Hi,
I'm wondering why some racing games these days have a 3D
representation of the steering wheel and even the driver's arms. I
noticed this specifically in the "alpha" demo of Rally Championship
2000. What's the point? Unless you use a joystick, don't you already
have a real steering wheel in front of you? Why would I want to see
another one? Perhaps it's just chrome, but I would eliminate that chrome
even it made no difference to the frame rate.
Bendito;
Quoted text (9 lines)
> Hi, > I'm wondering why some racing games these days have a 3D > representation of the steering wheel and even the driver's arms. I > noticed this specifically in the "alpha" demo of Rally Championship > 2000. What's the point? Unless you use a joystick, don't you already > have a real steering wheel in front of you? Why would I want to see > another one? Perhaps it's just chrome, but I would eliminate that chrome > even it made no difference to the frame rate.Quoted text (11 lines)
> Hi, > I'm wondering why some racing games these days have a 3D > representation of the steering wheel and even the driver's arms. I > noticed this specifically in the "alpha" demo of Rally Championship > 2000. What's the point? Unless you use a joystick, don't you already > have a real steering wheel in front of you? Why would I want to see > another one? Perhaps it's just chrome, but I would eliminate that chrome > even it made no difference to the frame rate. > Bendito;AMEN! I really don't like the hokey "wheel and arms" in a driving sim --
there are much better uses for those precious CPU cycles. Like you, I have
a wheel, hands, and arms, and I don't want to see double. In a FPS game
where the hands/weapon are shown, it adds to the realism because, well, uh .
. . because I DON'T have a weapon right in front of me, just below my
monitor. It's a no-brainer, regardless of the genre: Simulate what I don't
have, don't show me what I can already see.
-- JB
Quoted text (11 lines)
>Hi, > I'm wondering why some racing games these days have a 3D >representation of the steering wheel and even the driver's arms. I >noticed this specifically in the "alpha" demo of Rally Championship >2000. What's the point? Unless you use a joystick, don't you already >have a real steering wheel in front of you? Why would I want to see >another one? Perhaps it's just chrome, but I would eliminate that chrome >even it made no difference to the frame rate. >Bendito;Quoted text (7 lines)
> I'm wondering why some racing games these days have a 3D > representation of the steering wheel and even the driver's arms. I > noticed this specifically in the "alpha" demo of Rally Championship > 2000. What's the point? Unless you use a joystick, don't you already > have a real steering wheel in front of you? Why would I want to see > another one? Perhaps it's just chrome, but I would eliminate that chrome > even it made no difference to the frame rate.Exactly - the wheel in GPL will "shudder" when you get to the limit of the
front tires' grip. Since I got my LWFF, I've turned off the wheel graphics,
and I'm actually a bit quicker (less distraction?). But without FF, the
wheel graphic actually provided invaluable information. Whether other sims
do the same thing, I can't say, but it was useful in GPL.
Rick
: Exactly - the wheel in GPL will "shudder" when you get to the limit of the
: front tires' grip. Since I got my LWFF, I've turned off the wheel graphics,
: and I'm actually a bit quicker (less distraction?). But without FF, the
: wheel graphic actually provided invaluable information. Whether other sims
: do the same thing, I can't say, but it was useful in GPL.
Is that really what it is? I though I had dirty pots in my joystick.
Stephen
>: Exactly - the wheel in GPL will "shudder" when you get to the limit of the
>: front tires' grip. Since I got my LWFF, I've turned off the wheel graphics,
>: and I'm actually a bit quicker (less distraction?). But without FF, the
>: wheel graphic actually provided invaluable information. Whether other sims
>: do the same thing, I can't say, but it was useful in GPL.
>Is that really what it is? I though I had dirty pots in my joystick.
>Stephen
Yes that's what it is. Opinions obviously vary, but for me I like having
the arms and wheel visable in GPL even though I use a wheel. And since we
have the option to turn it off in the menus it can be considered nothing
but a win win option, in GPL anyway.
--
Don Scurlock
Vancouver,B.C.
> > I'm wondering why some racing games these days have a 3D
> > representation of the steering wheel and even the driver's arms.
> One and only reason: to simulate feedback through the wheel for people
> without FF-wheels.
Fair enough. Does it work? I guess the answer would depend on the
game!
Marko;
YES! I'll agree with that 100%.
Mark
>AMEN! I really don't like the hokey "wheel and arms" in a driving sim --
>there are much better uses for those precious CPU cycles. Like you, I have
>a wheel, hands, and arms, and I don't want to see double. In a FPS game
>where the hands/weapon are shown, it adds to the realism because, well, uh .
>. . because I DON'T have a weapon right in front of me, just below my
>monitor. It's a no-brainer, regardless of the genre: Simulate what I don't
Quoted text (17 lines)
>have, don't show me what I can already see. >-- JB >>Hi, >> I'm wondering why some racing games these days have a 3D >>representation of the steering wheel and even the driver's arms. I >>noticed this specifically in the "alpha" demo of Rally Championship >>2000. What's the point? Unless you use a joystick, don't you already >>have a real steering wheel in front of you? Why would I want to see >>another one? Perhaps it's just chrome, but I would eliminate that chrome >>even it made no difference to the frame rate. >>Bendito;The main reason for a visible wheel (and pedals IMO) is to give you visual
feedback that your physical setup is working and calibrated properly at
all times.
Andrew McP


































