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Mystique + Voodoo2 + Colin McRae = disaster!

3 posts by 2 people · 02 Dec 1999 - 07 Dec 1999

I'm having major problems with CMR and glitches, crashes and sloooow menus. I believe the menu problem is a known bug with Matrox drivers. I'm using v.4.12 on Win98, which AFAIK is the latest available. Someone suggested turning down the Graphics performance slider down a couple of notches - but this just results in being booted back to the desktop when I try to get beyond the first menu. The odd thing is that very occasionally the menu's work OK for a while, but generally there can be anything up to a 1 minute lag(!) between input and response on the menu - and sometimes no response whatsoever. And that's not all - If I do manage to get into the game itself, after between 5 and 15 minutes, the graphics get garbled - all the polygons are still there, but no textures - making driving a bit difficult... I get the same problem in TOCA2, another DirectX game. Yes, I know it sounds like overheating - but I've got a 3" fan blowing directly onto my Voodoo, and this sits in a very large tower case with 3 extra fans. However, the problem does seem worse at 800x600 than 640, so who knows... _But_ Glide/OpenGL games such as Half-Life, Quake & Unreal all run fine - I can run the Q2 Massive demo for hours without a hitch. As you can tell, I'm flummoxed. Any help greatly appreciated. My system: AMDK6-2 350 on VIA MVP3 Mobo Generic Voodoo2 (12Mb) Matrox Mystique 170 (4Mb) TIA Carl
Mr Meaner 03 Dec 1999#507088
I had the texture problem - the world looks like it's made of polystyrene - which was solved by using the Quake3 compatible V2 drivers. Have you tried the v1.4 CMR patch? Might help with the rest... mm
Tried the 1.4 patch, tried the latest 3dfx reference drivers for DirectX7 (released 3 Dec 99). tried re-installing DirectX7, re-installing 3dfx drivers.... Nothing seems to work. In fact the 'polystyene polygons' have now disappeared, -instead I've now got a foggy grey screen as soon as I get onto the track- nothing else but all the normal sounds of the countdown and the engine revving. Ah well, I'm getting a TNT2 Ultra on Thursday - hopefully that will solve my problems...
Quoted text (42 lines)> I had the texture problem - the world looks like it's made of polystyrene - > which was solved by using the Quake3 compatible V2 drivers. Have you tried > the v1.4 CMR patch? Might help with the rest... > mm > > I'm having major problems with CMR and glitches, crashes and sloooow > > menus. > > I believe the menu problem is a known bug with Matrox drivers. I'm > > using v.4.12 on Win98, which AFAIK is the latest available. Someone > > suggested turning down the Graphics performance slider down a couple of > > notches - but this just results in being booted back to the desktop when > > I try to get beyond the first menu. The odd thing is that very > > occasionally the menu's work OK for a while, but generally there can be > > anything up to a 1 minute lag(!) between input and response on the menu > > - and sometimes no response whatsoever. > > And that's not all - If I do manage to get into the game itself, after > > between 5 and 15 minutes, the graphics get garbled - all the polygons > > are still there, but no textures - making driving a bit difficult... I > > get the same problem in TOCA2, another DirectX game. Yes, I know it > > sounds like overheating - but I've got a 3" fan blowing directly onto my > > Voodoo, and this sits in a very large tower case with 3 extra fans. > > However, the problem does seem worse at 800x600 than 640, so who > > knows... _But_ Glide/OpenGL games such as Half-Life, Quake & Unreal all > > run fine - I can run the Q2 Massive demo for hours without a hitch. > > As you can tell, I'm flummoxed. Any help greatly appreciated. > > My system: > > AMDK6-2 350 on VIA MVP3 Mobo > > Generic Voodoo2 (12Mb) > > Matrox Mystique 170 (4Mb) > > TIA > > Carl

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