hi folks,
I have recently returned to GPL hoping it would have been patched since
I gave up. It has, for multiplaying and Force feedback, but I was
hoping some adventurous soul might have hacked the game and produced
something like a high grip patch or something... I still am confused
when my car seems to be going at 40 mph yet spins 8 times ! ;-)
Not an attack on the game, I know the modeling is superb, but is there
some "fix" available to those of us who want the great opposite lock
fun but better tires and brakes ? (and haven't got 5 hours a day to get
really good) ;-)
G.
Sent via Deja.com http://www.deja.com/
Before you buy.
Is there a high-grip patch for GPL?
A returning player asked for a patch that adds grip to Grand Prix Legends. Replies said none existed and recommended the 1.2 patch, the F3 trainer cars and a smoother driving style. Joe McGinn argued that easier options would have multiplied sales, while others feared they would ruin online racing unless they were restricted to offline play.
Automated summary.
No grip patch that I know of, but if you havent downloaded the 1.2 patch
yet, that might make things easier for you. Most people think it's a bit
easier than 1.0, plus the new default setups are better. You can get it at
www.papy.com.
Quoted text (17 lines)
>hi folks, >I have recently returned to GPL hoping it would have been patched since >I gave up. It has, for multiplaying and Force feedback, but I was >hoping some adventurous soul might have hacked the game and produced >something like a high grip patch or something... I still am confused >when my car seems to be going at 40 mph yet spins 8 times ! ;-) >Not an attack on the game, I know the modeling is superb, but is there >some "fix" available to those of us who want the great opposite lock >fun but better tires and brakes ? (and haven't got 5 hours a day to get >really good) ;-) >G. >Sent via Deja.com http://www.deja.com/ >Before you buy.I am affraid: no there is no such patch (at least I've never heard of
one). GPL is very difficult to drive, but if you get used to it, you'll
love it! the key is: be smooth! you will always spin with the
hard'n'heavy driving style you've probably learned with indycar or GP2
...
Lio
says...
What should also be said is that if you drive any other sim than GPL for
a while, then go back to GPL, you're back to being a spinning novice
again!
(Just done that with playing RC2000 then going back to GPL!)
- Michael
Quoted text (21 lines)
> says... > > > I have recently returned to GPL hoping it would have been patched since > > > I gave up. It has, for multiplaying and Force feedback, but I was > > > hoping some adventurous soul might have hacked the game and produced > > > something like a high grip patch or something... I still am confused > > > when my car seems to be going at 40 mph yet spins 8 times ! ;-) > > > Not an attack on the game, I know the modeling is superb, but is there > > > some "fix" available to those of us who want the great opposite lock > > > fun but better tires and brakes ? (and haven't got 5 hours a day to get > > > really good) ;-) > > I am affraid: no there is no such patch (at least I've never heard of > > one). GPL is very difficult to drive, but if you get used to it, you'll > > love it! the key is: be smooth! you will always spin with the > > hard'n'heavy driving style you've probably learned with indycar or GP2 > > ... > What should also be said is that if you drive any other sim than GPL for > a while, then go back to GPL, you're back to being a spinning novice > again!Try the F3 [Trainer] cars for online racing and/or just getting a grip on
GPL's engine. They have less rpms to deal with, less horsepower and really
stress ability to drive the line around the track to go fast.
Quoted text (17 lines)
> hi folks, > I have recently returned to GPL hoping it would have been patched since > I gave up. It has, for multiplaying and Force feedback, but I was > hoping some adventurous soul might have hacked the game and produced > something like a high grip patch or something... I still am confused > when my car seems to be going at 40 mph yet spins 8 times ! ;-) > Not an attack on the game, I know the modeling is superb, but is there > some "fix" available to those of us who want the great opposite lock > fun but better tires and brakes ? (and haven't got 5 hours a day to get > really good) ;-) > G. > Sent via Deja.com http://www.deja.com/ > Before you buy.How true! After I got Grand Prix Legends and started going fast on it (I'm up
to 1:04.88 at Watkins Glen in a Lotus, still more in the car), I started
winning races in my ICR2 offline league, and then won the championship. :)
Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net
Good question, but I don't think so. Had Papyrus included such an
option originally (and called it arcade mode) I'm convinced the game
would have sold ten times as many copies.
