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Rec.Autos.Simulators Archive

Dirt Track Racing -- CHEATING IN MULTIPLAYER?? No Way :o)

2 posts by 2 people · 28 Oct 1999 - 28 Oct 1999

Check this out. Hadn't seen this mentioned before (perhaps I missed it?)... It's from a DTR "readme" file. If only Nascar 3/Legends/every other racing sim had this feature incorporated!! R. Hashana --- **************************************************************************** ** 5. Anticipated Frequently Asked Questions **************************************************************************** ** 1. Can I make DTR crash by adding my own data? ---------------------------------------------- Yes - we can not validate absolutely everything to make sure that what has been added will not cause problems. 2. Can I break DTR (ie not crash but not work properly either)? --------------------------------------------------------------- Yes, for the same reasons. 3. Can I cheat by adding my own data? ------------------------------------- Yes. 4. In single player or multiplayer? ------------------------------------ Both. 5. So extractpf means that if I play multiplayer, everyone else is probably cheating? --------------------------------------------------------------------------- No. Here is a full description of how things work: DTR will accept data outside of the packed files, and use it in addition to the data in the packed files. Specifically, when searching for a file DTR will first look in the packed files - if it is not there, it will look external to the packed files. DTR requires this to work properly. This means that you can *add* your own data to DTR, but you can't *modify* the existing data. You don't need extractpf to be able to add your own data - extractpf just makes it easier for you to know what to add. To cheat in multiplayer, you might want to increase the power of a car, and then race with that (or modify any of the other parameters). However, because of the way DTR works, you can't modify the existing data. To be able to change a car's power or other parameters, you'd need to first add a new car of your own. In multiplayer, however, it is only possible to select a particular car, if *everyone* connected to the game has that particular car. So if you are playing against someone, they can only be using their own modified car, if you've also copied the car from them. If you do ever copy a car from someone, and then they use it in a multiplayer game, keep in mind that they may be cheating. But then so could you. You can create your own skin, and then you are able to use it in a multiplayer game, if everybody in the game has the car that skin uses. If other players do not have the skin, they will see a default skin on your car. The skins define various parameters, including initial tuning values, and upgrade levels. This means it would be possible to create a skin with different upgrade levels to the defaults, and race with it in multiplayer, without anyone else knowing. However, the multiplayer cars should already be at the maximum upgrade level. The actual effects of the upgrades are defined in the cars. In theory, you should not be able to get an advantage here.
John Bodin 28 Oct 1999#499902
Here's the IMPORTANT part, though, Ross: "In multiplayer, however, it is only possible to select a particular car, if *everyone* connected to the game has that particular car. So if you are playing against someone, they can only be using their own modified car, if you've also copied the car from them. If you do ever copy a car from someone, and then they use it in a multiplayer game, keep in mind that they may be cheating. But then so could you." Someone CANNOT cheat in multiplayer unless YOU also have their "hacked" car files on YOUR computer, and YOU can't cheat against someone else unless they have YOUR "hacked" car files. I believe this also means that EVERYBODY in an online session must have the car files before it can be used in an online session. I have tested this to some extent myself with the Gold version -- by creating a hacked car file, I was able to build a "supercar" cheat file, but I was NOT able to use it during online sessions (because my machine was the only platform with the files, it could not be selected for online play). Think of the readme as a warning, rather than instructions -- cheating online is impossible so long as one person is running a clean install. If you install other people's modified car files, then you open the door for cheating -- by yourself, and also by others. Either way, you'll only be cheating yourself in the end. -- JB
Quoted text (10 lines)>Check this out. >Hadn't seen this mentioned before (perhaps I missed it?)... It's from a DTR >"readme" file. >If only Nascar 3/Legends/every other racing sim had this feature >incorporated!! >R. Hashana >--- >***************************************************************************
* >** > 5. Anticipated Frequently Asked Questions >*************************************************************************** *
Quoted text (45 lines)>** >1. Can I make DTR crash by adding my own data? >---------------------------------------------- >Yes - we can not validate absolutely everything to make sure that what has >been added will not cause problems. >2. Can I break DTR (ie not crash but not work properly either)? >--------------------------------------------------------------- >Yes, for the same reasons. >3. Can I cheat by adding my own data? >------------------------------------- >Yes. >4. In single player or multiplayer? >------------------------------------ >Both. >5. So extractpf means that if I play multiplayer, everyone else is probably > cheating? >--------------------------------------------------------------------------- >No. Here is a full description of how things work: >DTR will accept data outside of the packed files, and use it in addition to >the data in the packed files. Specifically, when searching for a file DTR >will first look in the packed files - if it is not there, it will look >external to the packed files. DTR requires this to work properly. >This means that you can *add* your own data to DTR, but you can't *modify* >the existing data. You don't need extractpf to be able to add your own >data - >extractpf just makes it easier for you to know what to add. >To cheat in multiplayer, you might want to increase the power of a car, and >then race with that (or modify any of the other parameters). However, >because >of the way DTR works, you can't modify the existing data. To be able to >change >a car's power or other parameters, you'd need to first add a new car of
your
Quoted text (19 lines)>own. >In multiplayer, however, it is only possible to select a particular car, if >*everyone* connected to the game has that particular car. So if you are >playing against someone, they can only be using their own modified car, if >you've also copied the car from them. If you do ever copy a car from >someone, >and then they use it in a multiplayer game, keep in mind that they may be >cheating. But then so could you. >You can create your own skin, and then you are able to use it in a >multiplayer >game, if everybody in the game has the car that skin uses. If other players >do not have the skin, they will see a default skin on your car. The skins >define various parameters, including initial tuning values, and upgrade >levels. This means it would be possible to create a skin with different >upgrade levels to the defaults, and race with it in multiplayer, without >anyone else knowing. However, the multiplayer cars should already be at the >maximum upgrade level. The actual effects of the upgrades are defined in
the >cars. In theory, you should not be able to get an advantage here.

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