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Rec.Autos.Simulators Archive

** Rally Championship 2000 Patch Released!!! **

19 posts by 10 people · 23 Sep 1999 - 28 Sep 1999

Magnetic Fields has released a 4.1MB patch for the Rally Championship 2000 demo...there is wheel/joystick ff support, a damage model, the cars are heavier and don't jump as much anymore. More at [link lost in import] -- Kenneth Verburg Webmaster/Editor-in-chief High Gear http://www.simracingnews.com
Joe McGinn 23 Sep 1999#494756
Thanks, downloading it now! >Magnetic Fields has released a 4.1MB patch for the Rally Championship 2000 >demo...there is wheel/joystick ff support, a damage model, the cars are >heavier and don't jump as much anymore. >More at [link lost in import] Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Tim O 23 Sep 1999#494757
>Thanks, downloading it now! Hey Joe, let me know if you have a problem with it. I have the Setup Controller selection grayed out. I can go into the Redefine Keyboard section, and there are selections such as SETUP CONTROLLER listed *after* the key setups... For example, Setup Controller is bound to the right turn key. I can move them all around, but obviously something is really screwed up. <???> I know other people have it working, because I was reading the forum on one of the fan sites. Tim
Remco Moedt 23 Sep 1999#494758
>Magnetic Fields has released a 4.1MB patch for the Rally Championship 2000 >demo...there is wheel/joystick ff support, a damage model, the cars are >heavier and don't jump as much anymore. I am surprised, the physics aren't that bad. The graphics are cool, as is the sound. The FF effect (with Logitech WF) are fine too. The car still feels too light for me, and the physics don't seem to model the tyre/ground contact. Beside that, again, it isn't bad, I think I'll buy it... Remco
Remco Moedt 23 Sep 1999#494759
>I have the Setup Controller selection grayed out. Did you add a joystick in the Windows Games Controller setup (Control panel)? That should do it... Remco
Tim O 24 Sep 1999#495102
>Did you add a joystick in the Windows Games Controller setup (Control >panel)? That should do it... My Wingman Force was already there. Other games are working fine. The only thing I'm not sure about is if it's a DX7 issue. I just installed it. I removed the demo, and re-installed it along with the patch and have the same thing. =8^/ Tim
Tim O 24 Sep 1999#495103
>My Wingman Force was already there. >Other games are working fine. The only thing I'm not sure about is if >it's a DX7 issue. I just installed it. >I removed the demo, and re-installed it along with the patch and have >the same thing. =8^/ I spoke too soon. N3 *was* working fine after installing DX7. Something happened between then and when I installed the Rally patch, because when I went back in, N3 wasn't recognizing the wheel either. It was shown in the Joystick applet, and responding to the FF tests in the settings window, but not recognized by the game. I uninstalled the Wingman software, restarted, then re-installed with the newest drivers. Everything was fine after that, with both N3 and Rally Championship. Something must have gone goofy after my first DX7 reboot, because N3 was fine after it first restarted my system and updated the DX settings. Odd. Tim
Tim O 24 Sep 1999#495104
>The car still feels too light for me, and the physics don't seem to >model the tyre/ground contact. Beside that, again, it isn't bad, >I think I'll buy it... Now that I got it working right, I agree with you Remco. I love the FF effects. I've never driven a rally car, but I have driven a Jeep pretty hard off-road, and they feel right. The way the wheel goes light when you skim the ground is right on. Seems like a simple thing, but the effect is perfect. The car still feels a little bit to willing to get back in line after slide, and it also seems to do it rather quickly. I realize it's front wheel drive, and the front tends to pull straight as you gas if you're out of shape, but the car almost seems to pivot over to the tail, rather than pull the tail in line with the front. That said, Magnetic Fields responded quickly to the input on a demo most of us weren't intended to see, and I really admire them for that. I hope there is just a little more tweaking to the car models, but I'm springing for the full version either way. Good job. Tim
Zolli 24 Sep 1999#495105
How did you get it working? Same probs here, weird keyboard menu, Saitek FF wheel is not recognized... BTW, I use directx 6.1 TIA Zolli
Tim O 24 Sep 1999#495106
>How did you get it working? >Same probs here, weird keyboard menu, Saitek FF wheel is not recognized... >BTW, I use directx 6.1 In my case, I think DX 7 screwballed it. I uninstalled and re-installed the Logitech software (latest ones from www.wingmanteam.com). At the time I did it, N3 wasn't recognizing my wheel either, so I'm not sure if what I did would help you out. Good luck, Tim
I've got it working with my MSFF wheel , but cant seem to choose manual gear-shift. is this option not available with the demo?
Quoted text (22 lines)> >The car still feels too light for me, and the physics don't seem to > >model the tyre/ground contact. Beside that, again, it isn't bad, > >I think I'll buy it... > Now that I got it working right, I agree with you Remco. > I love the FF effects. I've never driven a rally car, but I have > driven a Jeep pretty hard off-road, and they feel right. > The way the wheel goes light when you skim the ground is right on. > Seems like a simple thing, but the effect is perfect. > The car still feels a little bit to willing to get back in line after > slide, and it also seems to do it rather quickly. > I realize it's front wheel drive, and the front tends to pull straight > as you gas if you're out of shape, but the car almost seems to pivot > over to the tail, rather than pull the tail in line with the front. > That said, Magnetic Fields responded quickly to the input on a demo > most of us weren't intended to see, and I really admire them for that. > I hope there is just a little more tweaking to the car models, but I'm > springing for the full version either way. Good job. > Tim