>I have recently returned to GPL hoping it would have been patched since
>I gave up. It has, for multiplaying and Force feedback, but I was
>hoping some adventurous soul might have hacked the game and produced
>something like a high grip patch or something... I still am confused
>when my car seems to be going at 40 mph yet spins 8 times ! ;-)
Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/
Hi!
If you're hot for "opposite-lock-fun" you'd better get that DTR-Demo ;))
Regards
Crash
That's so true.
For me the worst is to try Icr2 after a couple of hours of GPL. It really
takes me half an hour before I go back to my normal total control of those
Champ cars. It's still similar titles imho. You can use the same technique
for both because even if it's different game engine, there is a core that is
the same, you know.. the "Papyrus touch". The best way to find that is to
race Monaco and try Australia in Icr2. Try to trailbrake at Surfer's
Paradise and you can easily go under the 1:30's. And they say it's only a
game... ;)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Thank God they didn't...
Andre
Quoted text (17 lines)
>Good question, but I don't think so. Had Papyrus included such an >option originally (and called it arcade mode) I'm convinced the game >would have sold ten times as many copies. >>I have recently returned to GPL hoping it would have been patched since >>I gave up. It has, for multiplaying and Force feedback, but I was >>hoping some adventurous soul might have hacked the game and produced >>something like a high grip patch or something... I still am confused >>when my car seems to be going at 40 mph yet spins 8 times ! ;-) >Joe McGinn >_________________________ >GA-Sports Writer >http://www.ga-sports.com/>Thank God they didn't...
Thank God they didn't include OPTIONS to make the game accessible?
What an odd opinion. Who knows, if they had we might be seeing other
GPL-engine games by now, or GPL add-on packs.
Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/
Maybe offline this might be the case but it would wreck online racing
forever.
If just one person showed up on VROC with such a patch it would mean
curtains to over a year of work for everybody else!
MS
I'm full of odd opinions :)
I think they even shouldn't have included the automatic gear and
braking help. GPL is a sim, it should be as authentic as possible.
Only really talented drivers should be able to win.
If options like more grip and easier AI were standard included, most
people even wouldn't have tried the realistic settings. Perhaps for a
little while, but then comming to the conclusion that the realistic
settings are 'impossible to drive'.
Now everybody's forced to learn GPL as it is, with the full physics.
Everybody who races online uses the same physics.
Maybe the group of GPL fans is smaller because of lack of these
options, but I'm afraid that if 'easier' options would have been
included, we would mostly see online races with the easier settings
enabled.
Told you I had odd opinions.
Andre
Quoted text (10 lines)
>>Thank God they didn't... >Thank God they didn't include OPTIONS to make the game accessible? >What an odd opinion. Who knows, if they had we might be seeing other >GPL-engine games by now, or GPL add-on packs. >Joe McGinn >_________________________ >GA-Sports Writer >http://www.ga-sports.com/Absolutely not if they divide both type of racing in different areas. Like
per example Fighter Ace (a WW2 online sim on zone.com), you have a flight
model that is realistic and also a flight model that is arcade. Both have
separate rooms and you cannot fly in arcade more in the sim arenas, and
vice-versa.
Same can be said also on the NROS or currently on won.net. N2 and N3 both
have arcade modes but it hasn't wreck online racing forever. It's for
another reason that it's bad ;) (mainly stupid Sierra decisions, not
Papyrus).
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>If options like more grip and easier AI were standard included, most
>people even wouldn't have tried the realistic settings.
Most people DIDN'T try the realistic settings, nor any other settings
for that matter. IMO that's why there have been no new GPL-engine
games, which is a shame.
Yeah, all ten of you! ;-)
Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/
:>If options like more grip and easier AI were standard included, most
:>people even wouldn't have tried the realistic settings.
: Most people DIDN'T try the realistic settings, nor any other settings
: for that matter. IMO that's why there have been no new GPL-engine
: games, which is a shame.
Indeed - I think it's the very fact that GPL forces you to use the
very hard physics model which caused it commercial problems and further
gave the idea that "accurate sim" is commercial death. Some arcade
options on GPL could have increased its sales without harming to a great
degree the majority of the r.a.s. crowd who want reality at all costs.
