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Rec.Autos.Simulators Archive

Nvidia 3.53 Detonator driver + GPL = screen flashing problems

5 posts by 4 people · 27 Oct 1999 - 28 Oct 1999

I installed the new 3.53 Nvidia Detonator drivers and now in GPL the screen is flashing and breaking up into horizontal sections, seems like a vertical sync problem but I can't get around it. Also bench marking shows a 2 fps loss with the new drivers ?! The mirrors are still useless. They seem to work well in all other games I've tried. Is it possible that the OpenGL patch is incompatible with the new Nvidia drivers ? Any ideas or feedback appreciated. -- Don Scurlock Vancouver,B.C.
Display Properties > Settings > Advanced... > RIVA TNT > Additional Properties... > OpenGL Settings > Buffer flipping mode. If the Buffer flipping mode is set to "Use page flip", you'll get that flashing effect. "Auto-select" and "Use block transfer" seem to work for me. I noticed that too. But despite of the numbers the actual gameplay has become slightly smoother. There are a wealth of new options in OpenGL settings, may want to tweak some of those. I particularly liked the "Default color depth for textures" option. Since GPL's OpenGL renderer doesn't like 32 bit mode - and that's what I use in Windows - I was previously forced to adjust color depth before starting GPL. Not anymore. This option allows OpenGL to use different color depth than Windows desktop. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken
Krakus 27 Oct 1999#499590
Just out of curiosity, what kind of frame rates are you getting? With a Viper V770, overcooked at 150/183, and a K6-2 350 (old core, 66 FSB, running at rated for stability) + P5A mobo, and just about every BIOS/registry/driver tweak I can find, the best I can dish up is a measly 12 fps at 640x480, at Monza. Is my FPU the death knell?
Mortado 27 Oct 1999#499591
I use my Voodoo 2s for GPL, but I always like to see what nVidia's new drivers do to GPL. I too saw the flashing sections at 800x600. Strange thing ism when I changed my racing resolution to 1024x768 the flashing disappeared with no loss in frame rate. I run my desktop at 16 bit, if that means anything. Cheers, Chris "What is real? Are you certain you know what reality is? How do you know at this second you aren't asleep in your bed, dreaming that you are here..." -The Wizard of*** Mortado's Page of Filth- http://www.shadows.com/mortado/
of factor that K6-2 is, but surely it couldn't account for that big a difference. What about the mirror refresh rate? In case you haven't tried it already, set MirrorsEvery = 8 in the CORE.INI file and see if it changes anything. Prolly ain't that but can't think of anything else at the moment. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken

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