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Rec.Autos.Simulators Archive

RC2000 vs CMR

4 posts by 4 people · 20 Nov 1999 - 22 Nov 1999

Jay 20 Nov 1999#504397
Can anyone who has both these games (Collin McRae and Rally Champ. 2000) provide a comparison of their pro's and con's??? I've got CMR, and am wondering what I would gain from buying RC2000.... From what i've heard the physics suck, and you can't slide the car sideways, but how are the tracks? How many are there, how accurate are they? And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg (Regular TNT 1) board + VII 12 Meg video? Thanks for the input! JJ
Paddy Howa 20 Nov 1999#504398
RC2000: The tracks & graphics are absolutly drop dead gorgeous, in terms of graphics the product is a master piece! BUT...the physics is shot <sigh> CMR : The physics are very good, but the graphics are ***i.e sickly colours and (too) short field-depth ( IMHO) . PH
>Can anyone who has both these games (Collin McRae and Rally Champ. 2000) >provide a comparison of their pro's and con's??? >I've got CMR, and am wondering what I would gain from buying RC2000.... From
Quoted text (8 lines)>what i've heard the physics suck, and you can't slide the car sideways, but >how are the tracks? How many are there, how accurate are they? >And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg >(Regular TNT 1) board + VII 12 Meg video? >Thanks for the input! >JJ
The tracks are quite realistic but some things ruin it. They put objects on the track like rocks. In real life the track would be free of those things. Now you have to drive around them and if you hit them your care will stop in 0.00001 seconds. Unrealistic. Magnetic fields(the developers) say this is to improve gameplay... Sjoerd
Peter Ives 22 Nov 1999#504769
Quoted text (19 lines)>>Can anyone who has both these games (Collin McRae and Rally Champ. 2000) >>provide a comparison of their pro's and con's??? >>I've got CMR, and am wondering what I would gain from buying RC2000.... >From >>what i've heard the physics suck, and you can't slide the car sideways, but >>how are the tracks? How many are there, how accurate are they? >>And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg >>(Regular TNT 1) board + VII 12 Meg video? >>Thanks for the input! >>JJ >The tracks are quite realistic but some things ruin it. They put objects on >the track like rocks. In real life the track would be free of those things. >Now you have to drive around them and if you hit them your care will stop in >0.00001 seconds. Unrealistic. Magnetic fields(the developers) say this is to >improve gameplay...
You're joking!! Rocks in the road? What a load of sh*t!! -- Peter Ives (AKA Ivington)

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