left click, delete, enter, right click, empty recycling bin, enter,
thank you come again...
Disappointed reactions to the Spirit of Speed 1937 demo
Players who downloaded the Spirit of Speed 1937 demo from MicroProse were mostly disappointed, describing it as neither a good sim nor a fun arcade game, with poor off-track physics and a choppy frame rate. John Bodin gave it some credit for its historic appeal. Several posters worried that Grand Prix 3 would also disappoint.
Automated summary.
That bad,eh?
well i did get a 300 kb/s download from mp. so that was cool. 25 megs in
very few minutes.
> That bad,eh?
> > left click, delete, enter, right click, empty recycling bin, enter,
> > thank you come again...
I had very high hopes for this Sim (ok so that's a poor definition)
but it's hardly worth the time it takes to download. I'm not sure if
this is supposed to be an arcade game or a sim, but it falls short
of both. The physics leave alot to be desired and the sound
is pretty bad as well. There's just no fun to be found and believe
me, I tried. Two 4 lap races were all I could stand and then I
deleted it from my system.
Oh well, let's hope DTR lives up to it's hype.
Later,
Joe
Quoted text (11 lines)
> well i did get a 300 kb/s download from mp. so that was cool. 25 megs in > very few minutes. > > That bad,eh? > > > left click, delete, enter, right click, empty recycling bin, enter, > > > thank you come again...>well i did get a 300 kb/s download from mp. so that was cool. 25 megs in
>very few minutes.
What site is "mp"? I can't get a download of this demo from anywhere
but avault, where I'm getting a blazing 0.6 k/sec!
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
> >well i did get a 300 kb/s download from mp. so that was cool. 25 megs in
> >very few minutes.
> What site is "mp"? I can't get a download of this demo from anywhere
> but avault, where I'm getting a blazing 0.6 k/sec!
ftp.microprose.com
regards
Ian
When I first heard of S.O.S in PC Gamer months ago, they said it was arcade.
In fact, they actually said something along the lines of don't expect this
to be a GPL.
I don't think this was ever meant to be a simulation.
Quoted text (27 lines)
> I had very high hopes for this Sim (ok so that's a poor definition) > but it's hardly worth the time it takes to download. I'm not sure if > this is supposed to be an arcade game or a sim, but it falls short > of both. The physics leave alot to be desired and the sound > is pretty bad as well. There's just no fun to be found and believe > me, I tried. Two 4 lap races were all I could stand and then I > deleted it from my system. > Oh well, let's hope DTR lives up to it's hype. > Later, > Joe > > well i did get a 300 kb/s download from mp. so that was cool. 25 megs in > > very few minutes. > > > That bad,eh? > > > > left click, delete, enter, right click, empty recycling bin, enter, > > > > thank you come again...REad some of the info at Micropose's website. They claim sim there, but
who really knows what an overpowered undertired F1 car with no shocks is
supposed to handle like. Hmmmm might be a primer for a new F1 game when
they get the shocks figured out.
Dave
What is S.O.S.?
Gamer Man
Quoted text (16 lines)
>On Fri, 29 Oct 1999 01:18:05 GMT, >>>Microprose .. ftp://ftp.microprose.com >>Thx - that helped me very quickly see how bad this game is! ;-) >>Joe McGinn >It does suck really hard doesn't it... ? >;)>Microprose .. ftp://ftp.microprose.com
Thx - that helped me very quickly see how bad this game is! ;-)
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
I thought the sound in SOS was okay, actually, but the demo reminded me of
what it would be like if someone took the NFS3 or NFS:HS physics model and
tried to do a NFS version of GPL. It wasn't all bad, but once you stray off
the asphalt, the physics go out the window -- MUCH worse than the "sticky
grass" in SCGT.
Actually, SOS also reminded me a bit of SCGT, too. I think I'd have to say
that maybe it falls somewhere between that and NFS3/NFS:HS. Not great, not
ALL bad, but definitely not a sim, and definitely not what I was hoping for.
Having played with the Gold version of DTR, I think it's far and away better
than SOS if you're looking for a sim as opposed to a realistic arcade racer.
-- JB
Quoted text (27 lines)
>I had very high hopes for this Sim (ok so that's a poor definition) >but it's hardly worth the time it takes to download. I'm not sure if >this is supposed to be an arcade game or a sim, but it falls short >of both. The physics leave alot to be desired and the sound >is pretty bad as well. There's just no fun to be found and believe >me, I tried. Two 4 lap races were all I could stand and then I >deleted it from my system. >Oh well, let's hope DTR lives up to it's hype. >Later, >Joe >> well i did get a 300 kb/s download from mp. so that was cool. 25 megs in >> very few minutes. >> > That bad,eh? >> > > left click, delete, enter, right click, empty recycling bin, enter, >> > > thank you come again...Quoted text (16 lines)
>On Fri, 29 Oct 1999 01:18:05 GMT, >>>Microprose .. ftp://ftp.microprose.com >>Thx - that helped me very quickly see how bad this game is! ;-) >>Joe McGinn >It does suck really hard doesn't it... ? >;)Well as a guy who just typically enjoys racing games/sims of all kinds....id
have to say its slightly better than NFS cause of the historic appeal it held
for me...after playing the demo...i prolly wont run out and buy it (or
well...order it since im in the US). But i almost definately will own it
eventually...mostly cause of my love affair with classic racing of any kind
(I'd buy a sim of the 1911 Indy 500 it it was ever made if that forms anything
to go by).
