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GPL : is there a grip patch ?

26 posts by 17 people · 24 Nov 1999 - 02 Dec 1999

Is there a high-grip patch for GPL?

A returning player asked for a patch that adds grip to Grand Prix Legends. Replies said none existed and recommended the 1.2 patch, the F3 trainer cars and a smoother driving style. Joe McGinn argued that easier options would have multiplied sales, while others feared they would ruin online racing unless they were restricted to offline play.

setup/driving techniqueindustry/businessGrand Prix Legends

Automated summary.

(unknown) 24 Nov 1999#505276
hi folks, I have recently returned to GPL hoping it would have been patched since I gave up. It has, for multiplaying and Force feedback, but I was hoping some adventurous soul might have hacked the game and produced something like a high grip patch or something... I still am confused when my car seems to be going at 40 mph yet spins 8 times ! ;-) Not an attack on the game, I know the modeling is superb, but is there some "fix" available to those of us who want the great opposite lock fun but better tires and brakes ? (and haven't got 5 hours a day to get really good) ;-) G. Sent via Deja.com http://www.deja.com/ Before you buy.
Aubrey 24 Nov 1999#505277
No grip patch that I know of, but if you havent downloaded the 1.2 patch yet, that might make things easier for you. Most people think it's a bit easier than 1.0, plus the new default setups are better. You can get it at www.papy.com.
Quoted text (17 lines)>hi folks, >I have recently returned to GPL hoping it would have been patched since >I gave up. It has, for multiplaying and Force feedback, but I was >hoping some adventurous soul might have hacked the game and produced >something like a high grip patch or something... I still am confused >when my car seems to be going at 40 mph yet spins 8 times ! ;-) >Not an attack on the game, I know the modeling is superb, but is there >some "fix" available to those of us who want the great opposite lock >fun but better tires and brakes ? (and haven't got 5 hours a day to get >really good) ;-) >G. >Sent via Deja.com http://www.deja.com/ >Before you buy.
I am affraid: no there is no such patch (at least I've never heard of one). GPL is very difficult to drive, but if you get used to it, you'll love it! the key is: be smooth! you will always spin with the hard'n'heavy driving style you've probably learned with indycar or GP2 ... Lio
Michael 25 Nov 1999#505487
says... What should also be said is that if you drive any other sim than GPL for a while, then go back to GPL, you're back to being a spinning novice again! (Just done that with playing RC2000 then going back to GPL!) - Michael
Quoted text (21 lines)> says... > > > I have recently returned to GPL hoping it would have been patched since > > > I gave up. It has, for multiplaying and Force feedback, but I was > > > hoping some adventurous soul might have hacked the game and produced > > > something like a high grip patch or something... I still am confused > > > when my car seems to be going at 40 mph yet spins 8 times ! ;-) > > > Not an attack on the game, I know the modeling is superb, but is there > > > some "fix" available to those of us who want the great opposite lock > > > fun but better tires and brakes ? (and haven't got 5 hours a day to get > > > really good) ;-) > > I am affraid: no there is no such patch (at least I've never heard of > > one). GPL is very difficult to drive, but if you get used to it, you'll > > love it! the key is: be smooth! you will always spin with the > > hard'n'heavy driving style you've probably learned with indycar or GP2 > > ... > What should also be said is that if you drive any other sim than GPL for > a while, then go back to GPL, you're back to being a spinning novice > again!
Or even go away from GPL without driving anything at all. I was away for a business-trip for 6 days, and I was ***after that. The coolest thing is to go from heavy GPL'ing to ICR2 or GP2. You can go really fast in those sims because of the skill you learn in GPL. -- Olav K. Malmin remove spam when replying
Try the F3 [Trainer] cars for online racing and/or just getting a grip on GPL's engine. They have less rpms to deal with, less horsepower and really stress ability to drive the line around the track to go fast.
Quoted text (17 lines)> hi folks, > I have recently returned to GPL hoping it would have been patched since > I gave up. It has, for multiplaying and Force feedback, but I was > hoping some adventurous soul might have hacked the game and produced > something like a high grip patch or something... I still am confused > when my car seems to be going at 40 mph yet spins 8 times ! ;-) > Not an attack on the game, I know the modeling is superb, but is there > some "fix" available to those of us who want the great opposite lock > fun but better tires and brakes ? (and haven't got 5 hours a day to get > really good) ;-) > G. > Sent via Deja.com http://www.deja.com/ > Before you buy.
Dan Belcher 25 Nov 1999#505490
How true! After I got Grand Prix Legends and started going fast on it (I'm up to 1:04.88 at Watkins Glen in a Lotus, still more in the car), I started winning races in my ICR2 offline league, and then won the championship. :) Dan Belcher Team Racing Unlimited http://simcrashes.cjb.net
Joe62 25 Nov 1999#505491
Good question, but I don't think so. Had Papyrus included such an option originally (and called it arcade mode) I'm convinced the game would have sold ten times as many copies. >I have recently returned to GPL hoping it would have been patched since >I gave up. It has, for multiplaying and Force feedback, but I was >hoping some adventurous soul might have hacked the game and produced >something like a high grip patch or something... I still am confused >when my car seems to be going at 40 mph yet spins 8 times ! ;-) Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
Hi! If you're hot for "opposite-lock-fun" you'd better get that DTR-Demo ;)) Regards Crash
ymenard 25 Nov 1999#505493
That's so true. For me the worst is to try Icr2 after a couple of hours of GPL. It really takes me half an hour before I go back to my normal total control of those Champ cars. It's still similar titles imho. You can use the same technique for both because even if it's different game engine, there is a core that is the same, you know.. the "Papyrus touch". The best way to find that is to race Monaco and try Australia in Icr2. Try to trailbrake at Surfer's Paradise and you can easily go under the 1:30's. And they say it's only a game... ;) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Thank God they didn't... Andre
Quoted text (17 lines)>Good question, but I don't think so. Had Papyrus included such an >option originally (and called it arcade mode) I'm convinced the game >would have sold ten times as many copies. >>I have recently returned to GPL hoping it would have been patched since >>I gave up. It has, for multiplaying and Force feedback, but I was >>hoping some adventurous soul might have hacked the game and produced >>something like a high grip patch or something... I still am confused >>when my car seems to be going at 40 mph yet spins 8 times ! ;-) >Joe McGinn >_________________________ >GA-Sports Writer >http://www.ga-sports.com/
Joe62 26 Nov 1999#505651
>Thank God they didn't... Thank God they didn't include OPTIONS to make the game accessible? What an odd opinion. Who knows, if they had we might be seeing other GPL-engine games by now, or GPL add-on packs. Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
m.seery 27 Nov 1999#505839
Maybe offline this might be the case but it would wreck online racing forever. If just one person showed up on VROC with such a patch it would mean curtains to over a year of work for everybody else! MS
I'm full of odd opinions :) I think they even shouldn't have included the automatic gear and braking help. GPL is a sim, it should be as authentic as possible. Only really talented drivers should be able to win. If options like more grip and easier AI were standard included, most people even wouldn't have tried the realistic settings. Perhaps for a little while, but then comming to the conclusion that the realistic settings are 'impossible to drive'. Now everybody's forced to learn GPL as it is, with the full physics. Everybody who races online uses the same physics. Maybe the group of GPL fans is smaller because of lack of these options, but I'm afraid that if 'easier' options would have been included, we would mostly see online races with the easier settings enabled. Told you I had odd opinions. Andre
Quoted text (10 lines)>>Thank God they didn't... >Thank God they didn't include OPTIONS to make the game accessible? >What an odd opinion. Who knows, if they had we might be seeing other >GPL-engine games by now, or GPL add-on packs. >Joe McGinn >_________________________ >GA-Sports Writer >http://www.ga-sports.com/
ymenard 27 Nov 1999#505841
Absolutely not if they divide both type of racing in different areas. Like per example Fighter Ace (a WW2 online sim on zone.com), you have a flight model that is realistic and also a flight model that is arcade. Both have separate rooms and you cannot fly in arcade more in the sim arenas, and vice-versa. Same can be said also on the NROS or currently on won.net. N2 and N3 both have arcade modes but it hasn't wreck online racing forever. It's for another reason that it's bad ;) (mainly stupid Sierra decisions, not Papyrus). -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Joe62 27 Nov 1999#505842
>If options like more grip and easier AI were standard included, most >people even wouldn't have tried the realistic settings. Most people DIDN'T try the realistic settings, nor any other settings for that matter. IMO that's why there have been no new GPL-engine games, which is a shame. Yeah, all ten of you! ;-) Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
:>If options like more grip and easier AI were standard included, most :>people even wouldn't have tried the realistic settings. : Most people DIDN'T try the realistic settings, nor any other settings : for that matter. IMO that's why there have been no new GPL-engine : games, which is a shame. Indeed - I think it's the very fact that GPL forces you to use the very hard physics model which caused it commercial problems and further gave the idea that "accurate sim" is commercial death. Some arcade options on GPL could have increased its sales without harming to a great degree the majority of the r.a.s. crowd who want reality at all costs. Instead, we have one great game but seemingly no possibility of anything approaching it in realism in the forseeable future. (Note, I said realism, not enjoyability - there are a number of enjoyable driving games about). -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York www: http://manor.york.ac.uk/top.html
Dan, I've driven against you and other hot shoes. I still can't figure out how you guys go that fast. When I try and use your turning in and braking points. I go straight off the track. Joel Willstein
Peter Ives 28 Nov 1999#506066
Not if they had only allowed easier options for offline racing and ensured that all online racing would have to use the full Gpl physics. Obviously Papy would have had to ensure that the code wasn't easily hackable so that the offline modes were not easily enabled when racing online.
Quoted text (10 lines)>>>Thank God they didn't... >>Thank God they didn't include OPTIONS to make the game accessible? >>What an odd opinion. Who knows, if they had we might be seeing other >>GPL-engine games by now, or GPL add-on packs. >>Joe McGinn >>_________________________ >>GA-Sports Writer >>http://www.ga-sports.com/
-- Peter Ives (AKA Ivington)
: Not if they had only allowed easier options for offline racing and : ensured that all online racing would have to use the full Gpl physics. : Obviously Papy would have had to ensure that the code wasn't easily : hackable so that the offline modes were not easily enabled when racing : online. But what would be the point? It's the same elitist attitude coming through again. Make it accessible for offline racing *and* make it accessible for online racing. Why shouldn't people be able to choose an easier model for online racing against others of their skill level? As has been mentioned before, there are arcade races for NASCAR and sim-setting races for NASCAR. Either make it impossible to hack the code to allow easy settings in a "hard" online race (which is difficult, as there is always some genius) or quickly establish leagues where you know and trust your competitors. Stephen
Peter Ives 29 Nov 1999#506277
Quoted text (10 lines)>: Not if they had only allowed easier options for offline racing and >: ensured that all online racing would have to use the full Gpl physics. >: Obviously Papy would have had to ensure that the code wasn't easily >: hackable so that the offline modes were not easily enabled when racing >: online. >But what would be the point? It's the same elitist attitude coming >through again. Make it accessible for offline racing *and* make it >accessible for online racing. Why shouldn't people be able to choose an >easier model for online racing against others of their skill level?
<snip> I tend to think that if this were possible then, in open online races such as on vroc, everything would tend to drop down to the lowest common denominator, with more and more people having to ease up on the difficulty level just to stay competitive. Eventually it would just become a lottery. At the moment most people are happy with Vroc because they are sure that we're all playing on the same level playing field. As soon as there is even a suspicion of someone having an 'unfair' advantage look how quick people (myself included) are ready to cry 'foul' - remember the recent post here with regard to the guy who was running 59s laps at the Glen. Of course if the server end could stipulate what sort of Gpl physics were allowed then that would be fine. -- Peter Ives (AKA Ivington)
Dan Belcher 01 Dec 1999#506716
Quoted text (7 lines)>Dan, > I've driven against you and other hot shoes. I still can't figure out >how you guys go that fast. When I try and use your turning in and braking >points. I go straight off the track. >Joel Willstein
A lot of it has to do with your car setup, your car make, and your ability to control braking. Get very *** the brakes at first, and then ease off just enough to where the tires squeal some but the wheels are still moving and not leaving skidmarks behind you. Dan Belcher Team Racing Unlimited http://simcrash.00game.com
(unknown) 01 Dec 1999#506718
I know that, sorry, that's not what I was looking for. F3 cars have equally sucky brakes and tires and since their speed is lower, the impression is even worse 'cause now I feel like I'm doing 20 mph when they spin. Something to do with the poor impression of speed from gpl (hey, that's the game's only realism flaw as far as I am concerned). And F3 cars do not have enough power to catch a slide like F2/F1 do... OK< so I guess there is no patch of any kind. Too bad. Thanks ! Sent via Deja.com http://www.deja.com/ Before you buy.
jbo.. 01 Dec 1999#506719
DTR is "Dirt Track Racing" -- this is the latest racing title from Ratbag and Wizard Works. The physics are quite excellent, IMO -- maybe not quite up to the GPL level, but definitely a contender in the physics arena (in the same league as Viper Racing and GPL, I would say). The demo is probably one of the best 9 MB downloads ever. It includes 3 tracks and all 3 types of cars that appear in the full version (pure Stocks, Pro Stocks, and Late Models). The online *** is excellent using the included version of DTR GamespyLite, and Kali also supports the DTR demo and the full version. Check out the demo at: [link lost in import] The Stocks and Pro Stocks modeled in the game are great, but the Late Models (the top level car in the game) REALLY rock. -- JB
Quoted text (9 lines)> > Hi! > > If you're hot for "opposite-lock-fun" you'd better get that DTR- > Demo ;)) > Sorry, no idea what you're talking about.... > Sent via Deja.com http://www.deja.com/ > Before you buy.
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 02 Dec 1999#506959
> DTR is "Dirt Track Racing" -- this is the latest racing title from > Ratbag and Wizard Works Thanks. I am downloading it as we speak ! ;-) Sent via Deja.com http://www.deja.com/ Before you buy.

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