Same problem for me, except I have Andretti digital wheel. Directx 6.1
Quoted text (8 lines)>>Now that I got it working right, I agree with you Remco.< >How did you get it working? >Same probs here, weird keyboard menu, Saitek FF wheel is not recognized... >BTW, I use directx 6.1 >TIA >Zolli
I installed the DirectX 7 files last night and the first thing I noticed was that GPL didn't recognize my wheel or pedals. I went to the Game Controllers applet in Control Panel and for a split second I saw "Unrecognized" (I think) before I got the "OK" on my controllers. FYI - if you have this problem the only way your contollers will be recognized by your game/sim is to have the Game Controllers applet open. That's right. BIG PROBLEM. Needles to say I spent all of last night and part of today getting back to DirectX 6. If you need assistance uninstalling DirectX 7 there is a great utility at http://www.ebrink.com/dxun/DxUn10t.exe BUT be aware there are two INF files included in this little package and one of them will clean up DX7 excluding DirectSound and DirectInput while the other will blow those away as well. Take it from me if you uninstall DirectInput/DirectSound you will probably need to re-install Win98 to get them back - at least I did. Currently I am very happy with DX6 :) Good luck! David Cook
Quoted text (21 lines)> >My Wingman Force was already there. > >Other games are working fine. The only thing I'm not sure about is if > >it's a DX7 issue. I just installed it. > >I removed the demo, and re-installed it along with the patch and have > >the same thing. =8^/ > I spoke too soon. N3 *was* working fine after installing DX7. > Something happened between then and when I installed the Rally patch, > because when I went back in, N3 wasn't recognizing the wheel either. > It was shown in the Joystick applet, and responding to the FF tests in > the settings window, but not recognized by the game. > I uninstalled the Wingman software, restarted, then re-installed with > the newest drivers. Everything was fine after that, with both N3 and > Rally Championship. > Something must have gone goofy after my first DX7 reboot, because N3 > was fine after it first restarted my system and updated the DX > settings. Odd. > Tim
Chris Helps 24 Sep 1999#495110
I had the same problem - turned out the power cord had come out of my Wingman FF. Plugged it in, and the game actually listed "Logitech Wingman .... " in the control setup menu. I'm not using DX7, so that could be it ... Sky
Quoted text (10 lines)> >Did you add a joystick in the Windows Games Controller setup (Control > >panel)? That should do it... > My Wingman Force was already there. > Other games are working fine. The only thing I'm not sure about is if > it's a DX7 issue. I just installed it. > I removed the demo, and re-installed it along with the patch and have > the same thing. =8^/ > Tim
Joe McGinn 24 Sep 1999#495111
>Hey Joe, let me know if you have a problem with it. >I have the Setup Controller selection grayed out. >I can go into the Redefine Keyboard section, and there are selections >such as SETUP CONTROLLER listed *after* the key setups... >For example, Setup Controller is bound to the right turn key. Worked fine for me ... I think it was under the Setup Controller menu ... then select "Joystick 1" which is my Logitech FF wheel. FF worked too, though I wasn't that impressed with the FF effects (just road texture, no feel for the wheels/weight of the car). Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Thanks for the warning. I remember downloading and installing Directx 6.0 the first day it was available. NIGHTMARES, many games didn't run anymore, lots of people were complaining about this. And it was a nightmare to manually delete directx 6.0. A week or two later a bug-free version of 6.0 was released, this worked fine. As long as new games don't need directx 7, I absolutely won't install it! Andre
Zolli 25 Sep 1999#495373
Shivering with fright, I installed DirectX7.0 just to run the patched rally2000 demo... Well, I didn't test all my games, but got no probs with GPL, Viper and Re-Volt... Zolli Andre Warringa schrieb in Nachricht ...
Why did you install dx7 to run the patched demo? I use dx6.1, and the demo works fine... great force feedback by the way. Andre On Sat, 25 Sep 1999 00:49:43 +0200, "Zolli"
Quoted text (17 lines)>Shivering with fright, I installed DirectX7.0 just to run the patched >rally2000 demo... >Well, I didn't test all my games, but got no probs with GPL, Viper and >Re-Volt... >Zolli >Andre Warringa schrieb in Nachricht ... >>Thanks for the warning. I remember downloading and installing Directx >>6.0 the first day it was available. NIGHTMARES, many games didn't run >>anymore, lots of people were complaining about this. And it was a >>nightmare to manually delete directx 6.0. A week or two later a >>bug-free version of 6.0 was released, this worked fine. >>As long as new games don't need directx 7, I absolutely won't install >>it! >>Andre
Zolli 28 Sep 1999#495916
Well, it did not recognize my Saitek FF-wheel with dx6.1!!! FF is real fun, but I'm missing g-forces (*g*). Zolli

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