Has anyone else experienced flickering mirrors in GPL in OpenGL mode with a
TNTx card? If so, how do I get rid of them? Adjusting mirror detail and
screen resolution doesn't seem to make a difference.
You can't. Its a problem with the method that Papyrus chose to use to
implement mirrors in OpenGL and it appears that Nvidia didn't do a good job
of implementing that method in its OPenGL drivers.
Well, I've given up with my flickering image problems with GPL, so last
night I reluctantly put my Pure3D LX back in specifically for this game, and
I was surprised to see that the frame rate really was very tolerable (albeit
in 640x480)
-Jeff


































