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9 posts by 9 people · 06 Dec 1999 - 16 Dec 1999

Dan McJilto 06 Dec 1999#507627
Ok, lets say you all were building a new racing game/sim. What parts of current games should be kept, and what can be disposed of? also what should be added that does not exist in any sims/games right now ?
Ok let's see. For keepers: - The obvious: GPL's physics (or better?) - RC2K's rally stages. (with better pace notes) - Graphics... Hmmm, still nothing I really like out there. Perhaps something like CD-I's golf in full 3D? - The feel I get from Viper racing that it has been made by pure racing enthusiasts. - And, well, the price of viper racing :-). Even though I would have paid twice as much for a sim like GPL. This one was really cheap if I consider playing time per buck! - Damage modeling of Viper racing and GPL combined. Jeez, there is a lot of viper here. I should start racing that more often again. - Incar sounds of Network Q RAC rally championship. - Car and track info like in NFSSE. Or a track discription per corner as you are viewing someone driving the track. Redirect to the trash bin: - Ingame music. - So called 'gameplay enhancements'. - The misleading 'best simulator ever' text on game boxes. - Way over due realease dates. - Bad technical support. - Software piracy - Microsoft. // Johan > Ok, lets say you all were building a new racing game/sim. What parts of > current games should be kept, and what can be disposed of? also what should > be added that does not exist in any sims/games right now ?
Cossie 09 Dec 1999#508175
Quoted text (9 lines)>> Ok, lets say you all were building a new racing game/sim. What parts of >> current games should be kept, and what can be disposed of? also what should >> be added that does not exist in any sims/games right now ? > For the last part, there is no doubt that TRACK EDITORS should be a >vital component of any future racing release...I really don't understand why >nobody has any in any of their games... >John DiFool
Why would you want a track editor on a sim? A sim is based on real life tracks, not some fantasy in your head. Real game physics and internet play is a must
Nohn Jorton 11 Dec 1999#291290
A track editor would be great! I could reproduce a few of the local area tracks. race a few places that other users might not care about. On Sat, 11 Dec 1999 12:24:31 -0500, John DiFool <[email hidden]> wrote:
Quoted text (10 lines)> > > > For the last part, there is no doubt that TRACK EDITORS should be a >vital component of any future racing release...I really don't understand why >nobody has any in any of their games... > >John DiFool > >
John DiFool 11 Dec 1999#291383
Dan McJilton wrote: > Ok, lets say you all were building a new racing game/sim. What parts of > current games should be kept, and what can be disposed of? also what should > be added that does not exist in any sims/games right now ? For the last part, there is no doubt that TRACK EDITORS should be a vital component of any future racing release...I really don't understand why nobody has any in any of their games... John DiFool
Leaky_Valve 12 Dec 1999#291220
An easy-to-use car-shape editor would be great. If that, and a track-editor, were available in GPL I could, by now, be racing the 1.5 litre cars of the 1960-1965 era on tracks such as Reims and banked Monza. I could also be racing Can-Am cars of the 1960s-1970s at Elkhart Lake etc. Everyone wins with this type of package: the publisher extends the life of a product when the customer buys the editor. Dave Henrie wrote:
Quoted text (32 lines)> oh man! why NOT a track editor... > ever raced Mt Panorama from Australia? Ever Run a real Daytona?(not a > repainted Talledega?) Monza with the banking? A track editor is the be > all end all of realism. > dave henrie > > Cossie wrote: > > > > In article <[email hidden]>, > > John DiFool <[email hidden]> wrote: > > > > > > > > > > >Dan McJilton wrote: > > > > > >> Ok, lets say you all were building a new racing game/sim. What parts of > > >> current games should be kept, and what can be disposed of? also what should > > >> be added that does not exist in any sims/games right now ? > > > > > > For the last part, there is no doubt that TRACK EDITORS should be a > > >vital component of any future racing release...I really don't understand why > > >nobody has any in any of their games... > > > > > >John DiFool > > > > > > > > > > > > > Why would you want a track editor on a sim? A sim is based on real life tracks, not some > > fantasy in your head. > > > > Real game physics and internet play is a must
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Dave Henrie 12 Dec 1999 05:55 UTC#291192
oh man! why NOT a track editor... ever raced Mt Panorama from Australia? Ever Run a real Daytona?(not a repainted Talledega?) Monza with the banking? A track editor is the be all end all of realism. dave henrie Cossie wrote:
Quoted text (25 lines)> > In article <[email hidden]>, > John DiFool <[email hidden]> wrote: > > > > > > >Dan McJilton wrote: > > > >> Ok, lets say you all were building a new racing game/sim. What parts of > >> current games should be kept, and what can be disposed of? also what should > >> be added that does not exist in any sims/games right now ? > > > > For the last part, there is no doubt that TRACK EDITORS should be a > >vital component of any future racing release...I really don't understand why > >nobody has any in any of their games... > > > >John DiFool > > > > > > > > Why would you want a track editor on a sim? A sim is based on real life tracks, not some > fantasy in your head. > > Real game physics and internet play is a must
GTX_SlotCar 12 Dec 1999 13:57 UTC#291234
I'd keep the round wheels and wheel wells form Monster Truck Madness 2. This game is getting old, but somehow manages to have round tires that are completely exposed and rotate. Most sims have squared off tires and wells. The detail is very good. You can make new trucks, the suspension works too, and also make tracks. One guy even made track textures using actual pictures of concrete pilings, etc. All this, and frame rates as high as 125 fps. Oh, and I'd use the multplayer interface from this game too. Its the most intuitive of any sim I've seen. How long has this game been out, 2 or 3 years? It just shows what can be done.
EldredP 16 Dec 1999#509219
Quoted text (9 lines)>> For the last part, there is no doubt that TRACK EDITORS should be a >>vital component of any future racing release...I really don't understand why >>nobody has any in any of their games... >>John DiFool > Why would you want a track editor on a sim? A sim is based on real life >tracks, not some >fantasy in your head.
So...maybe you could input a 'real life track' that isn't *in* that particular sim...? Imagination, Cossie...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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