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Rec.Autos.Simulators Archive

DTR - believe it or not

3 posts by 3 people · 11 Nov 1999 - 12 Nov 1999

Sue 11 Nov 1999#502919
I will buy it, yes, sure will. It's good to know that you can have a dissenting voice here. I'm glad to be able to raise my concerns and be heard. Sure I got slammed but that's ok. My style gets out of hand sometimes, I have never liked Don's hype, and I've never been good at diplomacy. Then again, I'm not running for president of the racing sim world. So, there are things I don't like about it. What the hell, I'll buy the full release version to see if it suits me. If it doesn't, I'll just take it back to EB. EB will sell it, right? I imagine DTR could be a nice change of pace from GPL, N3, NL, GP500, SBK, SCGT, etc. Here's what I will be looking for in/after the full release: 1. high level of support from the developer, patches in a reasonable time frame, etc. 2. a fix for the multiplayer scoring inconsistencies. 3. a fix for the slow mo, super speed thing in multiplayer 4. more difficulty 5. some third party dashes/cockpits
glen 11 Nov 1999#502920
>2. a fix for the multiplayer scoring inconsistencies. Also, warp, when it occurs is brutal in DTR. It seems to take 2 points and connect them and then extrapolate. And if that means that your car is 30 feet off the ground going backwards at 800 miles an hour, then that's what it shows. I've also seen where a car will be going backwards the wrong way on the track, for say, 100 yards. Then, it will jump ahead 200 yards and do it again. All the way around the track. This makes it impossible to pass because once you get up there you get nailed by this car and you're out of the race. They need to fix this, it's making many internet games unplayable. It only takes one warpy player to make the race unplayable. Maybe just turn the car off if it's doing something unreasonable. Like in GPL where a car will wink in and out. It still kind of sucks but it's better than the 1000 MPH flying car syndrome we have now. glen
Peter Ives 12 Nov 1999#503083
Quoted text (16 lines)>>2. a fix for the multiplayer scoring inconsistencies. >Also, warp, when it occurs is brutal in DTR. It seems to take 2 points and >connect them and then extrapolate. And if that means that your car is 30 feet >off the ground going backwards at 800 miles an hour, then that's what it shows. >I've also seen where a car will be going backwards the wrong way on the track, >for say, 100 yards. Then, it will jump ahead 200 yards and do it again. All >the way around the track. This makes it impossible to pass because once you >get up there you get nailed by this car and you're out of the race. >They need to fix this, it's making many internet games unplayable. It only >takes one warpy player to make the race unplayable. Maybe just turn the car >off if it's doing something unreasonable. Like in GPL where a car will wink in >and out. It still kind of sucks but it's better than the 1000 MPH flying car >syndrome we have now.
LOL! I know its a bug, but sounds like Wacky Races online. Bags I'm Peter Perfect!! -- Peter Ives (AKA Ivington)

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