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Rec.Autos.Simulators Archive

Why is the Mac racing games market is so EMPTY!

10 posts by 10 people · 19 Nov 1999 - 22 Nov 1999

Is there anyone out there with serious game marketplace knowledge that can explain why is it that ALL racing sims companies boycut the Mac platform???!!! No GP2, no GPL, and no... NOTHING! I mean, the mac has now a good base of all sorts of games and sims, including Fly!, but when it comes to auto racing... While flight sims editors develop both platforms (Windows and Mac), the auto sims developpers just ignore the Mac... Is there something special with auto racing sims market that I don't know about? At first sight, I don't see what is so different between flight sims and auto sims market... Pierre Racine, Canada
Andi Cole 19 Nov 1999#504167
Probably easier all around if we all ignore the Mac. Game consoles and PC's are more than enough. Andi.
Mtanker 19 Nov 1999#504168
They must have used a Mac to CAD that Mercedes at LeMans this year...
GPL sold so pitifully on the PC platform--do you think anyone would waste time coding for a market one twentieth of that size??? Only if it is a guaranteed huge seller. Check out the rest of the software availability scene for the Mac--it's no different. Marc.
Dave 19 Nov 1999#504170
I had a mac for a looooong time. Then N2 came out, and I wanted it badly, so I got a pc, wondering if I was making a mistake. After n99, n3, and nl, and gpl, and all the EA sports game, and now DTR, I dont even look back :-) Dave
(unknown) 20 Nov 1999#504368
> Is there anyone out there with serious game marketplace knowledge that > can explain why is it that ALL racing sims companies boycut the Mac > platform???!!! > No GP2, no GPL, and no... NOTHING! Is it because..... MACSrPOO (Taken from the cheat code from Destruction Derby to enable all tracks) 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
Kirk Lane 20 Nov 1999#504369
Looking at some of the new Mac hardware specs (G4...drool...long way from my old LC), it should be able to run some really awesome games...But as usual, from a development standpoint, nobody cares about the Mac (First computer was a Classic, then an LC (wow! color!), and then to M$ with a P90 and now a pair of overclocked PII's) even though it is a good computer... -- Kirk Lane ICQ: 28171652 BRT #187 "It goes down the same as a thousand before No one's gettin' smarter, no one's learnin the score The never ending spree of death and *** and hate Is gonna tie your own rope" -'Come Out And Play', The Offspring
Quoted text (14 lines)>Is there anyone out there with serious game marketplace knowledge that >can explain why is it that ALL racing sims companies boycut the Mac >platform???!!! >No GP2, no GPL, and no... NOTHING! >I mean, the mac has now a good base of all sorts of games and sims, >including Fly!, but when it comes to auto racing... >While flight sims editors develop both platforms (Windows and Mac), the >auto sims developpers just ignore the Mac... >Is there something special with auto racing sims market that I don't >know about?
It's really a pity. There are these age-old ICR2 and N1 which have been ported to Mac, nothing more. Main problem is that game companies concentrate on making _only_ a PC game without spending a second thinking about porting. So if a game has success they hire a second company to do the porting (which increases the amount of effort). Therefore this effort is often not worth the revenue. It is possible to develop for both, look at bungie. They say that less than 5% of developing goes into platform-specific code. That's because they develop multi-platform from the beginning. Sierra does not. And since there is only one steering wheel available for Mac (the T2), the Mac hasn't developed a big "racing community". Don't know about the current USB wheels, though. It all comes down to marketshare. It is now official that M$ has a monopoly. And Gates is damn good at marketing while Apple always sucked there. People want a cheap computer and work endless hours on fiddling with ini-files, drivers and hardware problems. Just take a closer look at the topices of this newsgroup. Few people spend a single buck more than neccessary although it might help them avoid a lot of hassle. ObjRacing: Go to http://macracing.simplenet.com/ to sign the Macintosh Racing petition. _Maybe_ some producer will understand. Herwig -- ECCE TERRAM Internet Services GmbH Dr. Herwig Henseler E-Business & Webagentur Tel. 0441 / 500 12-0 Heinrichstr. 18d Fax. 0441 / 500 12-29 26131 Oldenburg URL: http://www.ecce-terram.de "Since I've solved all our Y2K problems, I will be on vacation from 28th Dec 1999 to 6th Jan 1900."
: It's really a pity. There are these age-old ICR2 and N1 which have been : ported to Mac, nothing more. Main problem is that game companies : concentrate on making _only_ a PC game without spending a second thinking : about porting. So if a game has success they hire a second company to do : the porting (which increases the amount of effort). Therefore this effort : is often not worth the revenue. It is possible to develop for both, look : at bungie. They say that less than 5% of developing goes into : platform-specific code. That's because they develop multi-platform from : the beginning. Sierra does not. Is it possible that developing for multi-platforms sacrifices code efficiency for a particular platform? Then again, there is a lot of inefficient code out there on PCs anyway. : It all comes down to marketshare. It is now official that M$ has a : monopoly. And Gates is damn good at marketing while Apple always sucked : there. People want a cheap computer and work endless hours on fiddling Well, it would be nice to see the iMac market share start a cascade affect in software development. But I'm afraid we'll have to wait a looong time for the money earners to establish the Mac as a *** platform (Half-Life, Riven, Quake, Age of Empires etc. etc.) before anyone tries it with less profitable genres, and especially with sub-genres ("sims" vs "racing games"). Personally, I'd love to see what a G4 could throw around. Any desktop that is too hot to be sold in Libya must be ok for games. Imagine a GPL-esque game running on Apple's widescreen monitor. Ooooooh. Stephen
> It's really a pity. There are these age-old ICR2 and N1 which have been > ported to Mac, nothing more. Main problem is that game companies > concentrate on making _only_ a PC game without spending a second thinking > about porting. So if a game has success they hire a second company to do Why exactly should they concentrate on a small minority from which the largest single group isn't even potential gamers? Or maybe people just want to own something that actually has a use? Impressive hardware is _nothing_ without content. -- ..... .... .... .... .... .... .... .... .... ..... . . . "Don't argue with idiots. They drag you down to . . their level, then beat you with experience." . ..... .... .... .... .... .... .... .... .... .....

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