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Rec.Autos.Simulators Archive

DTR... my TSW never had it so good.

5 posts by 3 people · 05 Nov 1999 - 07 Nov 1999

(unknown) 05 Nov 1999#501483
With the realism at 100% and the AI at 85% strength, I'm beginning to get a grip on how to drive these cars, and it feels good that you need to modulate the throttle and apply 'back and forth corrections' just like in real life. The fastest way around isnt always by keeping the gas floored, and you hardly ever get away with merely one input of opposite lock.. you have to saw back and forth at the wheel (but in an accurate way!), and I've seen this done on TNT and ESPN every time I've watched this kind of racing. With all the soft pedaling and opposite lock going on --my TSW never had it so good :) Is it a simulation? ..that question is seeming more and more archaic with each passing year. MR Sent via Deja.com http://www.deja.com/ Before you buy.
Zolli 06 Nov 1999#501707
As a Dirt Track Newbie: When exactly do I have to apply 'opposite lock' and what will it do? CU Zolli
(unknown) 06 Nov 1999#501708
You're kidding, right? You dont know what opposite lock is?(!) Ok. Lets pretend you're serious. Opposite lock is also called 'counter steer' or 'steering into the skid'. In DTR (excellent game) you'll quickly discover what I'm talking about whether you like it or not :) If you have a wheel and pedal setup, all the better for you. Its weird, but I can beat a single AI car at 100% realism and 90% AI, but if I put them in a pack of 10 cars, I have to bump the AI strength down to 80% to do well. Either way, I think the AI in DTR reacts to your AI slider settings in a perfect way.. the best adjustable AI I ever remember racing against. MR Sent via Deja.com http://www.deja.com/ Before you buy.
On Sat, 6 Nov 1999 01:54:40 +0100, "Zolli"
Quoted text (9 lines)>> gas floored, and you hardly ever get away with merely one input of >> opposite lock >As a Dirt Track Newbie: >When exactly do I have to apply 'opposite lock' and what will it do? >CU >Zolli
See it as "counter-steering". In a left turn, when/if the ass^H^H^Hrear of the car looses grip and breaks right, you counter it by turning the wheel right too. /petern
Zolli 07 Nov 1999#501904
Well, I do, but the game calls it 'half way lock' and: Why do I need a button for simple counter steering, if I can use my wheel (or any other input)? Therefore I was not sure... and... isn't this called 'cruise control' in Driver? :-)) Thanx for the explanation CU Zolli

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