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GPL ENGINE: what else can they do with it

25 posts by 19 people · 04 Oct 1999 - 06 Oct 1999

What else could the GPL physics engine be used for?

Posters suggested other uses for the Grand Prix Legends engine, including a CART sim, period sports cars, a modern sports-car game, and an extendable platform like Microsoft Flight Simulator with add-on packs. Others noted Papyrus had said the engine could model other cars from data. Some doubted that the engine handled wings.

rumour/speculationmods/tracks/carsphysics/realism debateGrand Prix Legends

Automated summary.

* Leong 04 Oct 1999#497325
OK so GPL engine can't be a commercial success if they use it for NASCAR 3, THEN what else can be done with it ? Every one likes it here , ( but not the market place ) so how about making an GPL editor and allowing people to create skins, mods , tracks etc then they could make up their own nascar3( GPL ). How about that ?? that way no financial risk for Microprose and everyone's happy -- Best regards SINGAPORE
What does Microprose have to do with Grand Prix Legends? As for the idea of an editor: I like it, but I doubt we'll see one any time soon. Best regards, Brian Whitaker
Mtb7001 04 Oct 1999#497327
Well, in a way we do have one. There are plenty of addon's to GPL including new tracks. Unfortunately that doesn't translate into a whole new sim.
Quoted text (12 lines)> On Mon, 4 Oct 1999 10:23:43 +0800, > >OK > >so GPL engine can't be a commercial success if they > >use it for NASCAR 3, > >THEN what else can be done with it ? > Nascar 4 > GPL2
Cart Racing 2 (IndyCar Racing 3) -- Olav K. Malmin remove spam when replying
snip > > Nascar 4 > > GPL2 > Cart Racing 2 (IndyCar Racing 3) Yes, eeh, YES! l8er ronny -- "I heard if you play the NT-4.0-CD backwards, you get a satanic message." "That's nothing, if you play it forward, it installs NT-4.0"
Tim O 04 Oct 1999#497330
>so GPL engine can't be a commercial success if they >use it for NASCAR 3, >THEN what else can be done with it ? Modern Sports Cars! Something like SCGT with the GPL engine be great. Tim
True, but those are all individual programs which can each be downloading one at a time. I think that Leong was thinking more along the lines of a single editor, which could do all of it. For example, look at the Driver crack, which allows you to modify virtually all aspects of the retail version and the demo. You could choose which cars to use in each level, where your starting position in the city was, where the police were, how intelligent the police were, and even whether or not you wanted any police, and a hundred other features, including weather selection. That's the sort of thing I would like to see being built for more simulators, such as Grand Prix Legends, Monaco Grand Prix Racing Simulator 2, etc. It would certainly be easier than downloading each file one at a time, like we do for Grand Prix Legends. Best regards, Brian Whitaker - ICQ, 51274367
Schlomo4 04 Oct 1999#497332
Modern sports cars? Id rather see old time sports cars. Something based around either 63-67 or 71-74. Those were about the best stretches of endurance racing i know of. The 60s gives you the HUGE factory involvement at LeMans and the like. The 70s would give you the more radical new designs like the Porsche "Pig Car" (the 917 i belive). A Can-Am sim with the same engine would be cool...especially if they include the Porsche+Audi with those huge 1200+ bhp. Chris
I think if you took a vote, a brand spanking new CART sim that looked like Sega's and handled like GPL would be top of the list.
