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Rec.Autos.Simulators Archive

N3 pitch and roll

2 posts by 2 people · 24 Sep 1999 - 24 Sep 1999

dbon.. 24 Sep 1999#495034
- it seems that most of the time an AI spins out, another car is very close, so maybe they are taking the air off the spoiler. - the jittering AI cars do take a little getting used to, but after a bit you probably won't be bothered by it. Isn't happening all the time anyway. - the cars do pitch and roll as evidenced by watching the replays from outside the car. When the car encounters a change in banking you can see the suspension working, and when a car hits the wall it will squat in the appropriate way. Now as far as if this is noticeable inside the***pit, well that is yet to be determined.
I was chasing down a friend in N3 on Vegas last night. All was fine until I closed right on his back bumper. Coming out of turn 4 I was going to pull down and pass, but my car just spun down the track. Replay showed that just as I got close to almost touch him, (inches apart), the nose pushed out and away I spun. I'm figuring loss of down force but do not know if Papyrus has modeled it that close. It was repeatable so there is really something there.
Quoted text (12 lines)> - it seems that most of the time an AI spins out, another car is very > close, so maybe they are taking the air off the spoiler. > - the jittering AI cars do take a little getting used to, but after a > bit you probably won't be bothered by it. Isn't happening all the time > anyway. > - the cars do pitch and roll as evidenced by watching the replays from > outside the car. When the car encounters a change in banking you can > see the suspension working, and when a car hits the wall it will squat > in the appropriate way. Now as far as if this is noticeable inside > the***pit, well that is yet to be determined.
-- Rich Koehler rgkoehler(at)lucent(dot)com killerk(at)home(dot)com

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