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Rec.Autos.Simulators Archive

ICR2 - Not Too Shabby!

2 posts by 2 people · 16 Nov 1999 - 16 Nov 1999

Chris Bloom 16 Nov 1999#503677
There has been quite a few murmers in this NG about putting the GPL physics into a modern day Grand Prix or Indy car sim. To start with the cars of today are heavily reliant on aerodynamics and downforce, unlike the GP cars of '67 which though streamlined had no aerodynamic grip. The main point of this mail is that papyrus already have a really good sim in ICR2/CART, I have had it for three years but have only recently really started getting into it as my old puter was a bit stretched by it's demands. From my point of view it is pretty close to GPL (no, I havn't driven a 1967 GP car or a modern day Indy Car before everyone starts bleating!) in realism, of course the handling is differant and you can't practice cartwheels (excuse the unintended pun) but with GPL it is about as close you can get to the real thing (I think). Actually there is no point to this e-mail, I just think ICR2 has stood the test of time and shouldn't be ignored as a damn good sim quite yet. Automobile Racing 1918-1939 www.geocities.com/MotorCity/6884
Lutrell 16 Nov 1999#503678
I would like to have a sim with F1 cars from the 70's (or early 80's) with wings, big tires and no ground effects. I think the cars would feel more stable than GPL, but you could still slide them around. Oh, and yes ICR2 is still the best CART game, but if you can improve it ,then why not. Lutrell >To start with the cars of today are heavily reliant on aerodynamics and >downforce, unlike the GP cars of '67 which though streamlined had no >aerodynamic grip. >Automobile Racing 1918-1939 >www.geocities.com/MotorCity/6884

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