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Rec.Autos.Simulators Archive

Rally Champ: amateur rallyists review/questions/insights

4 posts by 3 people · 09 Dec 1999 - 09 Dec 1999

E 09 Dec 1999#508139
OK, I do rally in the real world in amateur style (no pros here in the states really) both on and off road. Driving, co-driving,whatever. I also an a huge video game player and a sim fan as well. I played the demos and after them all thought: "Well hell, at least they look nice, but not even CLOSE to the _real_ feeling." So for the hell of it, I ordered and started played Rc2k. I loved the first game, but HATED I.R.C. Control is MUCH better than the demos. I thought FF was flaky, but I think after about 12 hours of this I may have killed the wheel, and now I'll be stuck on keyboard! (anyone have a cheap unused logitech FF laying about?) I've been playing primarily in "bonnet" mode (hood for us Yanks) so that I don't lose any frames to the interior animations. I like the angle a bit more than the bumper. I'm on a Celeron running close to 1Ghz (don't ask it's a LONG story) with a dual V2-12 setup. Even the Matrox G200 primary looks amazing. Going to test it out on a TNT here Real Soon Now. Beautiful scenery, (take in the light filtering through the overhanging trees on the Pirelli rally!) but WAY too much lens flare!! The control no longer stinks, but I still think it needs some physics work. I've been zipping down a straight and the car flipped SIDEWAYS a few times, back onto its wheels in the BRC champ in sim mode. I thought maybe it was the road, so I re-drove that segment a bit. Nope. Most likely a *** bug somewhere. I'm just patching now, so we'll see if that fixes the first rev patch... Automatic *** sucks in the game. Try to learn to shift. First gear spins far too much for real life, especially in the smaller cars. The fwd cars need some roll bar settings to "get the push out" as some of the Special Stages make the car feel like its grown wings still, like in the demo and you can "float" around corners and hills. I was amused at how damage works, but I think some of the effects/causes are not QUITE right. Worn tires(tyres?) seem too troublesome on the longer stages especially if you have a little "off" at some point. This causes the steering to fail eventually, yet smacking the front/sides do not. (but that does cause other problems) Losing your light pod/front clip doesn't make the light pattern any less bright, it just causes an intermittant flicker??? Whats that all about?? Losing your cooling system is VERY amusing with the smoke/steam coming off the hood, yet the engine sounds are the same as it overheats and eventually dies. The Music, while not bad, is rather annoying after a while. I would highly recommend not playing a stage with it on, especially a longer stage. Sound is a touch dissapointing, but I've yanked the crappy EAX SB128 and put my MX300 back. We'll see if that helps. The downshift'ed "bang" of the backfire SUCKS. bang.wave needs to go! Mixed engine sounds disapoint me as well, with no straight-cut gear whine that changes with rpms. Ah well maybe some day. Co-driver voices are OK. I noticed a double (or triple)L1 or R1 causes the second instruction NOT to be said. Wonder if this is fixed by the new patch? I also wonder, has anyone replaced all the co-driver sounds with ones from Colin McRae or some other source? What about the car sounds? They are easily edited and modified. So what's my final word? If you love SIMs only, skip it, its NOT Grand Prix Legends. If you love rally, spend the money, its a BLAST. If you are in love with the tuning of say, Gran Turismo, this is not quite that tunable. However this is NOT a simple or a short game. Some of the Pirelli stages are GRUELLINGLY long in the A6/7 cars. God help Group-N. Have a loud-mouthed racing friend? Sit em' down in front of the "pundershaw" stage in Time trial or single race mode. 26+ miles of gravel. 20+ minutes of fun corners. Arcade mode adds an amusing element to the game. I haven't taken time to eval. multiplayer as of yet. Overall I've enjoyed it though. No weird crashes to desktop, no oddness at all. Only the whole English keyboard mapping nonsense caused me any grief, when trying to map the keyboard. (use "front slash" for install dirs, US folks!) Here's to a much better finished than demo'ed product! Hope they wise up and re-release a demo with this physics engine (and keep working on it!) for the masses. Here's to hoping for hidden cars as well! Audi! AUDI! Now I must sleep. 12 hours straight have burned me out. Finished 1st on every stage in Scotland only to not pass inspection on last start by one notch!!! ARGH! Anyone poked around the directories? Noticed the slides, and the "editor" images? Hmmmm..... More tomorrow as I test other options, read the manual, and play with my friends! But I leave you all with 2 simple questions. Why the HELL do all these recent games have "replay" options? Does anyone actually USE them? And has anyone else noticed that Actualize hasn't had a web page in months? Ed -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Trying to explain computers to a layman is like trying to explain sex to a ***" R. Heinlein
Good review !!!! I love the game, I can play it without wanting to kick the cat afterwards (a'la GPL). The only point I'd disagree with you about is the replay feature. It's awesome just like TV well worth the effort by magnetic fields. Regards Mike
