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Rec.Autos.Simulators Archive

The future of Sims

11 posts by 8 people · 30 Oct 1999 - 01 Nov 1999

Supama 30 Oct 1999#500185
How long do you guys think it will be before the whole car is modeled in a sim? By this I mean that all parts are made for the car and assembled in the sim just like in real life. From this, horsepower figures and friction levels and all of that stuff won't be held in a text file, but the computer will model, real time, all of the physics. Atmospheric conditions will determine the amount of air entering the engine and the amount of power each fire of the spark plug will make. And wind gusts will push the car in various directions while changing the aerodynamic balance of the car. The whole world will be modeled and the physics will be based on the same real world rules as we must abide by. So how many years until this? Just wanted to throw out a topic of discussion. J Black
Easy. I programed that 10 years ago on a BBC micro! I was only 9 :o)
Quoted text (13 lines)> How long do you guys think it will be before the whole car is modeled in a > sim? By this I mean that all parts are made for the car and assembled in > the sim just like in real life. From this, horsepower figures and friction > levels and all of that stuff won't be held in a text file, but the computer > will model, real time, all of the physics. Atmospheric conditions will > determine the amount of air entering the engine and the amount of power each > fire of the spark plug will make. And wind gusts will push the car in > various directions while changing the aerodynamic balance of the car. The > whole world will be modeled and the physics will be based on the same real > world rules as we must abide by. So how many years until this? Just wanted > to throw out a topic of discussion. > J Black
-- Rob Swindells 2ND equal in Goldline Bearings FFord Championship (29 Points); ONE point behind Championship Leader (as of round 5 of 6) "If you're a great driver, you will get through. It's not harder than any time before." ~Martin Brundle "Winning, that you can't know, 'fighting' ...that I know..." ~Jacques Villeneuve pre'96
Schlomo4 31 Oct 1999#500402
The question isnt when will the sim be developed but when will the hardware necessary to run it be available. GPL alone without weather and wind conditions is very CPU intensive. Maybe by the time we see P5 or 6 then this might come into reality. Im guessing about 7-10 years. Though technology is advancing everyday so it could be alot sooner than that. Id like to hear what the more educated in this department think cause "I ain't no programmer". Chris
Alan Orton 31 Oct 1999#500403
Not soon enough. :) But I think a year or 2. I just hope the sim's of 2000 and beyond model real time aerodynamic's. That would be cool becuase then you could design your own car shape,wings,etc.. and it would react like it would in real life. That would be something. Then having a Built in wind tunnel(ie. Grand Prix Manager) in the game to test your designs then throw them on the track. Someone wake me up. :) A Unlimited Racing Series where oversized barge boards are Legal :)
Quoted text (13 lines)> How long do you guys think it will be before the whole car is modeled in a > sim? By this I mean that all parts are made for the car and assembled in > the sim just like in real life. From this, horsepower figures and friction > levels and all of that stuff won't be held in a text file, but the computer > will model, real time, all of the physics. Atmospheric conditions will > determine the amount of air entering the engine and the amount of power each > fire of the spark plug will make. And wind gusts will push the car in > various directions while changing the aerodynamic balance of the car. The > whole world will be modeled and the physics will be based on the same real > world rules as we must abide by. So how many years until this? Just wanted > to throw out a topic of discussion. > J Black
Quoted text (13 lines)> How long do you guys think it will be before the whole car is modeled in a > sim? By this I mean that all parts are made for the car and assembled in > the sim just like in real life. From this, horsepower figures and friction > levels and all of that stuff won't be held in a text file, but the computer > will model, real time, all of the physics. Atmospheric conditions will > determine the amount of air entering the engine and the amount of power each > fire of the spark plug will make. And wind gusts will push the car in > various directions while changing the aerodynamic balance of the car. The > whole world will be modeled and the physics will be based on the same real > world rules as we must abide by. So how many years until this? Just wanted > to throw out a topic of discussion. > J Black
I believe that the Drag Racing Sim "Burn Out" had a very close similarity to the engine setup you describe. If I remember right, you had to choose the intake and exhaust valve sizes, carburetor throat sizes and needles with in the carb's. Piston stroke, ect.. Then there was a graph to show the engine performance... torque, HP, spark retardation, and a few other lines I don't remember what they were. So, there's the possibility of combining that, with the suspension feel of GPL. Now we need variable'ing air flow dynamics calculated. -- ========================================= Mike Barlow of Barlow Racing? ========================================= http://members.xoom.com/BarlowRacing/ Racing online with the help of...... Race Communications Association Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
IMHO, the future of car sims lies in improving the NET. GPL's and others bandwith requirements are too much for the Internet to handle sometimes. Robert Hull, Qubec
Grant Reeve 01 Nov 1999#500603
>How long do you guys think it will be before the whole car is modeled in a >sim? Nice question - but a more realistic version of the question would be: "How long do you guys think it will be before the marketing and management types can be convinced that this is a financially viable course to take?" because that's almost certainly going to be a longer time than it takes for technology to reach a point where this is possible! :)
Supama 01 Nov 1999#500604
Yes good point. Us die hard fans will never get enough because those corporate types have to make money. Why don't they think of us? WHY? hehe. Oh well, we will just have to wait until everyone catches up. JB > >How long do you guys think it will be before the whole car is modeled in a
Quoted text (8 lines)> >sim? > Nice question - but a more realistic version of the question would be: > "How long do you guys think it will be before the marketing > and management types can be convinced that this is a financially > viable course to take?" because that's almost certainly going to be a > longer time than it takes for technology to reach a point where this > is possible! :)
Supama 01 Nov 1999#500605
Well this is taking into effect that corporate advertising and $$$ is getting in the way of production. > Easy. I programed that 10 years ago on a BBC micro! I was only 9 :o) > > How long do you guys think it will be before the whole car is modeled in a > > sim? By this I mean that all parts are made for the car and assembled in > > the sim just like in real life. From this, horsepower figures and friction > > levels and all of that stuff won't be held in a text file, but the computer > > will model, real time, all of the physics. Atmospheric conditions will > > determine the amount of air entering the engine and the amount of power each > > fire of the spark plug will make. And wind gusts will push the car in > > various directions while changing the aerodynamic balance of the car. The > > whole world will be modeled and the physics will be based on the same real > > world rules as we must abide by. So how many years until this? Just wanted
Quoted text (9 lines)> > to throw out a topic of discussion. > > J Black > -- > Rob Swindells > 2ND equal in Goldline Bearings FFord Championship (29 Points); > ONE point behind Championship Leader (as of round 5 of 6) > "If you're a great driver, you will get through. It's not harder than any
time > before." ~Martin Brundle > "Winning, that you can't know, 'fighting' ...that I know..." ~Jacques Villeneuve > pre'96
Supama 01 Nov 1999#500606
I can't wait till then. Sorta like "real world" applications to CFD (computational fluid dynamics). Design your cars (or change them around) and feel the effects. F1 teams on the computer. All governed by the same general rules but everyone could make their own cars (within the rules) and race it. Damn I can't wait. JB
Quoted text (16 lines)> Not soon enough. :) > But I think a year or 2. > I just hope the sim's of 2000 and beyond model real time aerodynamic's. > That would be cool becuase then you could design your own car > shape,wings,etc.. and it would react like it would in real life. That > would be something. Then having a Built in wind tunnel(ie. Grand Prix > Manager) in the game to test your designs then throw them on the track. > Someone wake me up. :) > A Unlimited Racing Series where oversized barge boards are Legal :) > > How long do you guys think it will be before the whole car is modeled in
a > > sim? By this I mean that all parts are made for the car and assembled in > > the sim just like in real life. From this, horsepower figures and friction > > levels and all of that stuff won't be held in a text file, but the computer > > will model, real time, all of the physics. Atmospheric conditions will > > determine the amount of air entering the engine and the amount of power each > > fire of the spark plug will make. And wind gusts will push the car in > > various directions while changing the aerodynamic balance of the car. The > > whole world will be modeled and the physics will be based on the same real > > world rules as we must abide by. So how many years until this? Just wanted > > to throw out a topic of discussion. > > J Black

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