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Rec.Autos.Simulators Archive

GPL FF is outstanding! I apologise!

7 posts by 6 people · 20 Nov 1999 - 25 Nov 1999

Ken Ston 20 Nov 1999#504451
Having put down the force feedback in Grand Prix Legends, and being asked to go back and try it again, I can only apologise and admit that I was utterly mistaken in my earlier message. The FF effects in GPL are quite incredible! I've learnt my mistake however. I had the settings for Return to Centre turned to High, which unfortunately for a game like GPL, which requires subtle control movements, really isn't very good, because I was forced to fight the wheel the entire time I was driving. Having turned the centre effects to low, and the FF effects to Medium, I can now give an honest and accurate opinion. Papy did a stunning job for the FF patch! Unfortunately, I'm not going to be able to use the force feedback with GPL if I want to do well in a race, as my current PC is dreadfully slow, and when force feedback is activated (surprisingly, I only notice this with GPL), there is a major drop in frame rate, as well as the feeling that the accelerator isn't working. The car seems to stutter forward, in a similar way to when the car has an oil leak. Not entirely sure why this is happening, so if any of you have experienced this before and have a solution, please let me know what you did to remedy it. Ken, - Remove 'nospamallowed' from my email address to reply. - ICQ #53954494
g_major 20 Nov 1999#504452
Thats not related to framerate, I found its some kind of bug, I solved it by uninstalling, re-installing gpl (dont run yet) Install 1.2 (dont run yet) rename your sample.ini to core.ini turn force feedback on (to a 1) then start gpl, type in name, then callibrate wheel (with ff on, if you have ms wheel) After I did that the stuttering part went completely away for me!
Ken Ston 20 Nov 1999#504453
>Thats not related to framerate, I found its some kind of bug, I solved it by >uninstalling, re-installing gpl (dont run yet) Install 1.2 (dont run yet) >rename your sample.ini to core.ini turn force feedback on (to a 1) then >start gpl, type in name, then callibrate wheel (with ff on, if you have ms >wheel) After I did that the stuttering part went completely away for me! I'll give that a try, thanks. Didn't the latest patch Readme say something about FF controllers causing a drop in frame rate? I could be wrong however. Perhaps they didn't resolve this issue as well as they thought they had done. Ken, - Remove 'nospamallowed' from my email address to reply. - ICQ #53954494
Joe62 20 Nov 1999#504454
>Having turned the centre effects to low, and the FF effects to Medium, >I can now give an honest and accurate opinion. Papy did a stunning job >for the FF patch! Glad to hear you are enjoying it! Different wheels use different amounts of CPU time to have commands sent to them by the software. Most game, like NFS, send almost nothing TO the wheel, since they just use cheap shaking collision/texture effects. GPL is constantly sending real feedback info to the wheel, hence the performance hit. I don't recall the exact numbers, but the Logitech wheel has great performance (no noticeable hit), the Microsoft is mediocre, and the Thrustmaster wheel is TERRIBLE. Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/
Lutrell 20 Nov 1999#504455
I thought the effects were bad also until I read posts about the setups for FF. I have not noticed any drop in frame rate with my LWFF. Lutrell
Quoted text (17 lines)>Having put down the force feedback in Grand Prix Legends, and being >asked to go back and try it again, I can only apologise and admit that >I was utterly mistaken in my earlier message. >Unfortunately, I'm not going to be able to use the force feedback with >GPL if I want to do well in a race, as my current PC is dreadfully >slow, and when force feedback is activated (surprisingly, I only >notice this with GPL), there is a major drop in frame rate, as well as >the feeling that the accelerator isn't working. The car seems to >stutter forward, in a similar way to when the car has an oil leak. >Not entirely sure why this is happening, so if any of you have >experienced this before and have a solution, please let me know what >you did to remedy it. >Ken, >- Remove 'nospamallowed' from my email address to reply. >- ICQ #53954494
On Sat, 20 Nov 1999 10:54:30 +0000, Ken Stone >Having put down the force feedback in Grand Prix Legends, and being >asked to go back and try it again, I can only apologise and admit that >I was utterly mistaken in my earlier message. >The FF effects in GPL are quite incredible! ... >Having turned the centre effects to low, and the FF effects to Medium, >I can now give an honest and accurate opinion. Papy did a stunning job >for the FF patch! Set the 'return to center' to off. That's the way it's supposed to be. In fact, GPL *tries* to turn it off, but there's a problem inside DirectX or the drivers so that not all wheels actually DO turn it off. Surely, in a real car, you would be amazed if your wheel tried to center itself while you were standing still? ;-) Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
I haven't noticed much of a hit in GPL \ N3 \ NL or SCGT with my new MSFF but DTR on the other hand is impossible for me to play. I only have a P233MMX, 64mb RAM & 16mb Maxi Gamer Phoenix Voodoo Banshee system but DTR plays really smoothly without FF. I haven't tried reducing the number of cars yet so i'll give that a go later on. Peter Hooper
Quoted text (27 lines)> >Having turned the centre effects to low, and the FF effects to Medium, > >I can now give an honest and accurate opinion. Papy did a stunning job > >for the FF patch! > Glad to hear you are enjoying it! > >Unfortunately, I'm not going to be able to use the force feedback with > >GPL if I want to do well in a race, as my current PC is dreadfully > >slow, and when force feedback is activated (surprisingly, I only > >notice this with GPL), there is a major drop in frame rate, as well as > >the feeling that the accelerator isn't working. The car seems to > >stutter forward, in a similar way to when the car has an oil leak. > Different wheels use different amounts of CPU time to have commands > sent to them by the software. Most game, like NFS, send almost nothing > TO the wheel, since they just use cheap shaking collision/texture > effects. GPL is constantly sending real feedback info to the wheel, > hence the performance hit. > I don't recall the exact numbers, but the Logitech wheel has great > performance (no noticeable hit), the Microsoft is mediocre, and the > Thrustmaster wheel is TERRIBLE. > Joe McGinn > _________________________ > GA-Sports Writer > http://www.ga-sports.com/

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