Then again with GPL's physics model and SOS's car shapes...oh what am i
saying....talk about dream mode. But it was such a nice dream...<g>
Chris
>I wouldn't say it sucks really hard per se -- it's just not what we were led
>to expect. If you view this as an historic racer with NFS or SCGT-type
>physics (minus SCGT's advopts editor, that is), then it's a little easier to
>take.
I don't know, John. NFS has terrible physics, but feels more like
driving a car than this. And SCGT is WAY better - and I didn't even
LIKE SCGT all that much!
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
I still say the game is totally gross. It sure isn't a sim.
I don't even know how it can be a arcade racer, it's not even fun.
It's just a terrible game.
NFS Series has more feel then S.O.S.
Some of you call yourselves ***-simmer's and then you say S.O.S
isn't "that" bad... Whoa.. Scary.
I wonder if this is a sneak peak of the GP3 engine, LOL.
I've lost all hope for Microprose/Hasbro in making a "hard-core sim".
> >I wouldn't say it sucks really hard per se -- it's just not what we were led
> >to expect. If you view this as an historic racer with NFS or SCGT-type
> >physics (minus SCGT's advopts editor, that is), then it's a little easier to
> >take.
I haven't had a chance to try SOS (and from what I've read, I probably
won't).
However, wrt to losing hope about Microprose producing a ***
sim...... NO CHANCE!!
I have grave worries about GP3. Its just going to be GP2 again, but
with flasher graphics.
Whats the point, if it does turn out like that.
GP2 was great when it was released, but GPL has really shown us the
way forward for 'real' racing.
And the worst part is, I feel that GPL is probably going to be the
first, and last of its kind :(.
Ohhh well.
Gavin
www.sharknose.freeserve.co.uk
Please remove the KUICYF before replying by email.
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I haven't had a chance to try SOS (and from what I've read, I probably
won't).
However, wrt to losing hope about Microprose producing a ***
sim...... NO CHANCE!!
I have grave worries about GP3. Its just going to be GP2 again, but
with flasher graphics.
Whats the point, if it does turn out like that.
GP2 was great when it was released, but GPL has really shown us the
way forward for 'real' racing.
And the worst part is, I feel that GPL is probably going to be the
first, and last of its kind :(.
Ohhh well.
Gavin
www.sharknose.freeserve.co.uk
Please remove the OSBNSA before replying by email.
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about other online services we offer our subscribers.
I haven't had a chance to try SOS (and from what I've read, I probably
won't).
However, wrt to losing hope about Microprose producing a ***
sim...... NO CHANCE!!
I have grave worries about GP3. Its just going to be GP2 again, but
with flasher graphics.
Whats the point, if it does turn out like that.
GP2 was great when it was released, but GPL has really shown us the
way forward for 'real' racing.
And the worst part is, I feel that GPL is probably going to be the
first, and last of its kind :(.
Ohhh well.
Gavin
www.sharknose.freeserve.co.uk
Please remove the QKTSMF before replying by email.
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about other online services we offer our subscribers.
>NFS Series has more feel then S.O.S.
I can't wait for the creative ways people will interpret the acronym
S.O.S ... unfortunately I think that's the most fun we'll have with
this game!
That is scary ... I actually prefer arcade racers myself. But I
couldn't play this demo for more than five minutes. The sound I can
live with, the choppy frame-rate I can live with (in a demo) ... but
the control is just pathetic. It doesn't feel like a car, or any other
vehicle man has evewr driven. I don't know what they heck they are
trying to emulate. A flying skateboard with jet-powered turning or
something. Then again, even TrickStyle has better control than this!
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
We can probably have some fun "driving" most anything for a few
minutes... even if it doesn't in any way shape or form resemble the
handling of any vehicle ever invented. It is too damn bad that
Microprose has again fallen victim to quick-bucks greed, and they won't
even get that since sos must mean sack of sh-- and who would buy one of
those except for fertilizer? We keep getting fooled by these greedy
companies who try to sell sorry ***like this, then refuse to engineer
and produce any really good stuff, saying things like "Oh, we tried to
market open wheel racing games in the US, and nobody would buy it...".
This is disgusting (again). Just pray that we don't get the same
treatment with DTR, RC, CMR2, GP3, or some of the other stuff we are
impatiently waiting for.
This demo makes X-Car look pretty good, and that is scary!
were led
> to expect. If you view this as an historic racer with NFS or SCGT- type
> physics (minus SCGT's advopts editor, that is), then it's a little easier to
> take. I have had some fun driving around with it, but the concept of the
> car's "limits" are, uh, vague, at best.
