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Rec.Autos.Simulators Archive

AMA Superbike - Missing tracks?

12 posts by 7 people · 20 Oct 1999 - 21 Oct 1999

Joe McGinn 20 Oct 1999#498423
According to the user manual, there should be 12 tracks. But I am missing three of them - Daytone International Speedway, Pheonix International Raceway, and Las Vegas Motor Speedway. I have the latest patch. Anyone know what's going on here? Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Dave Henrie 20 Oct 1999#498424
I believe some last minute Licensing problems came up. I expect the MSM guys will clarify. Do you ride "behind" the rider or on the***pit view, with it's dancing fairing??? dave henrie
Quoted text (10 lines)> According to the user manual, there should be 12 tracks. But I am > missing three of them - Daytone International Speedway, Pheonix > International Raceway, and Las Vegas Motor Speedway. I have the latest > patch. Anyone know what's going on here? > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================
ymenard 20 Oct 1999#498425
Daytona is not in it because remember it's Daytona... and the air-head executives there don't want to sell the license for it unless you have like a multi-million gift to give them <vbg>. LVMS was taken out of the 1999 AMA SBK Calendar so it's not in the game, even if it was modeled and was considered one of the coolest track by the guys at Motorsims. Who knows maybe we will have "that" one some day in the future. As for Phoenix, it's owned by the same people than DIS If I remember correctly, and they weren't able to license it. -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Bob McCarth 20 Oct 1999#498426
We modeled Las Vegas last year (It was our prototype track) . It was everybody's favorite. But it was dropped from the official schedule as was Phoenix. We will attempt to add any new tracks which replace these two next year as an update. The process is - at the beginning of each season we will adjust the game to be current regarding bikes and tracks. You're right about Daytona. They get a fortune from Sega for an exclusive license. We will build a Virtual motorspeedway one of these days to replace the Daytona track. We are in the process of engaging a real world track designer to give us a virtual super speedway layout located here on our office site. jokker
Joe McGinn 21 Oct 1999#498623
> I believe some last minute Licensing problems came up. I expect the >MSM guys will clarify. Do you ride "behind" the rider or on the***pit >view, with it's dancing fairing??? I like the***pit view, but find it too unstable to use for long. Don't like chase views much, except for learning the track. So I mostly used the "fixed***pit" mode, where I'm on the bike but the view stays firmly behind the windsheild. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Joe McGinn 21 Oct 1999#498624
>We modeled Las Vegas last year (It was our prototype track) . It was >everybody's favorite. But it was dropped from the official schedule as was >Phoenix. We will attempt to add any new tracks which replace these two next >year as an update. That's disappointing (not that you will add new tracks, I mean, but that you dropped Vegas). I feel that the game needs a high speed track like a tri-oval. Some people like road tracks, but a LOT prefer a simple high speed track, especially for learning the game. Right now I'm not sure there is a good track to ease beginners into the game. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Bob Thurman 21 Oct 1999#498625
The "airheads" signed an exclusive contract with Sega. Sega refuses to license Daytona to anyone for any price! buzard
Quoted text (23 lines)> > According to the user manual, there should be 12 tracks. But I am > > missing three of them - Daytone International Speedway, Pheonix > > International Raceway, and Las Vegas Motor Speedway. I have the latest > > patch. Anyone know what's going on here? > Daytona is not in it because remember it's Daytona... and the air-head > executives there don't want to sell the license for it unless you have like > a multi-million gift to give them <vbg>. > LVMS was taken out of the 1999 AMA SBK Calendar so it's not in the game, > even if it was modeled and was considered one of the coolest track by the > guys at Motorsims. Who knows maybe we will have "that" one some day in the > future. > As for Phoenix, it's owned by the same people than DIS If I remember > correctly, and they weren't able to license it. > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."
ymenard 21 Oct 1999#498626
Well yes that's true, but Im not sure if the license SEGA has is for the "Daytona International Speedway complex", or simply the shape and likeness of the 2.5mile Tri-oval superspeedway. So Motorsims could actually get a license for the road course (same for SportsCarGT), but Im sure it would be a price way to high. It's sad but that's how they think. -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Chris 21 Oct 1999#498627
Motorsims didn't drop it. AMA dropped it from their schedule. Yes, BIR is about as prefect as you are going to get. :) It has both high speed corners [1 and 2....if you got the balls for 'em :)], has a nice good rhythm section of changing radius turns on it through the back field. And of course it has a nice sharp corner leading onto the front stretch.
Chris 21 Oct 1999#498628
You can "lock" down the***pit view if you like. I believe the default is the HOME key.
Quoted text (14 lines)> > I believe some last minute Licensing problems came up. I expect the > >MSM guys will clarify. Do you ride "behind" the rider or on the***pit > >view, with it's dancing fairing??? > I like the***pit view, but find it too unstable to use for long. > Don't like chase views much, except for learning the track. So I > mostly used the "fixed***pit" mode, where I'm on the bike but the > view stays firmly behind the windsheild. > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================
Is there anyway to stablize the***pit view so that everything doesn't get "squashed" when you slam on the brakes? I realize this may be to give the illusion of g-forces at work, but it seems weird and unrealistic for everything visual to suddenly get "minaturized" for a few moments as the bike slows down.
Quoted text (22 lines)>You can "lock" down the***pit view if you like. I believe the default is >the HOME key. >> > I believe some last minute Licensing problems came up. I expect the >> >MSM guys will clarify. Do you ride "behind" the rider or on the***pit >> >view, with it's dancing fairing??? >> I like the***pit view, but find it too unstable to use for long. >> Don't like chase views much, except for learning the track. So I >> mostly used the "fixed***pit" mode, where I'm on the bike but the >> view stays firmly behind the windsheild. >> Joe McGinn >> ========================================== >> Staff Writer for the Sports *** Network >> [link lost in import: /***.com/] >> ==========================================
Joe McGinn 21 Oct 1999#498630
Yes, that's what I meant by the "fixed***pit" view I most often use. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================

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