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Rec.Autos.Simulators Archive

W2K and OpenGL

3 posts by 3 people · 01 Dec 1999 - 01 Dec 1999

This is strange. I came across this: According the British Publication the Register, Microsoft will not support Open GL in Windows 2000. In a November email, Microsoft's Philip Taylor (senior manager in MS Direct3D) states the position succinctly: "Do not let your personal preference for the Quake family of games dominate your understanding of this market. OGL is not strategic for us... as the last three years of history in the multimedia space have shown... SoftImage has about 20,000 seats total. And I just about had them convinced to do a port to D3D before we sold them. Outside of the Quake family of games there are, maybe, two hands-full of apps that use OGL. Somewhere between 5-10 per cent. D3D has overwhelming support in terms of titles, yet we have a serious lack of drivers. D3D drivers are strategic for us."
F1Filter 01 Dec 1999#506583
The Register tends to jump the gun quite a bit IMHO, when they try to break a story. Still some entertaining reading on that site nonetheless :-) Ars Technica has posted a reply from Ken Nicholson and Jon Leech of SGI, in which they try to quell these rumors. Also a verification about the news that OpenGL 1.2 will be available in a future service pack. F1Filter [link lost in import: /***erdesk/4q99/opengl-1.html]
Quoted text (13 lines)> More on this topic at > [link lost in import] > -- > Kenny L. > #14 Generic Chevy > PRC Member > Wall Scrapers Racing Team > > This is strange. I came across this: > > According the British Publication the Register, Microsoft will not
support
Quoted text (9 lines)> > Open GL in Windows 2000. > > In a November email, Microsoft's Philip Taylor (senior manager in MS > > Direct3D) states the position succinctly: > > "Do not let your personal preference for the Quake family of games > > dominate your understanding of this market. OGL is not strategic for > > us... as the last three years of history in the multimedia space have > > shown... SoftImage has about 20,000 seats total. And I just about had
them > > convinced to do a port to D3D before we sold them. Outside of the Quake > > family of games there are, maybe, two hands-full of apps that use > > OGL. Somewhere between 5-10 per cent. D3D has overwhelming support in > > terms of titles, yet we have a serious lack of drivers. D3D drivers are > > strategic for us."

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