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DTR - Here's what is wrong with it..

1 post by 1 person · 08 Nov 1999 - 08 Nov 1999

Scot 08 Nov 1999#502161
I downloaded the DTR demo, is this supposed to be a sim? I found it to feel flat, I could never tell what the motor was doing, the sounds are a joke, and the line the AI was taking did not resemble any line i have ever seen at a dirt track. Perhaps someday, someone will create a sim half as good as GPL, after racing GPL how can anyone play anything else? N3, and NL are nice distractions, but I am soon bored with the pole posistion driving model, come on papy, give us another sim, any sim, using the gpl driving model. Scott H
Quoted text (78 lines)> reposted from the DTR.DISCUSSION newsgroup on > the 206.27.21.29 news server: > >says... > >> Has anyone fixed the pathetic engine sounds in DTR? > >I haven't even seen or heard the game since there is no Demo. I would > >like to at least hear what you are hearing. > I'll ***in .. > First, I have a TB MontegoII (A3D 2.0) soundcard with nice Altec Lansing > Dolby-Prologic speakers/Subwoofer. I have a PIII-600, 256mb, V3-3000 > system. DTR is liquid smooth. Updated drivers, 300MB fixed swapfile, etc. > I have run it on DX7 and on DX6.1. I have the warez (release) version of DTR, > and I have the boxed retail version on order. > I use a TSW2 wheel/pedals. I have raced (a lot) in real life and have > been racing sims for years. > O.K, here are the problems, as I see them. > In my opinion, the engine sound in DTR has two problems: > 1) It sounds like it is rattling and clanking, not roaring. It sounds REAL > bad. (You ain't gonna believe how bad it sounds). > 2) More importantly, it doesn't go up in pitch enough as you accelerate > down a long front stretch. There is WAY too small of a difference in the > sound of the engine coming off a turn and the maximum RPM sound > at the end of the straight. Instead of rising in pitch DRAMATICALLY, > as it should as you increase speed down the straight, it sounds as if you > are gaining 1000 or 2000 RPM, while you are obviously gaining 3000 or > 4000 RPM. It doesn't sound correct AT ALL. It almost sounds as if there > is a governor on the engine. The tach shows that your engine is climbing > rapidly to the redline, but your ears won't believe it.. :) It makes judging > your rpm and speed VERY difficult. > This sound problem is the same on the late models and the stocks. > One other thing. The sense of speed in DTR is VERY poor. Let me give an > example on a longer track. Assume no shifting, for a moment. As you come > off a corner, let's say you are doing 60 mph and will get to ~130 at the > end of the straight. What it LOOKS like is that you are doing 60 off the > corner and getting to 80 at the end of the straight. There is very little > VISUAL increase in speed. It is as if the graphics engine is just lazily > scrolling the track under you with very little regard for the large increase > in speed. In fact I would say this is the *biggest* problem in DTR. It makes > judging your speed VERY difficult, and that is not a good thing. > Again in my opinion, when DTR is released, you'll hear the following > complaints: > 1) SOUND! SOUND! SOUND! What the hell happened??????? > (This is an inexcusable problem) > 2) **HARD** TO DRIVE DUE TO INCORRECT SENSE OF CHANGING SPEED. > (The difficulty will be due to VERY lame visual and audio cues from DTR) > 3) NO REPLAY.. DOH!!! Why have skins, figure-8's, etc., if you can't > admire them?? (There will be -mucho- whining about this.) > I have DTR on order, since it is $20. It is just that I cannot believe > that these items weren't addressed. Maybe I really, really, don't have > the release version and these items have been addressed in the final. > Maybe, what I am seeing won't be seen by others. We'll see. > I am a little bummed, as you can tell. > -- > * rrevved at mindspring dot com > * http://www.cabal.net

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