> -- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (18 lines)
> >On Fri, 29 Oct 1999 01:18:05 GMT, > >>>Microprose .. ftp://ftp.microprose.com > >>Thx - that helped me very quickly see how bad this game is! ;-) > >>Joe McGinn > >It does suck really hard doesn't it... ? > >;) > I wouldn't say it sucks really hard per se -- it's just not what weAlan,
I'd personally rather see something like SOS which at least has some
historic roots and real tracks, rather than circuit racers with fantasy
tracks like NFS and such. Of course, about the time I start to get
"into" SOS, the physics model does something stupid to take me RIGHT
out of the game -- like when you turn your wheel and the car rotates in
the direction you're turning the wheel, REGARDLESS of what rate of
speed you're travelling.
You mention GP3, and, curiously enough, I found that after spending a
bit of time doing laps in SOS, I felt like it really reminded me of
*something*. I couldn't quite put my finger on it until I got fed up
with the slow frame rates (my system: AMD K6-2 350, Voodoo Banshee,
64MB RAM, GPL, Viper Racing, SCGT, and DTR all run great) and started
turning off graphics options until it got more playable . . . and then
it hit me: SOS feels a lot like GP2 with updated 3D graphics. Not
just a little, but a LOT. I know some *** GP2 fans will probably
flame me, but I had a ton of fun with GP2 -- for *** sim racing,
though, I preferred ICR2.
SOS does seem a lot like someone took the now-dated GP2 engine and
removed the aerodynamic features from the code then tweaked the physics
for a different vehicle weight and tire contact patch to create a new
game called SOS. Plus, like GP2 before it, SOS seems to be a hardware
hog -- once I turned off the mirrors and turned down some of the
graphics options, it became much more driveable . . . much like GP2 in
its time. The car still feels like it's rotating around its center
axis, rather than in a more natural way that's tied to the tire's
contact patches, but it did seem more driveable.
Neat touch: When you turn off the mirrors, instead of just blank
space, you get a "shattered/broken glass" effect where the mirror
images should be.
All in all, maybe SOS is some sort of a preview of what GP3 has in
store for us -- accurate tracks, "accessible" driving model, major
hardware hog.
Time will tell.
-- JB
we were led
> > >to expect. If you view this as an historic racer with NFS or SCGT- type
> > >physics (minus SCGT's advopts editor, that is), then it's a little easier to
> > >take.
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (16 lines)
> I still say the game is totally gross. It sure isn't a sim. > I don't even know how it can be a arcade racer, it's not even fun. > It's just a terrible game. > NFS Series has more feel then S.O.S. > Some of you call yourselves ***-simmer's and then you say S.O.S > isn't "that" bad... Whoa.. Scary. > I wonder if this is a sneak peak of the GP3 engine, LOL. > I've lost all hope for Microprose/Hasbro in making a "hard-core sim". > > >I wouldn't say it sucks really hard per se -- it's just not whatWhat on earth is this all about?
I agree in that SOS is at least more intellectually appealing to me
than NFS because of its historic appeal. If the final version is
better than the demo, then SOS might prove to be fun at least. NFS
can't hold my attention at all -- after I've tried each track once and
tried each car, then the there's no further appeal. With SOS, at least
the tracks, cars, and scenery represent a different historical era of
the automobile, which I can appreciate.
SOS seems like it might be a "light" historic sim, in much the same way
that LucasArt's "Battle of Britain" or "Secret Weapons Of the
Luftwaffe" were "light" air combat sims. I really enjoyed BoB and
SWOTL, and if the final version of SOS can end up feeling as realistic
as NFS, then it might be worth owning. Based on the demo's
shortcomings in the physics department, though, this may not be the
case.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
damn straight.
Quoted text (23 lines)
> BendsMaster schrieb: > > What on earth is this all about? > > >left click, delete, enter, right click, empty recycling bin, enter, > > >thank you come again... > That's how you delete a folder (e.g. SOS) and empty the recycling bin... > l8er > ronny > -- > The box said "Windows 95 or better", so I installed LINUX! > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off!BendsMaster schrieb:
> What on earth is this all about?
> >left click, delete, enter, right click, empty recycling bin, enter,
> >thank you come again...
That's how you delete a folder (e.g. SOS) and empty the recycling bin...
l8er
ronny
--
The box said "Windows 95 or better", so I installed LINUX!
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
>SOS does seem a lot like someone took the now-dated GP2 engine and
>removed the aerodynamic features from the code then tweaked the physics
>for a different vehicle weight and tire contact patch to create a new
>game called SOS.
I don't really think so. The steering input/response is WAY too poorly
done for this to have anything to do with the GP2 engine.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
This was a way to say that SoS is not the game he expected it to be.
Andre
Quoted text (11 lines)
> And the worst part is, I feel that GPL is probably going to be the > first, and last of its kind :(. > Ohhh well. > Gavin > www.sharknose.freeserve.co.ukThe worst thing about this was that they were PLEASED it wasn't 'as hard as
the incredibly unforgiving GPL'!!! (or somesuch)
mm
I got 3Mbps from them, fastest I've ever seen. Graphics are great, it's
kinda fun if you like almost completely unchallenging *games*. But by no
stretch of the imagination could it be considered a sim ...
Chris


































