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Rec.Autos.Simulators Archive

GP500 versus GP3

5 posts by 5 people · 06 Oct 1999 - 06 Oct 1999

Chipkni 06 Oct 1999#497823
Can anyone tell me if the graphics in grand prix 3 will be as goos as in gp500. The speed of the graphics is great. M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..CMC:&EP:VYI< T*1DXZ8VAI M<&MN:7!O<W- 97AC:71E+F-O;0T*14U!24P[4%)%1CM)3E1%4DY%5#IC:&EP (.E9#05)$#0H` ` end
Ruud 06 Oct 1999#497824
> Can anyone tell me if the graphics in grand prix 3 will be as goos as in > gp500. > The speed of the graphics is great. I think it will be equal!! -- Greetings :)RuuD? +------------------------------+
I hope so....but remember that although GP3 and GP500 are both published by Microprose, they are infact made by totally different development teams........
David Cane 06 Oct 1999#497826
By all acounts GP3's gfx should (not will) be far better simply because it is currently (AFAWK) only 60'ish% complete, so in 6 months time when the gfx of GP3 are finalised it should be much better. But how much better than GP500 can you get? Well, you can get rid of those jagged diagonal lines on some of those trackside objects for a start. And then increase the resolutions of the bike textures eg, Round logos on bikes/cars look round even close up. In 6 months time hopefully we'll have new 3D harware that will allow GP3 (and all other new games) to be as photorealistic as possible. I expect GP3 to be great, but I'm not holding my breath. D Cane
Hardware will take quite a bit of a leap forward, doubtfully photorealistic and be able to handle 30fps+, but the game has to support it. If Gp3 doesn't take advantage of say hardware accelerated T&L in code. Since the specs so far have outlined pretty bad multiplayer support, I personally couldn't care one way or another.

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