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N3 TCP/IP racing - 'puter car using joiner's pit stall......

4 posts by 3 people · 02 Nov 1999 - 03 Nov 1999

Benjamin 02 Nov 1999#500800
This may get a little long, and I apologize, but something has got to give.... When a friend and me try to race NASCAR 3 using TCP/IP, the fastest qualifying computer car is using the JOINER's pit stall.... every time - without fail, always the car that qualifies on the pole - even with only ONE computer car, it's in the clients stall..... Sierra tech support says "it's your connection" - I don't buy that..... now if someone can explain to me how a connection problem could cause this, I could buy it, but to me a connection problem results in weird, inconsistant, erratic ***or impossible lag - this is a solid, perfect, mis-position of the pit assignments.... We do typically get a slightly slow connection (.31 just about every time) but the racing on track and in traffic is solid and bad connections and clock zaps are VERY rare and I can't see this being related to latency. With both of us using AT&T, we get a very reliable, stable connection and no warping or drops, which just makes the pit problem that much more annoying because the racing is otherwise ON..... Before anyone suggests it, running only races short enough to not need a pit stop is not an option; there has got to be a way to resolve this and I can't believe that we are the only ones to have the problem... I'm not trying to be a smartass, but it is aggravating as hell - we simply cannot race each other seriously..... My system is a P3 500mhz - 128mb ram - 16mb 3dFX - Windows98 - AT&T worldnet ISP - U.S. Robotics 56k modem (although I can only get 28.8 connection due I believe to the routing from my home) -- My friends system is a AMD-K6-2 - 64mb ram - 16mb 3dFX - Windows98 - AT&T Worldnet - 56k modem (don't know which and he typically connects around 48k) - we try it with him hosting since he gets a better internet connection than me - his IP address with AT&T ALWAYS starts with 63.14. .... if that means anything to someone (we are literally grabbing at straws at this point) We have played with the FIFO buffers, we have turned error correction and data compression off, turned 'em on, we've connected at slower speeds, we've played with the car positions in the MULTI.LST to hell and back, we've set the CARS and PIT #'s in the track .TXT file to 45 instead of 44, we've tried different ISP's, we've done every off the wall thing we can think of..... nothing even shows a glimmer of working ..... Has anybody had this problem, can anyone suggest something else to try, can somebody reccomend a good sedative....... etc, etc, Thanks In Advance for ANY help; I'll stop now.......
Mortado 02 Nov 1999#500801
*snip* Have you tried restoring the stock track.txt files from the N3 CD ROM? Just an idea. Chris
Benjamin 02 Nov 1999#500802
> Have you tried restoring the stock track.txt files from the N3 CD ROM? yup, for some reason, every time I get the message "set track txt to match server" even though we are using the same so just to eliminate doubt we each copied the .txt's from the cd and replace the file before connecting..... got another thought: the IP address is ALWAYS followed with :17761 I've never seen an IP with that, what is it and should I leave it off when joining... in other words, the host IP will be something like 63.14.132.107:17761
N. Coker 03 Nov 1999#501001
17761 is the port # the connection is using, you should leave that alone. Nafi Coker
Quoted text (11 lines)>> Have you tried restoring the stock track.txt files from the N3 CD ROM? >yup, for some reason, every time I get the message "set track txt to match >server" even though we are using the same so just to eliminate doubt we >each copied the .txt's from the cd and replace the file before >connecting..... >got another thought: the IP address is ALWAYS followed with :17761 I've >never seen an IP with that, what is it and should I leave it off when >joining... in other words, the host IP will be something like >63.14.132.107:17761

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