Quoted text (10 lines)>snip >> > Nascar 4 >> > GPL2 >> Cart Racing 2 (IndyCar Racing 3) >Yes, eeh, YES! >l8er >ronny
Adam Zerlin 04 Oct 1999#497334
How about... Papy gives us all a poll to take. It has the different forms of racing. The top of the list is what's made first, then down the list respectivly. But, The main game will not change, but the cars and tracks will (of course vehicle information like weight etc). Those will be add-on packs. So the base game for $40-50, and the add-on will be around $20-30. I'm surprised they haven't done anything like this. Basically...the add-on will simply add more cars and tracks and upon game startup, it will ask you if you want to drive these cars, or those in a pull down list. There will also be a checkbox asking if you want this screen to come up everytime you start up. So, you can set it to one if you don't want to have to select it each time, and just go through options to change it. Simple? I think so. ======================== Adam Zerlin GT Insider Webmaster www.gtinsider.com ================================ GT International Championship Organizer Sponsored by MadCatz http://spcargt.sports-gaming.com
This sounds very much like oh say, Microsoft Flight Simulator. :) Be nice if we could get something on the order of the MFS for racing. I'd definetly pay even more than 40 or 50 bucks, say upwards of a $100 for a high quality extendable racing platform. However, as nice as it sounds, the implementation of it could be a nightmare. > Papy gives us all a poll to take. It has the different forms of racing. > The top of the list is what's made first, then down the list respectivly. > But, The main game will not change, but the cars and tracks will (of course > vehicle information like weight etc). Those will be add-on packs. So the > base game for $40-50, and the add-on will be around $20-30. I'm surprised > they haven't done anything like this. > Basically...the add-on will simply add more cars and tracks and upon game > startup, it will ask you if you want to drive these cars, or those in a pull > down list. There will also be a checkbox asking if you want this screen to > come up everytime you start up. So, you can set it to one if you don't want
Quoted text (15 lines)> to have to select it each time, and just go through options to change it. > Simple? I think so. > ======================== > Adam Zerlin > GT Insider Webmaster > www.gtinsider.com > ================================ > GT International Championship Organizer > Sponsored by MadCatz > http://spcargt.sports-gaming.com > > Modern sports cars? Id rather see old time sports cars. Something
based
Quoted text (7 lines)> > around either 63-67 or 71-74. Those were about the best stretches of > endurance > > racing i know of. The 60s gives you the HUGE factory involvement at > LeMans and > > the like. The 70s would give you the more radical new designs like the > Porsche > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine would
be
Quoted text (9 lines)> > cool...especially if they include the Porsche+Audi with those huge 1200+ > bhp. > > Chris > > >Modern Sports Cars! > > >Something like SCGT with the GPL >engine be great. > > >Tim
Kirk Lane 04 Oct 1999#497337
How about modifying the GPL engine to be able to generate (or create a program to do so) the physics given a certain set of numbers (of course, you'd need a huge set of numbers, but GPL does have like, what, about 10 modifications on the physics model (one for each car)) -- Kirk Lane ICQ: 28171652 BRT #187 "It goes down the same as a thousand before No one's gettin' smarter, no one's learnin the score The never ending spree of death and *** and hate Is gonna tie your own rope" -'Come Out And Play', The Offspring > Perhaps if the "main game" doesn't change then there is little point in > doing this? > The unique feature of GPL is its physics.......and unless the physics > changed to suit the different types of vehicles then there is nothing to be > gained by bastardising the product. > We know how passionate David K was about his product and I am sure that he > would be loathe to "corrupt" it by changing the type of cars but not > altering the physics. > > How about... > > Papy gives us all a poll to take. It has the different forms of racing. > > The top of the list is what's made first, then down the list respectivly. > > But, The main game will not change, but the cars and tracks will (of > course > > vehicle information like weight etc). Those will be add-on packs. So the > > base game for $40-50, and the add-on will be around $20-30. I'm surprised > > they haven't done anything like this. > > Basically...the add-on will simply add more cars and tracks and upon game > > startup, it will ask you if you want to drive these cars, or those in a > pull > > down list. There will also be a checkbox asking if you want this screen > to > > come up everytime you start up. So, you can set it to one if you don't > want > > to have to select it each time, and just go through options to change it. > > Simple? I think so. > > ======================== > > Adam Zerlin > > GT Insider Webmaster > > www.gtinsider.com > > ================================ > > GT International Championship Organizer > > Sponsored by MadCatz > > http://spcargt.sports-gaming.com > > > Modern sports cars? Id rather see old time sports cars. Something > based > > > around either 63-67 or 71-74. Those were about the best stretches of > > endurance > > > racing i know of. The 60s gives you the HUGE factory involvement at > > LeMans and > > > the like. The 70s would give you the more radical new designs like the > > Porsche > > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine would > be > > > cool...especially if they include the Porsche+Audi with those huge 1200+ > > bhp. > > > Chris > > > >Modern Sports Cars! > > > >Something like SCGT with the GPL >engine be great. > > > >Tim > -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- > http://www.newsfeeds.com The Largest Usenet Servers in the World! > ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Philster 04 Oct 1999#497338
> I think if you took a vote, a brand spanking new CART sim that looked > like Sega's and handled like GPL would be top of the list. You got my vote on that one! I like NASCAR but it would be nice having another CART game. Also, I see that much more suited to the GPL engine than a NASCAR game. Philster
Marty U'Ren 04 Oct 1999#497339
Quoted text (23 lines)> >We know how passionate David K was about his product and I am sure that he > >would be loathe to "corrupt" it by changing the type of cars but not > >altering the physics. > I guess that's the question right there... > Are the physics exclusive and hard coded into the engine, or can the > parameters be changed with the changing of vehicles? > Since you can alter so much on the existing cars to affect handling, I > figured it'd be natural for a more modern car to be installed with > it's own set of handling parameters. > Thats the nice thing about having a game engine that models the sim > world so completely. Model the universe, and the detail changes will > react dynamically. > I would hope you could install, say, a Porsche 911 Turbo, and make the > dynamics right for a high powered car with lots of *** and a > rearward weight bias. > From there, the game engine would take care of how the vehicle should > act in the GPL universe using it's weight, power, and suspension data. > The last thing I want is a car that looks like a modern sports car, > but still acts like a 67 GP car. :-)
Yes, I distinctly remember an interview with Dave K. when he described the GPL physics engine as being complete enough to plug in the specs of a different type of car without having to start from scratch. Problem is Sierra would rather warm over a cash cow like N1/N2 to make N3 than turn the creative people loose with the GPL engine and give us really great sims...like GPL. Marty
Marty U'Ren 04 Oct 1999#497340
> > I think if you took a vote, a brand spanking new CART sim that looked > > like Sega's and handled like GPL would be top of the list. > As Wimpy of Chicago WhiteSux broadcasting fame would say, "Yessss!". I'd like to add...YES, YES, YES! Marty
Perhaps if the "main game" doesn't change then there is little point in doing this? The unique feature of GPL is its physics.......and unless the physics changed to suit the different types of vehicles then there is nothing to be gained by bastardising the product. We know how passionate David K was about his product and I am sure that he would be loathe to "corrupt" it by changing the type of cars but not altering the physics. > How about... > Papy gives us all a poll to take. It has the different forms of racing. > The top of the list is what's made first, then down the list respectivly. > But, The main game will not change, but the cars and tracks will (of course > vehicle information like weight etc). Those will be add-on packs. So the > base game for $40-50, and the add-on will be around $20-30. I'm surprised > they haven't done anything like this. > Basically...the add-on will simply add more cars and tracks and upon game > startup, it will ask you if you want to drive these cars, or those in a pull > down list. There will also be a checkbox asking if you want this screen to > come up everytime you start up. So, you can set it to one if you don't want
Quoted text (15 lines)> to have to select it each time, and just go through options to change it. > Simple? I think so. > ======================== > Adam Zerlin > GT Insider Webmaster > www.gtinsider.com > ================================ > GT International Championship Organizer > Sponsored by MadCatz > http://spcargt.sports-gaming.com > > Modern sports cars? Id rather see old time sports cars. Something
based
Quoted text (7 lines)> > around either 63-67 or 71-74. Those were about the best stretches of > endurance > > racing i know of. The 60s gives you the HUGE factory involvement at > LeMans and > > the like. The 70s would give you the more radical new designs like the > Porsche > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine would
be
Quoted text (9 lines)> > cool...especially if they include the Porsche+Audi with those huge 1200+ > bhp. > > Chris > > >Modern Sports Cars! > > >Something like SCGT with the GPL >engine be great. > > >Tim
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Tim O 05 Oct 1999#497565
>We know how passionate David K was about his product and I am sure that he >would be loathe to "corrupt" it by changing the type of cars but not >altering the physics. I guess that's the question right there... Are the physics exclusive and hard coded into the engine, or can the parameters be changed with the changing of vehicles? Since you can alter so much on the existing cars to affect handling, I figured it'd be natural for a more modern car to be installed with it's own set of handling parameters. Thats the nice thing about having a game engine that models the sim world so completely. Model the universe, and the detail changes will react dynamically. I would hope you could install, say, a Porsche 911 Turbo, and make the dynamics right for a high powered car with lots of *** and a rearward weight bias. From there, the game engine would take care of how the vehicle should act in the GPL universe using it's weight, power, and suspension data. The last thing I want is a car that looks like a modern sports car, but still acts like a 67 GP car. :-) Tim
