Fisi it would be outdaetd ut there did the Wurz part come
from?
And whats withthe size ofthe heads!?!?!
On the other hand from the outside view you could actually see the cars
behind in the mirrors and it had a 3d looking wheel but although the detail
is there, it just went wrong somewere along the way, i think....
Although I'll take it all back if EA come up with the phsysics
promised......
.....since I'm jusdging that on Newmann Haas and Adretti Racing..... brill
GFX but lacking in any realism.
Come on EA..prove me wrong!
You strange, strange person.... ;-)
Quoted text (18 lines)
> >Just so no one thinks I am a dolt, I was joking. I model this stuff on a > >daily basis for my PhD. I was merely proposing that EA might have > >different priorities for the DOFs that they model. For example, if one > >looks to their Nascar games, one sees that "bouncing up and down on the > >suspension in time to the music" is a very important part of their > >model. No doubt there is a real time FFT and PSD running in the > >background to figure out the *** frequency of the techno track, and > >this is then implemented in the "bounce" subroutine by dumping fuel and > >re-valving the shocks until the natural frequency of the suspension > >matches the music :) > I'd buy the game if it had a turbo button, a Michael Jordan > one-on-one race, commentary by Julie Foudy (but only in the States; > those unlucky Euros get Murray Walker), and a feature that would let > me digitally import my face onto every member of my pit crew. > Martin > Long Live Nigel Mansell!Agreed, I was just about to post something identical to your post, ea sports
knows how to advertise, knows how to make graphix, but just can't stop
making arcadish games.
--
Sincerely,
Mark F. - SimGo Director
Come, And Check The Best Sim Racing Site
Out There -SimGo, The Place For SPEED!- At:
http://members.xoom.com/DaRacerz/
[link lost in import]
> They said the same thing about NASCAR Revolution. Odds on F1 2000 will be
> garbage, too.
> --
> Scott Moore
> Sports *** Network
> [link lost in import: /***.com]
> Powersims
> [link lost in import]
> > GPL is by far the best auto racing game, 'till GP3 comes along,
> > naturaly, and...hooops, what's that? F1 2000? I couln't believe the
> > screenshots and specs -that they released today- of the upcoming
> > Electronic Arts F1 game, to be released on march the 15th!!!
> > Take a look at www.simracingnews.com where there is a link to the
> > screenshots and specs site. Best and most realistic af what I saw to
> > date! They say there is a new "6D physics" engine that allows realistic
> > skids, sand and wind effects (!!), tire smoking and traces (!!!). But
> > really, the car details are astounding!!!
> > PS No, I don't work for Electronic Arts. I just wanted to pass on the
> > information.
> > Pierre Racine, Canada
OK, you may be right. I have never played SCGT, so I can't comment on that
game.
> >Don't hold your breath. The next time EA makes a decent racing game will be
> >their first.
> Aw, come on. You're being a little harsh. SCGT isn't too bad - not in the
> same league as GPL to be sure, but enjoyable. I'd like to see them beef-up
> the physics a bit and totally replace the force-feedback with something
> decent, then SCGT would be pretty good (the AI could use work too).
My biggest gripe with SCGT is the AI. They hunt laterally to try and
regain the racing line which causes severe oversteer and many many
spinouts. Well I mean my biggest gripe is the multiplayer. Did it
once with one other driver and my cable modem hosting and receiving and
it was jerky jerky jerky.
dave henrie
I love the expansions that many users are creating. Mucho enjoyment
Quoted text (19 lines)
> OK, you may be right. I have never played SCGT, so I can't comment on that > game. > > >Don't hold your breath. The next time EA makes a decent racing game will > be > > >their first. > > Aw, come on. You're being a little harsh. SCGT isn't too bad - not in > the > > same league as GPL to be sure, but enjoyable. I'd like to see them > beef-up > > the physics a bit and totally replace the force-feedback with something > > decent, then SCGT would be pretty good (the AI could use work too).NASCAR Revolution was a mistake. But you cant say EA Sports last racing sim
wasn't. SBK is one of the best bike sims and totaly raised the bar with it's
release. Don't decide before the release. EA is full of supprises.
