Race Sim Central
Rec.Autos.Simulators Archive

The Butt-factor

7 posts by 6 people · 09 Dec 1999 - 15 Dec 1999

Hello, As the snow has finally put it's white cover over my hometown of Trondheim, Norway it suddenly was fun to drive my roadcar again. It's a 20 year old Volvo with good old rear-wheel drive. As I've spent very much of this year trying to get up to speed in GPL it is really really cool to do some power-sliding with my roadcar, when there is no traffic of course. Actually it isn't very easy because it understeers so much. What I realised is how much the g-forces tells you. I could feel exactly when the rear started to slip and wheelspin at speed is also very very easy to notice. I just can't stop wondering how GPL would have been if there was some g-force simulation in the seat. Well, just a silly post at the end of the day, back to some practice at Monaco :) Btw: In the norwegian theory test for the driverlicence you have to answer that a roadcar oversteers when you put very much weight in it to have the correct answer...... -- Olav K. Malmin remove spam when replying
Jim Tester 10 Dec 1999#291524
> All the technology is in place today, all we need is someone to build it. ...and if somebody built an enclosure that the driver could sit in, and it would pound the heck out him/her whenever there was a crash, we wouldn't crash so much. OUCH! Jim ;-)
duuude, my sentiments exactly. I'm a racer, and it drives me nuts to play some of the sims like GPL/N99. There is absolutely no feel at all. It's all visual and audio based feedback. I was hoping force feedback would help a little, but it seemed to distract me more than anything. True racing is completely seat-of-the-pants feel when it comes to trailbraking and feathering the throttle. I guess I'm spoiled! :) Still managed a 1:28.97 at Monza! -Todd (trying to master the one-cheek sneak that Tommy Kendall talks about)
All the technology is in place today, all we need is someone to build it. Einstein showed us that the body can't tell the difference between steady state acceleration and the force of gravity. Hollywood is using this concept for some of its rides already. By tilting the chair and room your in, it suggests to your body that it's experiencing lateral g forces. While at the same time your seeing a picture on a screen, in a race car for example, that suggests to your mind that you should be feeling them. Start with a***pit like a Hyperstimulator, mount it on a pivoting gimbal system, have its for/aft and lateral tilting controled by stepper motors that get there info from the game physics, the greater the g force, the futher you tilt. Its only an extension of the same info thats already fed to force feedback steering wheels. We just need to do it to our butts as well as our hands. -- Don Scurlock Vancouver,B.C.
Jim Tester 11 Dec 1999#291408
> > There are at least 6 or 8 commercially made units designed for home use. I > built my own cockpit and yes, when you crash the tactile inducer kicksyour > ass. The rest of the time the rumble from the subwoofer attached to theframe > reminds you not to hit anything too hard. > JM > You've gotta be kidding! That's what I was doing when I suggested it. JT
john moore 11 Dec 1999 06:09 UTC#291468
> ..and if somebody built an enclosure that the driver could sit in There are at least 6 or 8 commercially made units designed for home use. I built my own cockpit and yes, when you crash the tactile inducer kicks your ass. The rest of the time the rumble from the subwoofer attached to the frame reminds you not to hit anything too hard. JM
Obiwan 15 Dec 1999#508888
> Start with a***pit like a Hyperstimulator, mount it on a pivoting gimbal > system, have its for/aft and lateral tilting controled by stepper motors that > get there info from the game physics, the greater the g force, the futher you > tilt. Its only an extension of the same info thats already fed to force > feedback steering wheels. We just need to do it to our butts as well as our > hands. Is the info that is fed to the FF api and and the FF wheel available by any means without having access to the source code, and more precisely,what info is feed to the FF wheel? Can you figure this out form the FF configuration files, or perhaps at alisons FF configuration pages? (in addition to learning how to setup the FF wheel) -- Robert S?derberg If replying by mail,remove the word INGENSPAM from the adress.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy