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Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

11 posts by 7 people · 13 Nov 1999 - 15 Nov 1999

Hey all, I've spent some serious time analyzing the preview copy of F1 '99 from Psygnosis for the Playstation. If you're interested in this game, check it out at [link lost in import] Cheers, Randy
David Karr 13 Nov 1999#503214
Randy, "Despite disabling all brake and gas assistance that the options allowed, I still noticed that the game assists with braking just by lifting off the gas. " As I understand it, lifting off the gas at speed in a modern F1 car does result in fairly dramatic speed retardation, as the drag coefficient on these things is rather massive. DK
Gene Kin 13 Nov 1999#503215
Oh, great. Now that I hardly ever play my Playstion they finally fix F1. I don't know that I can get over the disappointment of last years version.
Ken Ston 14 Nov 1999#503384
On Sat, 13 Nov 1999 18:27:03 -0600, "david karr" >As I understand it, lifting off the gas at speed in a modern F1 car does >result in fairly dramatic speed retardation, as the drag coefficient on >these things is rather massive. In fact, in 'any' motor vehicle, releasing the accelerator will slow you down. The speed decrease will depend on the shape and size of the vehicle, but you're certainly not going to speed 'up' by releasing the accelerator. Unless you're travelling down a steep hill that is. Ken, - Remove 'nospamallowed' from my email address to reply. - ICQ #53954494
>On Sat, 13 Nov 1999 18:27:03 -0600, "david karr" >>As I understand it, lifting off the gas at speed in a modern F1 car does >>result in fairly dramatic speed retardation, as the drag coefficient on >>these things is rather massive. Is it really the drag *coefficient*, or is it the high speed? Drag Force= Cd*A*V^2. At speeds like 200 mph, the force is reportedly around one G, and calcs can confirm numbers like this. But Randy certainly knows the above and I think his point is more than that. Rather, that there is perhaps an undue relationship between throttle, speed, and cornering in the game? But I should let him explain. Has anyone indicated otherwise? This has little or nothing to do with Randy's points (nor does the following...) Also, with normal road cars, there are other factors at play. One, obviously, is much lower speeds. Another is that the level of fuel feed on deceleration (vs pedal position, derivative, speed, etc) is one of the factors that the calibration engineers play with for factors such as economy, emissions, drivability, etc. The term used for an automatic's feel on throttle letoff is "sail".
I looks like it'll beat F1 97. 98 Was Appauling...worried about this screen shot though. http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg The track seems to disappear into gravel!?! It should go to a slight right kink into a medium left.!! Looks awsome - frankly, they should do a PROPER Conversion to PC...F1-97 on PC was CRAP. They've done the ground work - they just need to do a proper job...or is there some legal issue here!?! It's appauling that there is no decent F1 sim of the late 1990's on the PC (Offical F1 is crap, and the Monaco Sims are not licenced) Doug
Quoted text (30 lines)> >On Sat, 13 Nov 1999 18:27:03 -0600, "david karr" > >>As I understand it, lifting off the gas at speed in a modern F1 car does > >>result in fairly dramatic speed retardation, as the drag coefficient on > >>these things is rather massive. > Is it really the drag *coefficient*, or is it the high speed? Drag > Force= Cd*A*V^2. At speeds like 200 mph, the force is reportedly around > one G, and calcs can confirm numbers like this. > But Randy certainly knows the above and I think his point is more than > that. Rather, that there is perhaps an undue relationship between > throttle, speed, and cornering in the game? But I should let him > explain. > >In fact, in 'any' motor vehicle, releasing the accelerator will slow > >you down. The speed decrease will depend on the shape and size of the > >vehicle, but you're certainly not going to speed 'up' by releasing the > >accelerator. > >Unless you're travelling down a steep hill that is. > Has anyone indicated otherwise? This has little or nothing to do with > Randy's points (nor does the following...) > Also, with normal road cars, there are other factors at play. One, > obviously, is much lower speeds. Another is that the level of fuel feed > on deceleration (vs pedal position, derivative, speed, etc) is one of > the factors that the calibration engineers play with for factors such as > economy, emissions, drivability, etc. The term used for an automatic's > feel on throttle letoff is "sail".
Randy 15 Nov 1999#503552
True, but the real issue is whether or not the real driver must brake at a given point. If you find yourself not needing to brake when a real life driver doesn't, then you're getting help that isn't natural. Secondly, the air resistance is much less at low speeds. Taking your foot off the gas at a pretty low speed will bring the car to a halt very quickly, whereas any car would roll to a stop much more gradually, another sign that the game is adding some auto-braking to make life easier for the masses, while sacrificing some realism. Studio 33 has done this before. You could drive Newman-Haas Racing CART cars around Laguna Seca with virtually no braking, which is a far cry from the real life technique. Cheers, Randy speed in a modern F1 car does the drag coefficient on > these things is rather massive. > DK in message > > Hey all, I've spent some serious time analyzing the preview copy of F1 you're interested in this http://www.digitalsports.com/dsports/ps4/formula_o ne99/preview.html Sent via Deja.com http://www.deja.com/ Before you buy.
Randy 15 Nov 1999#503553
around one G, and calcs can confirm numbers like this. But Randy certainly knows the above and I think his point is more than Well, there are actually other factors involved, particularly the 'engine braking' effect, which can be observe in a standard car if you compare slowdown with different gears at the same speed (different revs for the same speed). But yes, I do agree, a high downforce car is going to be slamming into a wall of air and will slow down quickly, but not as quickly as it does in this game. The analysis I made in the preview was not one of doing drag race starts and stops on a straight but simply of noting how much of the course I could navigate around without EVER using the brake. If the only thing that requires active braking on an F1 course is a hairpin, something is wrong with the model, as any F1 driver will tell you that they must brake and work up and down the gears most of the time on most of the courses. Also, as I think I mentioned in another post, Studio 33 made a practice of 'artificial' braking in their Newman Haas Racing game, where you could traverse the entire course without ever braking, and as someone who has driven at Laguna Seca and attended every CART race there, I know this is ridiculous. So while I agree that the cars drop speed quickly based upon air resistance and engine braking, it's not enough by itself to get you through most corners. Randy Sent via Deja.com http://www.deja.com/ Before you buy.
Randy 15 Nov 1999#503554
It does I think, though I'd have to go back and double check. I think it's just the perspective of the shot rather than a flaw in the track model. Randy
Quoted text (7 lines)> I looks like it'll beat F1 97. 98 Was Appauling...worried about this > screen shot though. > http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg > The track seems to disappear into gravel!?! It should go to a slight > right kink into a medium left.!!
Sent via Deja.com http://www.deja.com/ Before you buy.
Ken Ston 15 Nov 1999#503555
On Sun, 14 Nov 1999 19:28:44 +0000, Douglas Ellison >It's appauling that >there is no decent F1 sim of the late 1990's on the PC (Offical F1 is >crap, and the Monaco Sims are not licenced) Many might argue that F1RS is one of the best recent F1 sims to date. Personally, I found MGPR2 a lot better, once I'd downloaded the recent cars and details for the year. Ken, - Remove 'nospamallowed' from my email address to reply. - ICQ #53954494

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