Quoted text (29 lines)
> They said the same thing about NASCAR Revolution. Odds on F1 2000 will be > garbage, too. > -- > Scott Moore > Sports *** Network > [link lost in import: /***.com] > Powersims > [link lost in import] > > GPL is by far the best auto racing game, 'till GP3 comes along, > > naturaly, and...hooops, what's that? F1 2000? I couln't believe the > > screenshots and specs -that they released today- of the upcoming > > Electronic Arts F1 game, to be released on march the 15th!!! > > Take a look at www.simracingnews.com where there is a link to the > > screenshots and specs site. Best and most realistic af what I saw to > > date! They say there is a new "6D physics" engine that allows realistic > > skids, sand and wind effects (!!), tire smoking and traces (!!!). But > > really, the car details are astounding!!! > > PS No, I don't work for Electronic Arts. I just wanted to pass on the > > information. > > Pierre Racine, Canada> My biggest gripe with SCGT is the AI. They hunt laterally to try and
> regain the racing line which causes severe oversteer and many many
> spinouts. Well I mean my biggest gripe is the multiplayer. Did it
> once with one other driver and my cable modem hosting and receiving and
> it was jerky jerky jerky.
The AI certainly could do with a lot of tweaking. Yes, the AI cars
sometimes make mistakes, adding a realistic touch to the game, but
their racing always seems so linear. Do a few tracks with a full grid
in Germany to see what I mean.
Phil Winstow
ICQ: 57400677
What the hell does SOS have to do with EA? and SOS was ***from the
start.
> > I'm not getting my hopes up, but it has potential.
> Spirit of Speed comes to mind........
Unlucky Europeans for having Mr. Walker? My friend... you're only
jelous!
We need more sims with non-stop commentary like F1 97 had, ESPECIALLY
from Murray!
Phil Winstow
ICQ: 57400677
: Unlucky Europeans for having Mr. Walker? My friend... you're only
: jelous!
: We need more sims with non-stop commentary like F1 97 had, ESPECIALLY
: from Murray!
Well, until they start piping Murray's commentary into Eddie Irvine's
helmet on race day, I can also live without it...
Stephen
On Wed, 15 Dec 1999 05:45:58 +0000, Phil Winstow
My friend (and we are all friends here at r.a.s.), I believe
you misunderstand me. I was making a reference to the dual versions
of EA Sports' FIFA 2000. While Europe gets the commentary of John
Motson and Gary Lineker, North America is blessed with the pearls of
US Women's World Cup star Julie Foudy. Lucky us.
All sarcasm aside now, I can hardly bear watching a GP on TV
without Murray.
Here's where I disagree with you. Much as I love Murray, the
commentary in the F1 series is a very long way from being wanted.
Martin
Long Live Nigel Mansell!
Quoted text (7 lines)
>> I'd buy the game if it had a turbo button, a Michael Jordan >> one-on-one race, commentary by Julie Foudy (but only in the States; >> those unlucky Euros get Murray Walker), and a feature that would let >> me digitally import my face onto every member of my pit crew. >Unlucky Europeans for having Mr. Walker? My friend... you're only >jelous!He simply used SOS as another example of sim having potential and
ultimately being a let down. SOS has fab graphics also but it's a piece of
garbage otherwise.
MS
Quoted text (9 lines)
> What the hell does SOS have to do with EA? and SOS was ***from the > start. > > > I'm not getting my hopes up, but it has potential. > > Spirit of Speed comes to mind........Yeah, who would have thought they would get hammered for NASCAR Revolting and
then release NASCAR Revolting SE and have it be just as bad as the original?
Full of surprises.
Scott
PA-Scott
--
Scott B. Husted
ICQ# 4395450


































