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Rec.Autos.Simulators Archive

More thoughts on DTR

2 posts by 2 people · 06 Nov 1999 - 06 Nov 1999

J 06 Nov 1999#501742
Two things that DTR needs, besides a replay function, are: 1. Dust - If you've been to a dirt track you know that there's a ton of dust. Visibility should get worse as the race goes on. With the ability to do great looking smoke in Glide, it should be fairly simple to color it brown and make dust. 2. Mud- Having mud splatter on the windshield when running a wet track would be super. Would really increase the immersion factor of actually being on a dirt track. I downloaded the demo last night and it's the most fun you can have with your clothes on. Can't wait for the full game. Jim
Tim O 06 Nov 1999#501743
>1. Dust - If you've been to a dirt track you know that there's a ton >of dust. Visibility should get worse as the race goes on. With the >ability to do great looking smoke in Glide, it should be fairly simple >to color it brown and make dust. There is dirt in the air, but it doesn't hang around enough to obscure visibility. Not at the east coast dirt track races I've been to anyway. I've gone to Flemington since way back when that was dirt, so I've seen a few. My dad actually raced at Langhorne, but that was before I was around. <g> If there are clouds of dust in the air that bad at your local track, maybe they need a new water crew. :-) The cars don't (or shouldn't) have any glass in them at all. I think the Mustang and Charger might in the game, but that's incorrect. Flemington used to call the full bodied stockers Sportsman class. They were usually Chevelles, Monte Carlo's, Camaro's and Mustangs (Chevies outnumbered other makes by about 8:1, and I don't think I ever saw a Sportsman Charger) with roll cages and all of the glass removed.

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