Race Sim Central
Rec.Autos.Simulators Archive

NEW RALLY 2000 DEMO !

11 posts by 8 people · 29 Sep 1999 - 02 Oct 1999

Chatham 29 Sep 1999#496152
New Rally 2000 Demo! - 1999-09-28 14:52:10 - Jeremy Allford Eurporess has released a new 18.6MB demo of their upcoming Rally 2000 racing game. The new demo is an all new course with improved graphics and options over the massive 60MB past demo release. Here is all of the info you need and of course a local download link as well. 7/28/99 - Moon & Star Playable Demo (18.4MB) A brand new stage! Improved handling and car physics! Steering wheel support! (including force feedback) Visual damage and selectable graphics resolutions! As rally enthusiasts eagerly await the launch, it has been revealed that Rally Championship will shock the market with a number of new features that have never been seen before: Including multiple driving positions, fully operational 3D dashboard instruments, a superb selection of 20 top rally cars, crash damage and comprehensive multi-player options - adding up to the most exciting driving experience you can have without getting into a car and doing the real thing. Download from http://ww2.3dfiles.com/
Doug Hook 29 Sep 1999#496154
No. It has Full Joystick\wheel support
Quoted text (10 lines)> Back to keyboard only? > > New Rally 2000 Demo! - 1999-09-28 14:52:10 - Jeremy Allford > > Eurporess has released a new 18.6MB demo of their upcoming Rally 2000 > > racing game. The new demo is an all new course with improved graphics
and > > options over the massive 60MB past demo release. Here is all of the info > > you need and of course a local download link as well.
Rexv 30 Sep 1999#496426
Quoted text (22 lines)>New Rally 2000 Demo! - 1999-09-28 14:52:10 - Jeremy Allford >Eurporess has released a new 18.6MB demo of their upcoming Rally 2000 >racing game. The new demo is an all new course with improved graphics and >options over the massive 60MB past demo release. Here is all of the info >you need and of course a local download link as well. >7/28/99 - Moon & Star Playable Demo (18.4MB) >A brand new stage! >Improved handling and car physics! >Steering wheel support! (including force feedback) >Visual damage and selectable graphics resolutions! >As rally enthusiasts eagerly await the launch, it has been revealed that >Rally Championship will shock the market with a number of new features >that have never been seen before: Including multiple driving positions, >fully operational 3D dashboard instruments, a superb selection of 20 top >rally cars, crash damage and comprehensive multi-player options - adding >up to the most exciting driving experience you can have without getting >into a car and doing the real thing. >Download from http://ww2.3dfiles.com/
Okay, I am a pretty good Rally fan though don't ask me to start naming drivers. Heck, I even drove the Olympic course right after they held the rally there.. but this game... I am REALLY trying to like it but it's just not happening. A clunky interface (please tell me you will allow the menu's to be mouse-driven as opposed to hunting through them all with the arrow keys). The graphics are pretty good to great... it's the physics and the steering that need help. If you have a wheel or a joystick the responses are WAY to fast. I tried dulling them down and ended up with a dead center then instant snap. I'm hoping there is a manual option in the works. The visual damage is pretty nice but needs a bit more detail on the front. A chunk of hood missing is not what one expects after bashing a tree at 120mph.. A body on the hood perhaps but not a small black hole in the metal. The car has no weight and essentially no suspension. It sort of floats along the road with INSTANT brakes at your disposal.. which may or may not launch you sideways. Overall a great graphics package in need of some tuning but they are definitely on the right track. One other major question.. which wheels are supposed to be driving this car? I'm not sure if it's FWD, or AWD or NWD (No wheel drive).. it seems as though the car has a giant wheel in the middle of hte car that provides power.. there is no feel of under or oversteer, just a sort of neutral weightlessness. The interior views are also great, especially from the middle where you can see everything working.. (a bit distracting from time to time but good). I'm still trying to figure out if the roads are meant to be that narrow and repetative (straight, pair of tree's, zig zag right to left, then straight until the next nearly identical zig zag). Driving through the 'town' is a cool effect as is the sounds and judder when going over the cow grate. Again, many things on the right track.. but please work on the physics and controller interface a bit! While you are at it, what cars do you plan to offer? I'm looking forward to the next upgrades! ____________________ Never be afraid to try something new. Remember: Amateurs built the Ark, Professionals built the Titanic!