Instead, we have one great game but seemingly no possibility of
anything approaching it in realism in the forseeable future. (Note,
I said realism, not enjoyability - there are a number of enjoyable
driving games about).
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
www: http://manor.york.ac.uk/top.html
Dan,
I've driven against you and other hot shoes. I still can't figure out
how you guys go that fast. When I try and use your turning in and braking
points. I go straight off the track.
Joel Willstein
Not if they had only allowed easier options for offline racing and
ensured that all online racing would have to use the full Gpl physics.
Obviously Papy would have had to ensure that the code wasn't easily
hackable so that the offline modes were not easily enabled when racing
online.
--
Peter Ives
(AKA Ivington)
Quoted text (10 lines)
>>>Thank God they didn't... >>Thank God they didn't include OPTIONS to make the game accessible? >>What an odd opinion. Who knows, if they had we might be seeing other >>GPL-engine games by now, or GPL add-on packs. >>Joe McGinn >>_________________________ >>GA-Sports Writer >>http://www.ga-sports.com/: Not if they had only allowed easier options for offline racing and
: ensured that all online racing would have to use the full Gpl physics.
: Obviously Papy would have had to ensure that the code wasn't easily
: hackable so that the offline modes were not easily enabled when racing
: online.
But what would be the point? It's the same elitist attitude coming
through again. Make it accessible for offline racing *and* make it
accessible for online racing. Why shouldn't people be able to choose an
easier model for online racing against others of their skill level? As
has been mentioned before, there are arcade races for NASCAR and
sim-setting races for NASCAR. Either make it impossible to hack the code
to allow easy settings in a "hard" online race (which is difficult, as
there is always some genius) or quickly establish leagues where you know
and trust your competitors.
Stephen
Quoted text (10 lines)
>: Not if they had only allowed easier options for offline racing and >: ensured that all online racing would have to use the full Gpl physics. >: Obviously Papy would have had to ensure that the code wasn't easily >: hackable so that the offline modes were not easily enabled when racing >: online. >But what would be the point? It's the same elitist attitude coming >through again. Make it accessible for offline racing *and* make it >accessible for online racing. Why shouldn't people be able to choose an >easier model for online racing against others of their skill level?Quoted text (7 lines)
>Dan, > I've driven against you and other hot shoes. I still can't figure out >how you guys go that fast. When I try and use your turning in and braking >points. I go straight off the track. >Joel WillsteinSorry, no idea what you're talking about....
Sent via Deja.com http://www.deja.com/
Before you buy.
I know that, sorry, that's not what I was looking for. F3 cars have
equally sucky brakes and tires and since their speed is lower, the
impression is even worse 'cause now I feel like I'm doing 20 mph when
they spin. Something to do with the poor impression of speed from gpl
(hey, that's the game's only realism flaw as far as I am concerned).
And F3 cars do not have enough power to catch a slide like F2/F1 do...
OK< so I guess there is no patch of any kind. Too bad. Thanks !
Sent via Deja.com http://www.deja.com/
Before you buy.
DTR is "Dirt Track Racing" -- this is the latest racing title from
Ratbag and Wizard Works. The physics are quite excellent, IMO -- maybe
not quite up to the GPL level, but definitely a contender in the
physics arena (in the same league as Viper Racing and GPL, I would
say).
The demo is probably one of the best 9 MB downloads ever. It includes
3 tracks and all 3 types of cars that appear in the full version (pure
Stocks, Pro Stocks, and Late Models). The online *** is excellent
using the included version of DTR GamespyLite, and Kali also supports
the DTR demo and the full version. Check out the demo at:
[link lost in import]
The Stocks and Pro Stocks modeled in the game are great, but the Late
Models (the top level car in the game) REALLY rock.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> > Hi! > > If you're hot for "opposite-lock-fun" you'd better get that DTR- > Demo ;)) > Sorry, no idea what you're talking about.... > Sent via Deja.com http://www.deja.com/ > Before you buy.> DTR is "Dirt Track Racing" -- this is the latest racing title from
> Ratbag and Wizard Works
Thanks. I am downloading it as we speak ! ;-)
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