Quoted text (115 lines)>OK, I do rally in the real world in amateur style (no pros here in >the states really) both on and off road. Driving, co-driving,whatever. >I also an a huge video game player and a sim fan as well. >I played the demos and after them all thought: > "Well hell, at least they look nice, but not even CLOSE > to the _real_ feeling." >So for the hell of it, I ordered and started played >Rc2k. I loved the first game, but HATED I.R.C. >Control is MUCH better than the demos. I thought FF was flaky, >but I think after about 12 hours of this I may have killed >the wheel, and now I'll be stuck on keyboard! >(anyone have a cheap unused logitech FF laying about?) >I've been playing primarily in "bonnet" mode (hood for >us Yanks) so that I don't lose any frames to the interior >animations. I like the angle a bit more than the bumper. >I'm on a Celeron running close to 1Ghz (don't ask it's a >LONG story) with a dual V2-12 setup. Even the Matrox >G200 primary looks amazing. Going to test it out on a >TNT here Real Soon Now. >Beautiful scenery, (take in the light filtering through the >overhanging trees on the Pirelli rally!) but WAY too much >lens flare!! The control no longer stinks, but I still think it >needs some physics work. I've been zipping down a straight and the >car flipped SIDEWAYS a few times, back onto its wheels in >the BRC champ in sim mode. I thought maybe it was the road, >so I re-drove that segment a bit. Nope. Most likely a *** >bug somewhere. I'm just patching now, so we'll see if that >fixes the first rev patch... >Automatic *** sucks in the game. Try to learn to shift. >First gear spins far too much for real life, especially >in the smaller cars. The fwd cars need some roll bar >settings to "get the push out" as some of the Special >Stages make the car feel like its grown wings still, like >in the demo and you can "float" around corners and hills. >I was amused at how damage works, but I think some of the >effects/causes are not QUITE right. Worn tires(tyres?) >seem too troublesome on the longer stages especially if >you have a little "off" at some point. This causes the >steering to fail eventually, yet smacking the front/sides >do not. (but that does cause other problems) > Losing your light pod/front clip doesn't make the light >pattern any less bright, it just causes an intermittant >flicker??? Whats that all about?? >Losing your cooling system is VERY amusing with the >smoke/steam coming off the hood, yet the engine sounds >are the same as it overheats and eventually dies. >The Music, while not bad, is rather annoying after a >while. I would highly recommend not playing a stage with >it on, especially a longer stage. >Sound is a touch dissapointing, but I've yanked the crappy >EAX SB128 and put my MX300 back. We'll see if that helps. >The downshift'ed "bang" of the backfire SUCKS. bang.wave needs >to go! Mixed engine sounds disapoint me as well, with no >straight-cut gear whine that changes with rpms. Ah well >maybe some day. >Co-driver voices are OK. I noticed a double (or triple)L1 or R1 >causes the second instruction NOT to be said. Wonder >if this is fixed by the new patch? >I also wonder, has anyone replaced all the co-driver sounds with >ones from Colin McRae or some other source? What about the car >sounds? They are easily edited and modified. >So what's my final word? If you love SIMs only, skip >it, its NOT Grand Prix Legends. If you love rally, >spend the money, its a BLAST. If you are in love >with the tuning of say, Gran Turismo, this is not >quite that tunable. However this is NOT a simple >or a short game. Some of the Pirelli stages are GRUELLINGLY >long in the A6/7 cars. God help Group-N. Have a >loud-mouthed racing friend? Sit em' down in front >of the "pundershaw" stage in Time trial or single race >mode. 26+ miles of gravel. 20+ minutes of fun >corners. Arcade mode adds an amusing element to the game. > I haven't taken time to eval. multiplayer as of yet. Overall I've >enjoyed it though. No weird crashes to desktop, no oddness at all. >Only the whole English keyboard mapping nonsense >caused me any grief, when trying to map the keyboard. >(use "front slash" for install dirs, US folks!) >Here's to a much better finished than demo'ed product! >Hope they wise up and re-release a demo with this >physics engine (and keep working on it!) for the masses. >Here's to hoping for hidden cars as well! Audi! AUDI! >Now I must sleep. 12 hours straight have burned me out. >Finished 1st on every stage in Scotland only to not pass >inspection on last start by one notch!!! ARGH! >Anyone poked around the directories? Noticed the >slides, and the "editor" images? Hmmmm..... >More tomorrow as I test other options, read the manual, >and play with my friends! But I leave you all with 2 >simple questions. Why the HELL do all these recent >games have "replay" options? Does anyone actually >USE them? And has anyone else noticed that Actualize >hasn't had a web page in months? >Ed
: Good review !!!! I love the game, I can play it without wanting to : kick the cat afterwards (a'la GPL). The only point I'd disagree with : you about is the replay feature. It's awesome just like TV well worth : the effort by magnetic fields. The cat is in serious trouble after I finish a rally (*if* I finish). The random number generator aspect of the damage modelling is probably the most frustrating thing I have experienced in a recent sim. Without a sense of cause and effect for the damage, I just give up after my gearbox turns to mush despite driving like a grandmother. Stephen
Steve you may have there I mainly drive in Time Trial so I give best to you ! but then again I just drove GPL in training : ) Regards Mike
Quoted text (12 lines)>: Good review !!!! I love the game, I can play it without wanting to >: kick the cat afterwards (a'la GPL). The only point I'd disagree with >: you about is the replay feature. It's awesome just like TV well worth >: the effort by magnetic fields. >The cat is in serious trouble after I finish a rally (*if* I finish). The >random number generator aspect of the damage modelling is probably the >most frustrating thing I have experienced in a recent sim. Without a >sense of cause and effect for the damage, I just give up after my gearbox >turns to mush despite driving like a grandmother. >Stephen

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