What the developers have done is try to respond to the overwhelming demand for previews of RC. It is a highly anticipated title and it was reported recently that it's expected to sell half a million copies within the first months of release. People want a peek at what's coming, and the publishers/developers are tring to oblige. The fact is that the code for each of the demos is old. The demos do not include the final damage model, physics, sounds, controller setup, etc. To take time out now to make a demo with the final code would only subtract from the time available to make the retail version the best it can be. Maybe when the full game is finished they will release yet another. The tracks in the game are identical to the real life courses. For a list of the cars, click on the pic at the bottom right. http://www.rally99.com/gallery.html David G Fisher
Remco Moedt 30 Sep 1999#496428
Ok, did you drive the game with the final physics? If so, are these physics on par with GPL's? Remco
Joe McGinn 30 Sep 1999#496429
>all with the arrow keys). The graphics are pretty good to great... >it's the physics and the steering that need help. If you have a wheel >or a joystick the responses are WAY to fast. I tried dulling them down >and ended up with a dead center then instant snap. I'm hoping there >is a manual option in the works. I agree. The physics is actually improved quite a bit in this demo. The car finally has a bit of weight to it - a wheel leaving the surface doesn't automatically mean a flip. Though as you mention it's still too light. And the steering input needs some work. The one other area that needs work is the force-feedback. I don't want to feel gimmicky road texture and collision effects. I want some feel for what the tires and/or weight of the car is doing. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
>I agree. The physics is actually improved quite a bit in this demo. >The car finally has a bit of weight to it - a wheel leaving the >surface doesn't automatically mean a flip. Though as you mention it's >still too light. And the steering input needs some work. I don't really agree here. I don't find much of an improvement at all. The handling model is appalling (to put it mildly) but I don't feel the weight problem is in the vertical, it's the lateral. I don't have a problem with a car that takes off over bumps and don't feel RC2K gets it too wrong here, but there's no feeling of momentum or weight when sliding. CMR, for all it's wide tracks and short stages, transmits this feeling pretty well. The demo's implementation of wheel support is pretty shocking, especially when I think back to their previous 2 titles (when I used my T2) where it was one of the few things they did get right. I am hugely gutted that these demos are nothing more than graphical showcases. Wheel support and handling need -massive- overhauls before I'm convinced this is worthy of a purchase. The fact that they're so far off the ball leads me to believe that the 'old code' excuse is hot air and that any improvements that come will be minor. You don't know how much I want to be proved wrong on that last statement. Cheers, Mark Reading, UK
>>I agree. The physics is actually improved quite a bit in this demo. >>The car finally has a bit of weight to it - a wheel leaving the >>surface doesn't automatically mean a flip. Though as you mention it's >>still too light. And the steering input needs some work. >I don't really agree here. I don't find much of an improvement at all. The >handling model is appalling (to put it mildly) but I don't feel the weight >problem is in the vertical, it's the lateral. I don't have a problem with a >car that takes off over bumps and don't feel RC2K gets it too wrong here Just had another go. I take it back. Sorry, Joe :-) I haven't gone over large bumps in fields in my Ibiza Cupra Sport at 90mph (of any speed for that matter) but I don't think it'd quite fly like that. I think the only game/sim that I've played that 'catches air' correctly is GPL. All others have an element of floatiness about them except maybe CMR, but that looks like it's gonna float at first then gets sucked back down as if the force of gravity increases as soon as all four wheels leave the deck. Later... Mark Reading, UK
Joe McGinn 01 Oct 1999#496715
>I think the only game/sim that I've played that 'catches air' correctly is >GPL. All others have an element of floatiness about them except maybe CMR, >but that looks like it's gonna float at first then gets sucked back down as >if the force of gravity increases as soon as all four wheels leave the deck. Viper does a good job too - and has it integrated into the FF support. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Y.Minami 02 Oct 1999#496901
Thanks your reply, and I tried it out. But, I disappointed. It feels like optimized for joypad. One of my friend named it as "Doom(TM) like handling". hum... =( Y.Minami

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy