Race Sim Central
Rec.Autos.Simulators Archive

Mille Miglia

8 posts by 5 people · 23 Nov 1999 - 24 Nov 1999

Go read about it at simracingnews.com Someone is developing a Mille Miglia game for Q2 2000. Interesting. Stephen
Michael 23 Nov 1999#505111
Sounds as though it's going to be very arcadey. Worth keeping an eye on though. - Michael
Here is the official website: http://www.sci.co.uk/Products/MilleMiglia/millemiglia.htm It will include 18 classic vehicle (Mercedes, Alfa, Bugatti, Ferrari etc.) as well as variants (coupe, spyder) "fully integrated rigid-body physics engine" It seems to be circuit races, though, and also includes an arcade mode. From the "work in progress" screenshots, it doesn't look bad for a PSX title (did I mention it's console only?) and there is some serious suspension lean happening with the little roadster they show. Again, interesting, I say. Stephen
^^^^ "Yadda-yadda-yadda... Playstation... yadda-yadda-yadda." Ho-hum. -- ..... .... .... .... .... .... .... .... .... ..... . . . "Don't argue with idiots. They drag you down to . . their level, then beat you with experience." . ..... .... .... .... .... .... .... .... .... .....
ymenard 24 Nov 1999#505369
cmon Ed... as a simracer you should answer this without a problem ;-) Unless you consider the Carmageddon game engine (and the actual point of the game) as a *** racing simulator hehe ;) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Michael 24 Nov 1999#505370
I can't believe the website, it goes on about Stirling Moss's fantastic 10 hour record for the Mille Miglia, then goes on to say you can try and beat it yourself! How can you possibly do that in their implementation? I assume they've got different circuits to represent city, open country, mountains etc. - Michael
:> > This is the same company that did Carmageddon.. :> :> Is that good or bad?? : cmon Ed... as a simracer you should answer this without a problem ;-) : Unless you consider the Carmageddon game engine (and the actual point of the : game) as a *** racing simulator hehe ;) I actually found the physics in Carmageddon quite good, considering the actual focus of the game. The cars in the sim (yeah, I'll call it that) behaved much more like cars than, say, Need for Speed. As several people have posted recently about a Need for Speed-esque game/sim modelling historical cars (see threads about SOS), I am willing to give this one the benefit of the doubt until it comes out. It certainly looks interesting, and the web site is fun to visit, although they made one mistake calling Fangio "Enzo Fangio". I think there is a niche to be filled with a historical game/sim with "lite" physics on the level of Need for Speed (but certainly not as dumbed down as SOS). Bring on the gullwing. Stephen

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy