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GP3 OBVIOUS point For Crammond and Co

23 posts by 13 people · 23 Oct 1999 - 26 Oct 1999

Grand Prix 3 should pair realism with difficulty options

Douglas Ellison argued that Grand Prix 3 should combine realistic physics with easier settings and online play, since GPL had failed commercially. Posters debated whether GPL sold poorly because of its difficulty or its 1967 subject matter, and compared the case with Red Baron II. Others worried that GP3 would just be GP2 with better graphics.

industry/businessgame comparisonGrand Prix 3Grand Prix Legends

Automated summary.

Everyone is going Ooohh..Ahh...Look at the graphics. Frankly, there's nothing particularly exciting there. GP500 looks a lot better...being Microprose - we can be hopefull of a similar standard when in comes to GP3...WE HOPE... However - the Physics Engine is what you want to see..RIGHT.. Well, GPL didn't sell overly well because it's Too difficult for your average gamer.. SO - ARCADE MODE AND SIMULATION MODE... Easy - on Start up, you either get Arcade handling - or a Simulation....then we'll all be happy. Not a difficult thing to program in. Then it'll sell like hotcakes (it'll do that anyway) and be a cracking sim. DOUG
Greg Cisko 23 Oct 1999#498944
Exactly right!!! :-) -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
I don't like GPL, because I don't want to drive 1967 cars that I have never even seen race, except in the movie GRAND PRIX. I have no interest in driving those cars. That could be ANOTHER reason GPL didn't sell well. I did buy it but I wouldn't recomend it to anyone that isn't gungho for driving VERY old F1 cars. -- Sean Higgins "HigPup" Proud Member of Beaver Creek Racing Redline Racing League www.rrlnrs.com CNSRL www.cnrsl.com http://home.sprintmail.com/~higgy/hsts2/ HSTS, Powered by ATI Rage 128 http://www.atitech.ca ATI Technologies >Everyone is going Ooohh..Ahh...Look at the graphics. >Frankly, there's nothing particularly exciting there. GP500 looks a lot >better...being Microprose - we can be hopefull of a similar standard >when in comes to GP3...WE HOPE... >However - the Physics Engine is what you want to see..RIGHT.. >Well, GPL didn't sell overly well because it's Too difficult for your >average gamer.. >SO - ARCADE MODE AND SIMULATION MODE... >Easy - on Start up, you either get Arcade handling - or a >Simulation....then we'll all be happy. Not a difficult thing to program >in. Then it'll sell like hotcakes (it'll do that anyway) and be a >cracking sim. >DOUG
Aubrey 23 Oct 1999#498946
GP2 has all sorts of different settings to make it much easier if you want to. In all seriousness, with all the helps turned on, a 4 year old can have lots of fun with it. Geoff Crammond seems to have a knack for reusing code, so I bet GP3 will be the same. GP3's graphics look crummy and dated becuase they havent added hardware 3d yet. I'm sure it will look much better once they do. -A
Quoted text (18 lines)>Everyone is going Ooohh..Ahh...Look at the graphics. >Frankly, there's nothing particularly exciting there. GP500 looks a lot >better...being Microprose - we can be hopefull of a similar standard >when in comes to GP3...WE HOPE... >However - the Physics Engine is what you want to see..RIGHT.. >Well, GPL didn't sell overly well because it's Too difficult for your >average gamer.. >SO - ARCADE MODE AND SIMULATION MODE... >Easy - on Start up, you either get Arcade handling - or a >Simulation....then we'll all be happy. Not a difficult thing to program >in. Then it'll sell like hotcakes (it'll do that anyway) and be a >cracking sim. >DOUG
Chris 24 Oct 1999#499086
Probably more of "1967 Grand Prix cars that the average gamer has never heard of or ever seen" didn't appeal to the average gamer. Either case, or all the others are pure speculation. But, yes, this along with internet based multiplayer mode should be a NO BRAINER.
Chris 24 Oct 1999#499087
Or perhaps, by this point, just haven't released any screenshots of it in operation. :)
Sean, Your reason for not wanting to buy GPL does carry some weight. One would really have to have some knowledge of the history of Formula 1 for this sim to have some meaning. Afterall, the 67' season was more than 30 years ago. Sierra had the same problem with Red Baron II that actually had a worse sales record than GPL. But there were other problems with GPL. There was no way around the steep learning curve. Very few casual auto sim racers were willing to spend the countless hours to learn how to drive the F1 cars. And there was no way stated in the manual to race the F3 cars or slow down the AIs. One would have had to done quite a bit surfing to find Alison Hines site that had this very information. For a auto simulation to be successful,it has to appeal to more than the dedicated sim racer. After all,we are a very small segment of "pie". Joel Willstein
