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Wanna see whats wrong with RC2000 physics?

13 posts by 10 people · 24 Sep 1999 - 24 Sep 1999

Tim O 24 Sep 1999#495178
I think I've just discovered the reason for that almost intangible feeling of "wrong-ness". Get up to speed, pop it in neutral and roll... Tim
Just like in other sims, and real life, it's not as easy to notice elevation changes from in the car view as it is from a stationary view at a distance. Use the TV views and you'll really be able to notice the elevation changes on a section of track where you're trying your experiment. It's likely to be much steeper than you think. I tried it at what seemed like a relatively flat section, and my car ended up slowing down rather quickly, and then rolled backward. Turned out I was really at the bottom of a gradual uphill section of track. Nothing wrong with the physics. David G Fisher
>I think I've just discovered the reason for that almost intangible >feeling of "wrong-ness". >Get up to speed, pop it in neutral and roll... >Tim Felt OK to me, maybe a bit too much momentum in Neutral but not too terribly overdone IMHO. BTW I tried this at the last section before the final left hairpin turn, and I was using the manual shifting hack in ral.cfg, in case that has anything to do with it, I was able to coast the car around the hairpin but then it lost speed going up the next rise and actually came to a stop and coasted back down into the hairpin. RC2000 with the patch + manual shifting + LWFF wheel is feeling pretty good and fun to me. I think comparing the physics model of it with GPL is a bit of an exaggeration, it still feels a little too hard to get the back end of the car loose, but maybe that's because we are driving the Seat FWD, it definitely feels fun though, glad they fixed the weight of the car in the patch, the amount of air you can catch feels a lot more realistic than it did before the patch. I'm looking forward to the release, should be tricky to race in snow and other surfaces like tarmac etc. Seeyas on the track. --John (Joao) Silva GPL Ferrari driver. Powerslide Racing Team - GMSS League F1 division. Rossi Razzi Racing Team - IGPLC League F2 division.
Joe McGinn 24 Sep 1999#495181
The only thing I really don't like about this game is the force feedback (on a Logitech FF wheel). I can't detect any modeling of the cars wheels/traction or wieght shifting in the FF implementation. I hate it when they do that, might as well not bother with FF at all. Otherwise seems like a lot of fun. I'll buy it, even though I wish the FF was better. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
mad 24 Sep 1999#495182
How about RC2000 vs Colin McRae ???? CMR is nice but the FF isn't very good
David Karr 24 Sep 1999#495183
give us poor fellows who don't have the demo a hint, please.
Yup. All I felt with my LWFF was a bit of "rumble". I expected, in a rally sim, to feel each jolt as the tires hit something and jerked my wheel left and right. Not to mention, feeling the wheel become very sluggish when going though the mud, becoming very light when airborne, etc.
Hey Tim, Haven't tried your suggestion but I also find that the feel of the car is all wrong. I don't like the fact that if the back steps out and you apply opposite lock the car immediately snaps back into shape. It's like the rear of the car has no mass. The cars in RAC had exactly the same trait, and that's why I sold it to a friend (keyboard player) who didn't mind. The car feels sluggish now that they've added weight (I never really had a problem with it before). I can't find a decent setting for my TMF1 either. I've had to set it to combined rather than seperate axis (I tried all the seperate axis options and none worked for me) and the steering is too twitchy. If I have a dead zone it's exacly that - move the wheel, nothing, then wham! Should be level of linearity as in GPL, not a completely dead zone. I don't recall RAC having these 'advanced' settings - you just chose a wheel as your controller and it all felt good (to me and my T2 anyway...) I'm -very- disappointed. I kind of enjoyed the pre-patch demo and hoped that improvements were on the way but I have to say that on this showing I've decided I'll not be buying. I was really looking forward to this one, too. Dammit. Mark Reading, UK
Yes, agreed, the FF is pretty rudimentary after being spoiled by GPL. I do think I notice the wheel resistance get lighter as you get going faster and faster (which makes sense based on my own dirt road driving), and also when you getting alot of air under the car i.e. when driving fast through those those ditches. The one thing they really need to fix is how the FF reacts when you flip the car and are upside down waiting for it to flip back over, on my LWFF the wheel jerks left and right randomly and hard for no reason during this upside down time, hopefully I won't be upside down too often but.... Seeyas on the track. --John (Joao) Silva GPL Ferrari driver. Powerslide Racing Team - GMSS League F1 division. Rossi Razzi Racing Team - IGPLC League F2 division.
Quoted text (13 lines)>The only thing I really don't like about this game is the force >feedback (on a Logitech FF wheel). I can't detect any modeling of the >cars wheels/traction or wieght shifting in the FF implementation. I >hate it when they do that, might as well not bother with FF at all. >Otherwise seems like a lot of fun. I'll buy it, even though I wish the >FF was better. >Joe McGinn >========================================== >Staff Writer for the Sports *** Network >[link lost in import: /***.com/] >==========================================
I was never able to try out the FF in CMR since I didn't have my LWFF wheel at the time, if I can make some room on one of my HD's this weekend maybe I'll reinstall it and see. Seeyas on the track. --John (Joao) Silva GPL Ferrari driver. Powerslide Racing Team - GMSS League F1 division. Rossi Razzi Racing Team - IGPLC League F2 division.
Quoted text (26 lines)>How about RC2000 vs Colin McRae ???? >CMR is nice but the FF isn't very good >>RC2000 with the patch + manual shifting + LWFF wheel is feeling pretty good >>and fun to me. I think comparing the physics model of it with GPL is a bit >>of an exaggeration, it still feels a little too hard to get the back end of >the >>car loose, but maybe that's because we are driving the Seat FWD, it >definitely >>feels fun though, glad they fixed the weight of the car in the patch, the >>amount of air you can catch feels a lot more realistic than it did before >the >>patch. >>I'm looking forward to the release, should be tricky to race in snow and >other >>surfaces like tarmac etc. >>Seeyas on the track. >>--John (Joao) Silva >>GPL Ferrari driver. >>Powerslide Racing Team - GMSS League F1 division. >>Rossi Razzi Racing Team - IGPLC League F2 division.
Hmm, the wheel actually gets lighter when you run through mud, because of the reduced friction to the surface. Otherwise I totally agree with you. -- /M Lindqvist Spamguard: Remove .ajabaja in e-mail
Joe McGinn 24 Sep 1999#495190
>Yup. All I felt with my LWFF was a bit of "rumble". I expected, in a rally >sim, to feel each jolt as the tires hit something and jerked my wheel left >and right. Not to mention, feeling the wheel become very sluggish when >going though the mud, becoming very light when airborne, etc. Yeah, when I start to think about what they *could* do with FF in a raly sim it's even more disapointing. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================

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