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Rec.Autos.Simulators Archive

question ?

4 posts by 4 people · 27 Nov 1999 - 28 Nov 1999

Dan McJilto 27 Nov 1999#505894
Ok, lets say you all were building a new racing game/sim. What parts of current games should be kept, and what can be disposed of? also what should be added that does not exist in any sims/games right now ?
Dave Henrie 27 Nov 1999#505895
GPL's Online play. SCGT's customability. A varible AI and driving model.(the ai can EASILY be adjusted, you can have multiple modes of driving...really hard, gpl level, pretty good, scgt like, easy, nascar level of skill. Not using ini files but onscreen sliders or similar. Offline reports for league play. A frame limiter so that weaker systems can compete equally with Mega systems, no speed/time benefit from removing all graphics. A TRACK EDITOR!!! Force Feedback. get rid of tracks bordered by fake cities. flat terrain. crappy net code like most sims, fantasy stuff> All tracks connected by real world modeled highways. We have to drive the haulers to each track. Pit crews that are animated and intelligent. full track modeling including garage areas. Working Porta Potties & food stands. That oughta hold ya for a week or two -- get cracking! dave henrie > Ok, lets say you all were building a new racing game/sim. What parts of > current games should be kept, and what can be disposed of? also what should > be added that does not exist in any sims/games right now ?
There's one thing that pops to mind immediately if I think of what can disposed of... The Microsoft OS's. Please have devellopers use a decent system. // Johan > Ok, lets say you all were building a new racing game/sim. What parts of > current games should be kept, and what can be disposed of? also what should > be added that does not exist in any sims/games right now ?
DjFIL 28 Nov 1999#506142
GPL's online play... I'd choose DTR's online play, now thats flawless. And a good game with a track editor would be really nice, currently I'm stuck with playing CART Precision Racing just so I can make a drive on some awesome fantasy tracks. DjFIL
Quoted text (23 lines)> GPL's Online play. SCGT's customability. A varible AI and driving > model.(the ai can EASILY be adjusted, you can have multiple modes of > driving...really hard, gpl level, pretty good, scgt like, easy, nascar > level of skill. Not using ini files but onscreen sliders or similar. > Offline reports for league play. A frame limiter so that weaker systems > can compete equally with Mega systems, no speed/time benefit from > removing all graphics. A TRACK EDITOR!!! Force Feedback. > get rid of tracks bordered by fake cities. flat terrain. crappy net > code like most sims, > fantasy stuff> > All tracks connected by real world modeled highways. We have to drive > the haulers to each track. Pit crews that are animated and intelligent. > full track modeling including garage areas. Working Porta Potties & > food stands. > That oughta hold ya for a week or two -- get cracking! > dave henrie > > Ok, lets say you all were building a new racing game/sim. What parts of > > current games should be kept, and what can be disposed of? also what should > > be added that does not exist in any sims/games right now ?

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