Me neither. I've no interest *whatsoever* in late 60's racing. But I love simulated racing on the PC... and GPL gives me the best driving experience I've ever had sat at my desk. 10 FOR cliche=0 TO ad-nauseum 20 PRINT "It's not about the year, it's about the experience." 30 REPEAT Andrew McP
Chris 24 Oct 1999#499090
Having a steep learning curve isn't a bad thing at all. Its about time. Games have become too easy and all they do is throw more and more monsters, abnormally fast AI [how many folks didn't have the AI cranked well above 100% at a majority of tracks after say 8 months to a year of playing N2?! or ICR2?! I did.] Why not? It took the men who drove those real F1 cars, and even today's top of the line racing vehicles, countless hours to prefect their craft. You are simulating their craft, therefore you should be prepared to dedicate time to it as they did. Anything else is just an sad excuse. the AIs. One would Yes, now that was a mistake. Yes, but perhaps its time to change things so that more people HAVE to put more time and effort into games to become "skilled". Go talk to people and see the amount of time they spend at console fighting games, or FPS games, etc to get really really good. I'm sure Thrash would tell you he has thousands of hours at the helm of Quake, et al.
(snip) Sierra had the same problem with Red Baron II that actually had a worse sales record than GPL. (unsnip) Then how do you explain, Joel, that (a) the original Red Baron sold like hot-cakes, (b) any WW2 flight-sim worth its salt sells like hot cakes? Surely if this time difference carried any weight across the board then it would also have a big effect on the sale of flight-sims (the largest sim group of the lot)? BK -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Easily explained (IMO) by the fact that the average gamer is over 30+ and brought up on a diet of WW2 comics and films. Andrew McP
: (snip) : Sierra had the same problem with Red Baron II that actually had a : worse sales record than GPL. : (unsnip) : Then how do you explain, Joel, that (a) the original Red Baron sold like : hot-cakes, (b) any WW2 flight-sim worth its salt sells like hot cakes? I think Red Baron died (like Flying Corps) because it came out in the transition time between software and 3D graphics. A patch was drawn up, but the graphics were still nothing to write home about (and Flying Corps had awful tearing on some Voodoo cards). RBII got a bad reputation from its initial slow-as-molasses software version, and then never managed to drag itself back up. Stpehen : Surely if this time difference carried any weight across the board then it : would also have a big effect on the sale of flight-sims (the largest sim : group of the lot)? : BK :> : -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- : http://www.newsfeeds.com The Largest Usenet Servers in the World! : ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
GraDee 25 Oct 1999#499242
Correction........... GPL didn't sell overly well because it's Too difficult for REALISM!
: Correction........... : GPL didn't sell overly well because it's Too difficult for REALISM! Finally I can speak from experience and say... bollocks. Or something like that. I am a casual sim racing fanatic. I "drive" about 3 or 4 hours a week, never came close to the GP2 hotlaps (hell, never even close to running with the top level AI), never got a handle on ICR2 road courses, gave up on getting the push out of short-track NASCAR setups etc. etc. All in all, a marginal simmer, compared to most here. I can run mid-pack in GPL in its default state (as installed) and have a hell of a lot of fun. I can also see the potential to improve and eventually challenge the likes of Clark, Gurney, Hine and Arnao :) because I can see exactly where I am losing time and speed, something I never really saw in GP2. I've been practicing on weekends only for one month, quickly got out of the trainers, dumped the helps, and still use a joystick. It is challenging, yes, but in a good way. I think the detailed physics model actually makes it *easier* to get the hang of it, because it communicates so much more to you about how the car is moving around the track. I run it on my girlfriend's brother's (whew) computer, hence the weekend-only play. (by the way, this was my effort to keep it from infecting my life as I write up my PhD, and so far it has worked!). He is a 19-year old FPS fan, Playstation owner, drivers F1RS with the keyboard etc. Some would say a true "arcade" fan, and the hardest target to hit with the over-the-top GPL. He has also very little real-world driving experience. Well, he's progressing as fast, or faster, than I am, matching my times, and generally enjoying his time with GPL. Mind you, he's not a fanatic about it in the way I am, due to the "generational" difference of 12 years. Names like Stewart and Clark don't mean much to him. But still, he likes it, managed to get a handle on it, and looks to be perservering with it. So, a dissenting opinion. Stephen
Yes....quite possibly true. I didn't realise that the average age of flight-sim enthusiasts was 30+. But I certainly wasn't brought up on a diet of WW2 comics nor films. -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
BK, What I read is that Red Baron II sales were so poor,that Sierra had it stripped to practically its demo state,and wholesaled it off to any large discount chain. What I read was that the problem with Red BaronII was that no one was really interested in a flight sim that was simulating events from nearly 90 years ago. The kids of today want the latest and hottest jets. Even WWll still sells,but todays high tech is #1. Joel Willstein
Sounds exactly like the GPL story, RBII was a pearl too which didn't sell good. But there was a very good reason for this, it didn't have 3dfx support, which was allready a standard even for it's time of release. Even on the fastest systems the game was ridiculous slow. It took about a year before the 3dfx patch finally showed up. Then it was re-released as Red Baron 3d, full price. The difference with GPL is that most people do know the planes that flew in WW1. Many people have heard of the Red Baron. But no so many people do know about racing in the '60s, and I don't think that many kids ever heard of Clark and Hill (the father of Damon you mean? He was a driver too?) Andre
Quoted text (10 lines)> What I read is that Red Baron II sales were so poor,that Sierra had it >stripped to practically its demo state,and wholesaled it off to any large >discount chain. > What I read was that the problem with Red BaronII was that no one was >really interested in a flight sim that was simulating events from nearly 90 >years ago. The kids of today want the latest and hottest jets. Even WWll >still sells,but todays high tech is #1. > Joel Willstein
:> (snip) :> Sierra had the same problem with Red Baron II that actually had a :> worse sales record than GPL. :> (unsnip) :> :> Then how do you explain, Joel, that (a) the original Red Baron sold like :> hot-cakes, (b) any WW2 flight-sim worth its salt sells like hot cakes? : What I read is that Red Baron II sales were so poor,that Sierra had it : stripped to practically its demo state,and wholesaled it off to any large : discount chain. : What I read was that the problem with Red BaronII was that no one was : really interested in a flight sim that was simulating events from nearly 90 : years ago. The kids of today want the latest and hottest jets. Even WWll : still sells,but todays high tech is #1. Surely the Red Baron was WW I. (he said pedantically). -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York www: http://manor.york.ac.uk/top.html
Well here in the UK, when I was a kid we had a choice of several (3 or 4) WW2 based comics sat alongside Beano/Dandy/whatever. And no wet, rainy Sunday afternoon would have been complete without at leave *one* WW2 movie on the TV. Maybe you missed out because Aus doesn't have enough wet and rainy Sunday afternoons :-) Andrew McP
Roger that, Joel! :o) Thanks. BK -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Michael 26 Oct 1999#499406
Now just a minute, I love GPL, probably my most played game ever, and I am nowhere near as good as Jim Clark in real life. I can beat him at the Nurburgring every time though in GPL, so I wouldn't say it was too hard. The problem is most people aren't interested in how a racing car behaves on the limit of adhesion. They just want a steering test like NFS:-( - Michael
Michael 26 Oct 1999#499407
I really, really hope so. The worst thing at ECTS was not the graphics, though they were bad enough, it was the appallingly choppy framerate. Hardware support should fix that though. - Michael
LOL!! You ought to see what crappy Spring weather we've had here in Canberra for the past fortnight!! I do certainly remember being an ardent fan of a small "paperback-size" (not thickness, just length/width) British-produced war comic which always had British pilots, soldiers and sailors winning through with grim determination and lots of quoting "Tally-ho, chaps!" and "Jolly good show!"...etc. The drawings were excellent. -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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