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Rec.Autos.Simulators Archive

Papy Add On for GPL

18 posts by 15 people · 19 Nov 1999 - 22 Nov 1999

Rick Ka 19 Nov 1999#504185
I was wondering why Papyrus hasn't used the old add on formula ie: Grand National add on for Nascar, Indianapolis Track Pack etc. For Grand Prix Legends. I was thinking that classic Sports Cars like the E-type Jag's and Le Mans Cars of the era would be a fairly simple add-on to the GPL product. Any Thoughts? Papy?
Alan Orton 19 Nov 1999#504186
Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't be the greatest of all buisness moves. I think Sierra has a BIG Black mark on anything dealing with gpl. If gpl sold 500,000 copies I'm sure we would have seen a couple addon packs by now.
Quoted text (7 lines)> I was wondering why Papyrus hasn't used the old add on formula ie: > Grand National add on for Nascar, Indianapolis Track Pack etc. For > Grand Prix Legends. I was thinking that classic Sports Cars like the > E-type Jag's and Le Mans Cars of the era would be a fairly simple > add-on to the GPL product. > Any Thoughts? Papy?
>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't >be the greatest of all buisness moves. I think Sierra has a BIG Black >mark on anything dealing with gpl. >If gpl sold 500,000 copies I'm sure we would have seen a couple addon >packs by now. You're looking at it wrong: add-on's not only lengthen the shelflife of a product, but get others who would not normally have bought the original to buy it. I'm a prime example: GPL itself doesn't interest me, BUUUT, I might be interested in a stock car add-on or if there was a large "track pack" or something like that. I think a LOT of other people feel the same way. Gunner
Bill Mette 19 Nov 1999#504189
Quoted text (11 lines)>>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't >>be the greatest of all buisness moves. I think Sierra has a BIG Black >>mark on anything dealing with gpl. >>If gpl sold 500,000 copies I'm sure we would have seen a couple addon >>packs by now. > You're looking at it wrong: add-on's not only lengthen the shelflife of >a product, but get others who would not normally have bought the original to >buy it. I'm a prime example: GPL itself doesn't interest me, BUUUT, I might >be interested in a stock car add-on or if there was a large "track pack" or >something like that. I think a LOT of other people feel the same way.
I agree with your sentiments, however there's something better that could be done. RELEASE an SDK! The only reason Quake II is still on the shelves is the huge number of mods and add ons available for it. And the only reasons those exist is because the developers opened the game up. If this had been done with GPL, I'd bet anything that I'd be able to go home tonight to drive a McLaren M8D in an online CanAm league. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
glen 19 Nov 1999#504190
It's like movies. You don't release a sequel if the first one bombs. GPL was a bomb as far as sales go. That's business.
glen 19 Nov 1999#504191
Quake 2 was a huge success right of the bat. There was a large community that then made mods for it, keeping it alive. We've seen this to a small extent with GPL. We've got the Brands Hatch and Dubai add-ons and others have made new skins for the cars. But the community is much smaller so there arent the number of people working on it to give us mods. If GPL had been as big a hit initially as Quake 2 then I think You'd have your CanAm and Drag racing and probably dirt track mods and lots of other stuff. There just aren't the same number of people interested in it. Doom wasn't very open, but it was popular and it got hacked to death, giving us all kinds of new maps and total conversions like "Aliens". Id software decided to keep that going when they made Quake more open. If someone can come up with a brands hatch, then obviously it's possible. It's just not being done, that's all. glen
OCD Suppor 19 Nov 1999#504192
Any time this subject comes up, I have to put in my $0.02. A LeMans/GT Legends add-on...heck, even a full price game using the GPL engine would turn my crankshaft -BIG TIME-! Gimme, gimme, gimme...Chaparall, Ford GT, Ferrari, Lola, Lotus...mmmmm....we can dream... J. P. -------------
Quoted text (7 lines)> I was wondering why Papyrus hasn't used the old add on formula ie: > Grand National add on for Nascar, Indianapolis Track Pack etc. For > Grand Prix Legends. I was thinking that classic Sports Cars like the > E-type Jag's and Le Mans Cars of the era would be a fairly simple > add-on to the GPL product. > Any Thoughts? Papy?
Hammer 20 Nov 1999#504391
{...} Ditto. They could make more of a success of that Engine... hate to see it go to waste (not really waste, because it's awesome, but lack of use and evolutionary improvements). They could really do a lot with it, and make cash (maybe?)! Even an old (or modern) CART sim on that engine would be BRILLIANT. Hammer Sent via Deja.com http://www.deja.com/ Before you buy.
Mike West 20 Nov 1999#504392
I disagree here. Admittedly there is a much smaller GPL community, but due to the open nature of Quake/Quake 2 creating a mod for the game was relatively easy for anyone with programming knowledge. This led to a reasonable number of good editing tools, which meant that practically anyone could have a go at changing the game by using custom skins and models at the very lease, or making new maps. There are so few people who know HOW to edit GPL out there, that there are very few tools to do editing with. I for one would definitely have a go if there was a visual track editor available for GPL that was anywhere near as good as Worldcraft was for Quake... That to me seems to be the reason that only Dave Noonan has made any new GPL tracks. He's the only one that knows how to. Here's hoping that will change some day. GPL has the potential to last for many years as a classic game, but may have trouble doing so if no-one is able to add to it. Mike West. > >The only reason Quake II is still on the > >shelves is the huge number of mods and add ons available for it. And the > >only reasons those exist is because the developers opened the game up. If > >this had been done with GPL, I'd bet anything that I'd be able to go > >home tonight to drive a McLaren M8D in an online CanAm league. > Quake 2 was a huge success right of the bat. There was a large community that > then made mods for it, keeping it alive. > We've seen this to a small extent with GPL. We've got the Brands Hatch and > Dubai add-ons and others have made new skins for the cars. But the community > is much smaller so there arent the number of people working on it to give us > mods. > If GPL had been as big a hit initially as Quake 2 then I think You'd have your > CanAm and Drag racing and probably dirt track mods and lots of other stuff. > There just aren't the same number of people interested in it. > Doom wasn't very open, but it was popular and it got hacked to death, giving us > all kinds of new maps and total conversions like "Aliens". Id software decided > to keep that going when they made Quake more open. > If someone can come up with a brands hatch, then obviously it's possible. It's > just not being done, that's all. > glen
Rikanthrax 20 Nov 1999#504393
I agree with your sentiments, however there's something better that could be done. RELEASE an SDK! The only reason Quake II is still on the shelves is the huge number of mods and add ons available for it. And the only reasons those exist is because the developers opened the game up. If this had been done with GPL, I'd bet anything that I'd be able to go home tonight to drive a McLaren M8D in an online CanAm league. Could you imagine, say, a Monza patch that opens up the high banked oval..................? oh my that would rock! Rik Anthrax - - "trust the government?? what are you, some kind of moron?"
John Bodin 20 Nov 1999#504394
Quoted text (7 lines)>> Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't >> be the greatest of all buisness moves. I think Sierra has a BIG Black >> mark on anything dealing with gpl. >> If gpl sold 500,000 copies I'm sure we would have seen a couple addon >> packs by now. >You mean it sold badly???
45,000 copies, reportedly. Viper Racing out-sold GPL, and Viper Racing is still on the shelves, while GPL is nowhere to be found in my are -- and it's not because it's selling out. Quite a shame, IMO -- we'll see many, MANY more iterations of the NFS/Test Drive ilk, but it's going to be a long time before we see anything from Papy that's even close to GPL. Thanksfully Ratbag brought us the "GPL of dir track racing" with DTR, and the MGI folks (the people who did Viper Racing) are working on SOMETHING now, so there is hope. -- JB
Kirk Lane 20 Nov 1999#504395
Amen to that!!! I heard somewhere that Dubai was Red Rock flattened out...if there was a nifty, easy little track editor/convertor, let's just say trying to get the cars stopped going into turn 2 would be a challenge :P That, and maybe a track to test the jumping capabilities of cars... :) -- Kirk Lane ICQ: 28171652 BRT #187 "It goes down the same as a thousand before No one's gettin' smarter, no one's learnin the score The never ending spree of death and *** and hate Is gonna tie your own rope" -'Come Out And Play', The Offspring
TToommLL 21 Nov 1999#504575
I'd buy the NFS concept with the GPL engine. Call it Need For Real, or Muscle Car Legends. Model the tracks listed in the "Best driving roads" type of articles. Model the XKE, Spider, Cobra. The reason given for no GPL engine in N3 was too many cars for the CPU, but NFS has what, 8?
Mac1 21 Nov 1999#504576
Even 250, 000 would have been a good number (thats how many were shipped, and a lot came back ;o( oh well)
Quoted text (16 lines)>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't >be the greatest of all buisness moves. I think Sierra has a BIG Black >mark on anything dealing with gpl. >If gpl sold 500,000 copies I'm sure we would have seen a couple addon >packs by now. >> I was wondering why Papyrus hasn't used the old add on formula ie: >> Grand National add on for Nascar, Indianapolis Track Pack etc. For >> Grand Prix Legends. I was thinking that classic Sports Cars like the >> E-type Jag's and Le Mans Cars of the era would be a fairly simple >> add-on to the GPL product. >> Any Thoughts? Papy?
Karl Zosel 21 Nov 1999#504577
I think the BEST games have no need for an add on. I played Half Life and Unreal to the end , and then what? Do it again? Are you crazy?? These games are fantastic to play, but when u reach the end, u ALWAYS feel disappointed because the game is over. I never buy a sequel because by the time the sequel is out, a better 1st person adventure has hit the shelves. GPL will stay exciting for a very very long time, and you don't really NEED any add ons. You can try to go faster around these tracks all your life :) Of course add ons are FUN, but I wouldn't spend a dollar on them. I love the freeware add ons still, when they make the game-playing more realistic.
>I think the BEST games have no need for an add on. >I played Half Life and Unreal to the end , and then what? Do it again? Are >you crazy?? I haven't played either yet (no time), BUT both are continuing to sell well - and so are their addons. The addons for BOTH of these games enhance them enough to basically make them all NEW. Unfortunately it's been Sierra's policy to release what COULD be an addon as a whole new product. Too bad - while I desperately want trucks for N3, I'm a little reserved to install BOTH "N3 Trucks" and N3. No doubt they'll maintain that stance with GPL. Heck, they haven't even done anything with Viper Racing and it's not by Papy! I disagree entirely. Except for a VERY select few (even HERE), without new cars, tracks, etc. it's going to get too routine. We all (I would think) would like more diversity. Reasonably priced addons (<US$20) would not only sell well, I STILL argue that others who have held out will buy GPL! BTW, GPL _IS_ still available in Portland area stores - I saw it everywhere I went looking for Dirt Track Racing. But it's $39.95. I have the same sentiment toward NL, too. I have N3 (and N1, N2, N99 and Nas50th), and as much as I want it, it's hard to pay ANOTHER $40 to drive Superbirds (given my driving "skills"). I'm hoping the trucks will be under $30. Gunner
m.seery 22 Nov 1999#504763
Unfortunately it's the NASCAR syndrome again at Le Mans. With a real simulation of the Sarthe race, we would be talking in excess of 40 cars on track again and hence run into the same CPU occupancy trouble. Mark
Quoted text (19 lines)> Any time this subject comes up, I have to put in my $0.02. A LeMans/GT > Legends add-on...heck, even a full price game using the GPL engine would > turn my crankshaft -BIG TIME-! Gimme, gimme, gimme...Chaparall, Ford GT, > Ferrari, Lola, Lotus...mmmmm....we can dream... > J. P. > ------------- > > I was wondering why Papyrus hasn't used the old add on formula ie: > > Grand National add on for Nascar, Indianapolis Track Pack etc. For > > Grand Prix Legends. I was thinking that classic Sports Cars like the > > E-type Jag's and Le Mans Cars of the era would be a fairly simple > > add-on to the GPL product. > > Any Thoughts? Papy?

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