Race Sim Central
Rec.Autos.Simulators Archive

DirectInput: How to kill dead zone?

5 posts by 4 people · 01 Nov 1999 - 09 Nov 1999

marcc 01 Nov 1999#500627
I recall there was a way to reduce the massive deadzone in DX5 somehow, which affected especially driving games like F1RS, where you had to turn the wheel all the way to turn even slightly. How can it be done to DX7 DirectInput? Or does DX7 let you control the amount of deadzone by yourself? Thank you.
pqt2 04 Nov 1999#501255
Downloaded and tried this utility today and I must say that it did absolutely nothing to improve the deadzone of my TM NASCAR Pro but the "Axis Gain" part was a real help in improving non-linear control. You can't complain about anything free though. Paul
pqt2 04 Nov 1999#501256
Could be but when I used the control panel-game controller-test tab I saw no change, additionally I was using Viper Racing as a test bed and noticed no change in the movement of the steering "ball" in the options-control tab. Also I just replaced the steering pot, bunge cord, greased the steering shaft and repaired the buttons-basically took it completely apart and overhauled it. Paul > Then you may have mechanical slop in the wheel, because > this program can adjust for a zero deadzone in the > DX software. > * http://www.cabal.net
A.K.C 07 Nov 1999#501870
Yes but it doesn't seem to work on many titles. Andrew.
> Downloaded and tried this utility today and I must say that it did > absolutely nothing to improve the deadzone of my TM NASCAR Pro but the > "Axis Gain" part was a real help in improving non-linear control. You > can't complain about anything free though. Paul Can you be more specific on how you improved non-linear control? Thanks -- Bojan Zivancevic ============================== Stop by at http://www.gp3zone.co.uk Also, contact me on ICQ# :19515465 ==============================

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