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Rec.Autos.Simulators Archive

N3 online question?

6 posts by 5 people · 28 Sep 1999 - 30 Sep 1999

Hi, I confused about the address connection screen. What exactly is it for? Why is it needed? For example, if I host a race it shows up in the arena list of races, correct? Also, I don't understand how to use it. If you add a new address how do you set the Address. I can change the name but not the address. How does the address field get filled in?
skot 29 Sep 1999#496078
The address connection screen is to store IP address' of people you know (hosts). If you were to race via "TCP/IP" instead of "internet" you would need the address of the host for the race (IE: 206.45.6.3) This is used so that you dont have to race on the WON servers, you can connect directly to the host computer. When you race on WON, you are using an "internet" connection. I have done one race through TCP/IP using the address' section to connect to the IP address of the host computer. Although your still racing over the internet, it is a more direct approach and can usually yield better latency as opposed to using the won servers through an "internet" connection. Anyone can correct me if Im wrong which I may be, but maybe not :) Skotty Flynn http://www.nascar-racing-sims.com "skotty" on TEN and WON
You should see the same latency to a given host whether you connect using the WON matching server or go directly to the host using the address book. Once you've selected a host from the available races list, you're connecting directly with that server - same as if you specify an IP address. Charlie Heath / Papyrus
Quoted text (27 lines)> >Hi, > >I confused about the address connection screen. > >What exactly is it for? Why is it needed? For example, > >if I host a race it shows up in the arena list of races, correct? > >Also, I don't understand how to use it. If you add a new address > >how do you set the Address. I can change the name but not > >the address. How does the address field get filled in? > The address connection screen is to store IP address' of people you > know (hosts). If you were to race via "TCP/IP" instead of "internet" > you would need the address of the host for the race (IE: 206.45.6.3) > This is used so that you dont have to race on the WON servers, you can > connect directly to the host computer. > When you race on WON, you are using an "internet" connection. > I have done one race through TCP/IP using the address' section to > connect to the IP address of the host computer. Although your still > racing over the internet, it is a more direct approach and can usually > yield better latency as opposed to using the won servers through an > "internet" connection. > Anyone can correct me if Im wrong which I may be, but maybe not :) > Skotty Flynn > http://www.nascar-racing-sims.com > "skotty" on TEN and WON
Hitch-Hiker 29 Sep 1999#496080
> You should see the same latency to a given host whether you connect using > the WON matching server or go directly to the host using the address book. > Once you've selected a host from the available races list, you're connecting > directly with that server - same as if you specify an IP address. > Charlie Heath / Papyrus Thank you! This now makes better sence as to how the ping rates are measured and what they are measuring. Hitch-Hiker
Thanks a lot, that makes sense. The multiplayer documentation, in the manual, doesn't even mention anything about the address screen, matching servers, etc, etc... Even the screens it does explain don't look the same in the game. It seems the manual was finished before the game. Oh, well, a minor nuisance. Another question that I have is what happens when the WON matching server goes away (or changes). Is there a way to customize the game to use different matching servers? Thanks, Brad Rosenbaum
Quoted text (27 lines)>>Hi, >>I confused about the address connection screen. >>What exactly is it for? Why is it needed? For example, >>if I host a race it shows up in the arena list of races, correct? >>Also, I don't understand how to use it. If you add a new address >>how do you set the Address. I can change the name but not >>the address. How does the address field get filled in? >The address connection screen is to store IP address' of people you >know (hosts). If you were to race via "TCP/IP" instead of "internet" >you would need the address of the host for the race (IE: 206.45.6.3) >This is used so that you dont have to race on the WON servers, you can >connect directly to the host computer. >When you race on WON, you are using an "internet" connection. >I have done one race through TCP/IP using the address' section to >connect to the IP address of the host computer. Although your still >racing over the internet, it is a more direct approach and can usually >yield better latency as opposed to using the won servers through an >"internet" connection. >Anyone can correct me if Im wrong which I may be, but maybe not :) >Skotty Flynn >http://www.nascar-racing-sims.com >"skotty" on TEN and WON
Mike 30 Sep 1999#496370
My friend had no internet access is there any way for him to connect to my pc and us race together? Mybe using dial up networking or something?
Quoted text (47 lines)>Thanks a lot, that makes sense. The multiplayer documentation, in >the manual, doesn't even mention anything about the address screen, >matching servers, etc, etc... >Even the screens it does explain don't look the same in the >game. It seems the manual was finished before the game. Oh, >well, a minor nuisance. >Another question that I have is what happens when the WON >matching server goes away (or changes). Is there a way to >customize the game to use different matching servers? >Thanks, >Brad Rosenbaum >>>Hi, >>>I confused about the address connection screen. >>>What exactly is it for? Why is it needed? For example, >>>if I host a race it shows up in the arena list of races, correct? >>>Also, I don't understand how to use it. If you add a new address >>>how do you set the Address. I can change the name but not >>>the address. How does the address field get filled in? >>The address connection screen is to store IP address' of people you >>know (hosts). If you were to race via "TCP/IP" instead of "internet" >>you would need the address of the host for the race (IE: 206.45.6.3) >>This is used so that you dont have to race on the WON servers, you can >>connect directly to the host computer. >>When you race on WON, you are using an "internet" connection. >>I have done one race through TCP/IP using the address' section to >>connect to the IP address of the host computer. Although your still >>racing over the internet, it is a more direct approach and can usually >>yield better latency as opposed to using the won servers through an >>"internet" connection. >>Anyone can correct me if Im wrong which I may be, but maybe not :) >>Skotty Flynn >>http://www.nascar-racing-sims.com >>"skotty" on TEN and WON

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