Race Sim Central
Rec.Autos.Simulators Archive

Let me get this straight....

7 posts by 5 people · 12 Oct 1999 - 20 Oct 1999 16:02 UTC

Chris 12 Oct 1999#498279
Nope. N3 does something very close to this with its reflections and sound environment mapping, but that requires a Aureal Vortex2 based soundcard such as the Diamond MX300. All the SB Live will allow you to do is change some of the enviornmental settings to get reverb, etc. But no true dynamic sound reflections. Yes soundcards do make a difference. Better soundcards such as the SBlive or those based on the Vortex2 chipset can handle many more sounds streams than say the SB pci-64. And these streams are handled on the card which cuts down on CPU usage, freeing it up for other tasks such as physics, the geometry pipeline, etc.
Chris 12 Oct 1999#498280
Well up through EAX2.0, it could not do the sound reflection and other things that the Vortex2 is capable of. Enough said on that side of things. However, EAX 3.0 as you mention does bring new features whenever they are actually used [much like hardware T&L for the GeForce] at some future point in time. None of which has any benefit at all in GPL. :)
imaswinger 12 Oct 1999 15:34 UTC#292866
So if I get a SB Live soundcard, it actually changes all the sound effects in GPL?? I always thought (In Spa for example) that when you drive up along a wall that the sound should change.... Does this happen with the SBLive card?? If this is true I'm buying one!!! I didn't think soundcards made much difference. I'm running a SB pci-64 with GNT-500p speakers (two small satelites with subwoofer). Are you guys saying I should get the SBLive?? Please help me. speedracer
> So if I get a SB Live soundcard, it actually changes all the sound effects > in GPL?? I always thought (In Spa for example) that when you drive upalong > a wall that the sound should change.... Does this happen with the SBLive > card?? If this is true I'm buying one!!! Nope. N3 does something very close to this with its reflections and sound environment mapping, but that requires a Aureal Vortex2 based soundcard such as the Diamond MX300. All the SB Live will allow you to do is change some of the enviornmental settings to get reverb, etc. But no true dynamic sound reflections. > I didn't think soundcards made much difference. I'm running a SB pci-64 > with GNT-500p speakers (two small satelites with subwoofer). Are you guys > saying I should get the SBLive?? Yes soundcards do make a difference. Better soundcards such as the SBlive or those based on the Vortex2 chipset can handle many more sounds streams than say the SB pci-64. And these streams are handled on the card which cuts down on CPU usage, freeing it up for other tasks such as physics, the geometry pipeline, etc.
Antti Markus Peteri 12 Oct 1999 17:16 UTC#292882
"Chris \"Hollywood\" Schletter" <[email hidden]> says...
Quoted text (7 lines)> > Nope. N3 does something very close to this with its reflections and sound > environment mapping, but that requires a Aureal Vortex2 based soundcard such > as the Diamond MX300. All the SB Live will allow you to do is change some > of the enviornmental settings to get reverb, etc. But no true dynamic sound > reflections. >
Quite so, GPL doesn't provide support for these immersive sound technologies (EAX/A3D). All you could do with SBLive and GPL is to create your own audio environment using AudioHQ's Environmental Audio applet and have those settings applied to ALL sounds in GPL at ALL times. As an example, you could create a preset which gives you beefier engine sounds but since the game itself doesn't support any environmental effects, the sounds never vary to reflect the changing environment. So no real env.audio with GPL. As for the SBLive and reflections, your statement is not entirely correct. What are true environmental effects, is a matter of opinion; in my mind true is what sounds believable, no matter how the effects were generated. Now, with EAX 3.0 SBLive will indeed be capable of outputting reflection effects. In fact, it is capable of outputting any effects they program the EMU10K1 to generate. EAX 3.0 will bring these new features to all SBLive users: 1. Morphing between environments 2. Localized reflection clusters 3. Individual reflections for distant echoes 4. Improved distance cues. Live!Ware 3.0 was released recently, though initially it's only available in Americas and only as a CD-ROM. Later on they'll make it available as a free web download (like Live!Ware 2.0 and 2.1 before). For those in a hurry, copies of 3.0 are already circulating on the net. I see no reason to hurry, however, as games will first have to start utilizing these new features. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken
Well up through EAX2.0, it could not do the sound reflection and other things that the Vortex2 is capable of. Enough said on that side of things. However, EAX 3.0 as you mention does bring new features whenever they are actually used [much like hardware T&L for the GeForce] at some future point in time. None of which has any benefit at all in GPL. :)
Quoted text (29 lines)> As for the SBLive and reflections, your statement is not entirely > correct. What are true environmental effects, is a matter of opinion; in > my mind true is what sounds believable, no matter how the effects were > generated. Now, with EAX 3.0 SBLive will indeed be capable of outputting > reflection effects. In fact, it is capable of outputting any effects they > program the EMU10K1 to generate. EAX 3.0 will bring these new features to > all SBLive users: > > 1. Morphing between environments > 2. Localized reflection clusters > 3. Individual reflections for distant echoes > 4. Improved distance cues. > > Live!Ware 3.0 was released recently, though initially it's only available > in Americas and only as a CD-ROM. Later on they'll make it available as a > free web download (like Live!Ware 2.0 and 2.1 before). For those in a > hurry, copies of 3.0 are already circulating on the net. I see no reason > to hurry, however, as games will first have to start utilizing these new > features. > > > > --- > Antti Markus Peteri > > > 15 miles. your dim light shines from so far away > > - Soul Asylum, Promises Broken
JVizoso.freeserve.co.uk 20 Oct 1999 16:02 UTC#291626
Right..speedracer.. gpl only supports stereo 2 speaker sound.. no quadrophonics with this game .. The reason I got the sb live was to stop sound breakup in gpl due to competition between my V2's and my old pci 128 soundcard for cpu time.. since sblive does much of the work on the card this solves the crackles... There are a couple of benefits apart from this....but not really in gpl... N3 sounds great in quad... and many other games use eax presets to improve the sounds in games such as half-life etc.... this list seems to be ongoing... However if n3 is your bag sblive doesn't support reflected sounds.. for these you'd need an a 3d card.. hope this helps clarify more than mystify <G> -- J.H.Vizoso..... ICQ..37209596 Even a blind squirrel can find a nut...Buddy Baker.. speedracer <[email hidden]> wrote in message news:myIM3.19$[email hidden]... > So if I get a SB Live soundcard, it actually changes all the sound effects > in GPL?? I always thought (In Spa for example) that when you drive up along > a wall that the sound should change.... Does this happen with the SBLive > card?? If this is true I'm buying one!!! > > I didn't think soundcards made much difference. I'm running a SB pci-64 > with GNT-500p speakers (two small satelites with subwoofer). Are you guys > saying I should get the SBLive?? > > Please help me. > > speedracer > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy