OK
so GPL engine can't be a commercial success if they
use it for NASCAR 3,
THEN what else can be done with it ?
Every one likes it here , ( but not the market place )
so how about making an GPL editor and allowing
people to create skins, mods , tracks etc
then they could make up their own nascar3( GPL ).
How about that ??
that way no financial risk for Microprose and
everyone's happy
--
Best regards
SINGAPORE
What else could the GPL physics engine be used for?
Posters suggested other uses for the Grand Prix Legends engine, including a CART sim, period sports cars, a modern sports-car game, and an extendable platform like Microsoft Flight Simulator with add-on packs. Others noted Papyrus had said the engine could model other cars from data. Some doubted that the engine handled wings.
Automated summary.
What does Microprose have to do with Grand Prix Legends?
As for the idea of an editor: I like it, but I doubt we'll see one any
time soon.
Best regards,
Brian Whitaker
Well, in a way we do have one. There are plenty of addon's to GPL including new
tracks. Unfortunately that doesn't translate into a whole new sim.
Quoted text (12 lines)
> On Mon, 4 Oct 1999 10:23:43 +0800, > >OK > >so GPL engine can't be a commercial success if they > >use it for NASCAR 3, > >THEN what else can be done with it ? > Nascar 4 > GPL2snip
> > Nascar 4
> > GPL2
> Cart Racing 2 (IndyCar Racing 3)
Yes, eeh, YES!
l8er
ronny
--
"I heard if you play the NT-4.0-CD backwards, you get a satanic
message."
"That's nothing, if you play it forward, it installs NT-4.0"
>so GPL engine can't be a commercial success if they
>use it for NASCAR 3,
>THEN what else can be done with it ?
Modern Sports Cars!
Something like SCGT with the GPL engine be great.
Tim
True, but those are all individual programs which can each be
downloading one at a time. I think that Leong was thinking more along
the lines of a single editor, which could do all of it.
For example, look at the Driver crack, which allows you to modify
virtually all aspects of the retail version and the demo. You could
choose which cars to use in each level, where your starting position
in the city was, where the police were, how intelligent the police
were, and even whether or not you wanted any police, and a hundred
other features, including weather selection.
That's the sort of thing I would like to see being built for more
simulators, such as Grand Prix Legends, Monaco Grand Prix Racing
Simulator 2, etc.
It would certainly be easier than downloading each file one at a time,
like we do for Grand Prix Legends.
Best regards,
Brian Whitaker - ICQ, 51274367
Modern sports cars? Id rather see old time sports cars. Something based
around either 63-67 or 71-74. Those were about the best stretches of endurance
racing i know of. The 60s gives you the HUGE factory involvement at LeMans and
the like. The 70s would give you the more radical new designs like the Porsche
"Pig Car" (the 917 i belive). A Can-Am sim with the same engine would be
cool...especially if they include the Porsche+Audi with those huge 1200+ bhp.
Chris
I think if you took a vote, a brand spanking new CART sim that looked
like Sega's and handled like GPL would be top of the list.
Quoted text (10 lines)
>snip >> > Nascar 4 >> > GPL2 >> Cart Racing 2 (IndyCar Racing 3) >Yes, eeh, YES! >l8er >ronnyHow about...
Papy gives us all a poll to take. It has the different forms of racing.
The top of the list is what's made first, then down the list respectivly.
But, The main game will not change, but the cars and tracks will (of course
vehicle information like weight etc). Those will be add-on packs. So the
base game for $40-50, and the add-on will be around $20-30. I'm surprised
they haven't done anything like this.
Basically...the add-on will simply add more cars and tracks and upon game
startup, it will ask you if you want to drive these cars, or those in a pull
down list. There will also be a checkbox asking if you want this screen to
come up everytime you start up. So, you can set it to one if you don't want
to have to select it each time, and just go through options to change it.
Simple? I think so.
========================
Adam Zerlin
GT Insider Webmaster
www.gtinsider.com
================================
GT International Championship Organizer
Sponsored by MadCatz
http://spcargt.sports-gaming.com
As Wimpy of Chicago WhiteSux broadcasting fame would say, "Yessss!".
This sounds very much like oh say, Microsoft Flight Simulator. :) Be nice
if we could get something on the order of the MFS for racing. I'd definetly
pay even more than 40 or 50 bucks, say upwards of a $100 for a high quality
extendable racing platform. However, as nice as it sounds, the
implementation of it could be a nightmare.
> Papy gives us all a poll to take. It has the different forms of racing.
> The top of the list is what's made first, then down the list respectivly.
> But, The main game will not change, but the cars and tracks will (of course
> vehicle information like weight etc). Those will be add-on packs. So the
> base game for $40-50, and the add-on will be around $20-30. I'm surprised
> they haven't done anything like this.
> Basically...the add-on will simply add more cars and tracks and upon game
> startup, it will ask you if you want to drive these cars, or those in a pull
> down list. There will also be a checkbox asking if you want this screen to
> come up everytime you start up. So, you can set it to one if you don't want
based
be
Quoted text (15 lines)
> to have to select it each time, and just go through options to change it. > Simple? I think so. > ======================== > Adam Zerlin > GT Insider Webmaster > www.gtinsider.com > ================================ > GT International Championship Organizer > Sponsored by MadCatz > http://spcargt.sports-gaming.com > > Modern sports cars? Id rather see old time sports cars. SomethingQuoted text (7 lines)
> > around either 63-67 or 71-74. Those were about the best stretches of > endurance > > racing i know of. The 60s gives you the HUGE factory involvement at > LeMans and > > the like. The 70s would give you the more radical new designs like the > Porsche > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine wouldQuoted text (9 lines)
> > cool...especially if they include the Porsche+Audi with those huge 1200+ > bhp. > > Chris > > >Modern Sports Cars! > > >Something like SCGT with the GPL >engine be great. > > >TimHow about modifying the GPL engine to be able to generate (or create a
program to do so) the physics given a certain set of numbers (of course,
you'd need a huge set of numbers, but GPL does have like, what, about 10
modifications on the physics model (one for each car))
--
Kirk Lane
ICQ: 28171652
BRT #187
"It goes down the same as a thousand before
No one's gettin' smarter, no one's learnin the score
The never ending spree of death and *** and hate
Is gonna tie your own rope"
-'Come Out And Play', The Offspring
> Perhaps if the "main game" doesn't change then there is little point in
> doing this?
> The unique feature of GPL is its physics.......and unless the physics
> changed to suit the different types of vehicles then there is nothing to
be
> gained by bastardising the product.
> We know how passionate David K was about his product and I am sure that he
> would be loathe to "corrupt" it by changing the type of cars but not
> altering the physics.
> > How about...
> > Papy gives us all a poll to take. It has the different forms of racing.
> > The top of the list is what's made first, then down the list
respectivly.
> > But, The main game will not change, but the cars and tracks will (of
> course
> > vehicle information like weight etc). Those will be add-on packs. So
the
> > base game for $40-50, and the add-on will be around $20-30. I'm
surprised
> > they haven't done anything like this.
> > Basically...the add-on will simply add more cars and tracks and upon
game
> > startup, it will ask you if you want to drive these cars, or those in a
> pull
> > down list. There will also be a checkbox asking if you want this screen
> to
> > come up everytime you start up. So, you can set it to one if you don't
> want
> > to have to select it each time, and just go through options to change
it.
> > Simple? I think so.
> > ========================
> > Adam Zerlin
> > GT Insider Webmaster
> > www.gtinsider.com
> > ================================
> > GT International Championship Organizer
> > Sponsored by MadCatz
> > http://spcargt.sports-gaming.com
> > > Modern sports cars? Id rather see old time sports cars. Something
> based
> > > around either 63-67 or 71-74. Those were about the best stretches of
> > endurance
> > > racing i know of. The 60s gives you the HUGE factory involvement at
> > LeMans and
> > > the like. The 70s would give you the more radical new designs like
the
> > Porsche
> > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine would
> be
> > > cool...especially if they include the Porsche+Audi with those huge
1200+
> > bhp.
> > > Chris
> > > >Modern Sports Cars!
> > > >Something like SCGT with the GPL >engine be great.
> > > >Tim
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> I think if you took a vote, a brand spanking new CART sim that looked
> like Sega's and handled like GPL would be top of the list.
You got my vote on that one!
I like NASCAR but it would be nice having another CART game. Also, I see
that much more suited to the GPL engine than a NASCAR game.
Philster
Quoted text (23 lines)
> >We know how passionate David K was about his product and I am sure that he > >would be loathe to "corrupt" it by changing the type of cars but not > >altering the physics. > I guess that's the question right there... > Are the physics exclusive and hard coded into the engine, or can the > parameters be changed with the changing of vehicles? > Since you can alter so much on the existing cars to affect handling, I > figured it'd be natural for a more modern car to be installed with > it's own set of handling parameters. > Thats the nice thing about having a game engine that models the sim > world so completely. Model the universe, and the detail changes will > react dynamically. > I would hope you could install, say, a Porsche 911 Turbo, and make the > dynamics right for a high powered car with lots of *** and a > rearward weight bias. > From there, the game engine would take care of how the vehicle should > act in the GPL universe using it's weight, power, and suspension data. > The last thing I want is a car that looks like a modern sports car, > but still acts like a 67 GP car. :-)> > I think if you took a vote, a brand spanking new CART sim that looked
> > like Sega's and handled like GPL would be top of the list.
> As Wimpy of Chicago WhiteSux broadcasting fame would say, "Yessss!".
I'd like to add...YES, YES, YES!
Marty
Perhaps if the "main game" doesn't change then there is little point in
doing this?
The unique feature of GPL is its physics.......and unless the physics
changed to suit the different types of vehicles then there is nothing to be
gained by bastardising the product.
We know how passionate David K was about his product and I am sure that he
would be loathe to "corrupt" it by changing the type of cars but not
altering the physics.
> How about...
> Papy gives us all a poll to take. It has the different forms of racing.
> The top of the list is what's made first, then down the list respectivly.
> But, The main game will not change, but the cars and tracks will (of course
> vehicle information like weight etc). Those will be add-on packs. So the
> base game for $40-50, and the add-on will be around $20-30. I'm surprised
> they haven't done anything like this.
> Basically...the add-on will simply add more cars and tracks and upon game
> startup, it will ask you if you want to drive these cars, or those in a pull
> down list. There will also be a checkbox asking if you want this screen to
> come up everytime you start up. So, you can set it to one if you don't want
based
be
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==----------
http://www.newsfeeds.com The Largest Usenet Servers in the World!
------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Quoted text (15 lines)
> to have to select it each time, and just go through options to change it. > Simple? I think so. > ======================== > Adam Zerlin > GT Insider Webmaster > www.gtinsider.com > ================================ > GT International Championship Organizer > Sponsored by MadCatz > http://spcargt.sports-gaming.com > > Modern sports cars? Id rather see old time sports cars. SomethingQuoted text (7 lines)
> > around either 63-67 or 71-74. Those were about the best stretches of > endurance > > racing i know of. The 60s gives you the HUGE factory involvement at > LeMans and > > the like. The 70s would give you the more radical new designs like the > Porsche > > "Pig Car" (the 917 i belive). A Can-Am sim with the same engine wouldQuoted text (9 lines)
> > cool...especially if they include the Porsche+Audi with those huge 1200+ > bhp. > > Chris > > >Modern Sports Cars! > > >Something like SCGT with the GPL >engine be great. > > >Tim>We know how passionate David K was about his product and I am sure that he
>would be loathe to "corrupt" it by changing the type of cars but not
>altering the physics.
I guess that's the question right there...
Are the physics exclusive and hard coded into the engine, or can the
parameters be changed with the changing of vehicles?
Since you can alter so much on the existing cars to affect handling, I
figured it'd be natural for a more modern car to be installed with
it's own set of handling parameters.
Thats the nice thing about having a game engine that models the sim
world so completely. Model the universe, and the detail changes will
react dynamically.
I would hope you could install, say, a Porsche 911 Turbo, and make the
dynamics right for a high powered car with lots of *** and a
rearward weight bias.
From there, the game engine would take care of how the vehicle should
act in the GPL universe using it's weight, power, and suspension data.
The last thing I want is a car that looks like a modern sports car,
but still acts like a 67 GP car. :-)
Tim
Quoted text (8 lines)
>> > I think if you took a vote, a brand spanking new CART sim that looked >> > like Sega's and handled like GPL would be top of the list. >> As Wimpy of Chicago WhiteSux broadcasting fame would say, "Yessss!". >I'd like to add...YES, YES, YES! >MartyI personally would like a sim where I could build a cars to my specs. Say I
want to try crab eye wings, or barn doors, or vacuum fan. It would take some
pretty good physics and one hell of an interface to those physics but think
of the fun.
"I'm going four inches wider in the rear this race. Aaack! The car won't
turn."
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA
> OK
> so GPL engine can't be a commercial success if they
> use it for NASCAR 3,
> THEN what else can be done with it ?
> Every one likes it here , ( but not the market place )
> so how about making an GPL editor and allowing
> people to create skins, mods , tracks etc
> then they could make up their own nascar3( GPL ).
> How about that ??
> that way no financial risk for Microprose and
> everyone's happy
> --
> Best regards
> SINGAPORE
> Perhaps if the "main game" doesn't change then there is little point in
> doing this?
> The unique feature of GPL is its physics.......and unless the physics
> changed to suit the different types of vehicles then there is nothing to be
> gained by bastardising the product.
> We know how passionate David K was about his product and I am sure that he
> would be loathe to "corrupt" it by changing the type of cars but not
> altering the physics.
Adam,
Randy Cassidy has stated that with the GPL physics engine,you could plug
in the values for your street car,and it would drive exactly that way in
gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather
it could be used for any racing sim that Papyrus chooses ei,CART2.
Joel Willstein
Quoted text (7 lines)
> I personally would like a sim where I could build a cars to my specs. Say I > want to try crab eye wings, or barn doors, or vacuum fan. It would take some > pretty good physics and one hell of an interface to those physics but think > of the fun. > "I'm going four inches wider in the rear this race. Aaack! The car won't > turn."Quoted text (21 lines)
> > Perhaps if the "main game" doesn't change then there is little point in > > doing this? > > The unique feature of GPL is its physics.......and unless the physics > > changed to suit the different types of vehicles then there is nothing to > be > > gained by bastardising the product. > > We know how passionate David K was about his product and I am sure that he > > would be loathe to "corrupt" it by changing the type of cars but not > > altering the physics. > Adam, > Randy Cassidy has stated that with the GPL physics engine,you could plug > in the values for your street car,and it would drive exactly that way in > gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather > it could be used for any racing sim that Papyrus chooses ei,CART2.: Randy Cassidy has stated that with the GPL physics engine,you could plug
: in the values for your street car,and it would drive exactly that way in
: gpl.
(Grin) I'm willing to bet you could plug the numbers into the GPL
engine and have a street car which would spin off into the scenery every
few minutes as you slightly misjudged the apex coming out of your driveway.
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
Excellent!
he
plug
> in the values for your street car,and it would drive exactly that way in
> gpl. So,the physics engine isn't directly tied to the 67' F1 cars,but rather
> it could be used for any racing sim that Papyrus chooses ei,CART2.
> Joel Willstein
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