Dan Belcher 05 Oct 1999#497566
Quoted text (8 lines)>> > I think if you took a vote, a brand spanking new CART sim that looked >> > like Sega's and handled like GPL would be top of the list. >> As Wimpy of Chicago WhiteSux broadcasting fame would say, "Yessss!". >I'd like to add...YES, YES, YES! >Marty
Bring on CART! Hell yeah! Dan Belcher Team Racing Unlimited http://members.xoom.com/simcrash1/simcrash
I personally would like a sim where I could build a cars to my specs. Say I want to try crab eye wings, or barn doors, or vacuum fan. It would take some pretty good physics and one hell of an interface to those physics but think of the fun. "I'm going four inches wider in the rear this race. Aaack! The car won't turn." -- Mark Jeangerard www.soundchaserweb.com New Mexico USA > OK > so GPL engine can't be a commercial success if they > use it for NASCAR 3, > THEN what else can be done with it ? > Every one likes it here , ( but not the market place ) > so how about making an GPL editor and allowing > people to create skins, mods , tracks etc > then they could make up their own nascar3( GPL ). > How about that ?? > that way no financial risk for Microprose and > everyone's happy > -- > Best regards > SINGAPORE
> Perhaps if the "main game" doesn't change then there is little point in > doing this? > The unique feature of GPL is its physics.......and unless the physics > changed to suit the different types of vehicles then there is nothing to be > gained by bastardising the product. > We know how passionate David K was about his product and I am sure that he > would be loathe to "corrupt" it by changing the type of cars but not > altering the physics. Adam, Randy Cassidy has stated that with the GPL physics engine,you could plug in the values for your street car,and it would drive exactly that way in gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather it could be used for any racing sim that Papyrus chooses ei,CART2. Joel Willstein
Quoted text (7 lines)> I personally would like a sim where I could build a cars to my specs. Say I > want to try crab eye wings, or barn doors, or vacuum fan. It would take some > pretty good physics and one hell of an interface to those physics but think > of the fun. > "I'm going four inches wider in the rear this race. Aaack! The car won't > turn."
Ahh! Formula None! Bring it on!! We'd all be racecar designers; build your own cars from scratch, and post 'em on the net. We could have certain basic classes....LOL, would that be grand! Matt -- ---------------------- The GPL Preservation Society http://www.gpl.netti.nu http://KOTR.de/gpl **GPLEA Member**
Quoted text (21 lines)> > Perhaps if the "main game" doesn't change then there is little point in > > doing this? > > The unique feature of GPL is its physics.......and unless the physics > > changed to suit the different types of vehicles then there is nothing to > be > > gained by bastardising the product. > > We know how passionate David K was about his product and I am sure that he > > would be loathe to "corrupt" it by changing the type of cars but not > > altering the physics. > Adam, > Randy Cassidy has stated that with the GPL physics engine,you could plug > in the values for your street car,and it would drive exactly that way in > gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather > it could be used for any racing sim that Papyrus chooses ei,CART2.
Interesting, but I wonder if they have put in the code to model wings ? If not (and pure speculation say they didn't) it would complicate the physics a whole lot. -- Olav K. Malmin remove spam when replying
: Randy Cassidy has stated that with the GPL physics engine,you could plug : in the values for your street car,and it would drive exactly that way in : gpl. (Grin) I'm willing to bet you could plug the numbers into the GPL engine and have a street car which would spin off into the scenery every few minutes as you slightly misjudged the apex coming out of your driveway. -- Richard G. Clegg Only the mind is waving Dept. of Mathematics (Network Control group) Uni. of York. www: http://manor.york.ac.uk/top.html
Excellent!
Quoted text (8 lines)> > Perhaps if the "main game" doesn't change then there is little point in > > doing this? > > The unique feature of GPL is its physics.......and unless the physics > > changed to suit the different types of vehicles then there is nothing to > be > > gained by bastardising the product. > > We know how passionate David K was about his product and I am sure that
he
Quoted text (10 lines)> > would be loathe to "corrupt" it by changing the type of cars but not > > altering the physics. > Adam, > Randy Cassidy has stated that with the GPL physics engine,you could
plug > in the values for your street car,and it would drive exactly that way in > gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather > it could be used for any racing sim that Papyrus chooses ei,CART2. > Joel Willstein -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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