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Rec.Autos.Simulators Archive

Papy did us a favor, IMHO

8 posts by 7 people · 19 Sep 1999 - 22 Sep 1999

Kenny L. 19 Sep 1999#493811
After a few days with N3...I'm glad Papy chose to s***the GPL physics for N3. It's just my thoughts, but since there isn't allot of bumps, or elevation changes, or right turns... that we would just adjust out the need for gpl physics with our setups anyway, making the gpl physics a moot point. Am I beeing clear or did I just confuse myself again? What do you think?
On Sun, 19 Sep 1999 04:22:57 -0700, "Kenny L."
Quoted text (7 lines)>After a few days with N3...I'm glad Papy chose to s***the GPL physics for >N3. It's just my thoughts, but since there isn't allot of bumps, or >elevation changes, or right turns... that we would just adjust out the need >for gpl physics with our setups anyway, making the gpl physics a moot point. >Am I beeing clear or did I just confuse myself again? >What do you think?
If they did use the GPL engine for N3, we'd probably need to wait a year or two before we had a system powerful enough to use it. ;-) * Master of Magic *
Bean 19 Sep 1999#493813
Yes but will we be saying that after N3 2000 V.2 and N3 2000:The New Beginning comes out.
Quoted text (15 lines)> On Sun, 19 Sep 1999 04:22:57 -0700, "Kenny L." > >After a few days with N3...I'm glad Papy chose to s***the GPL physics for > >N3. It's just my thoughts, but since there isn't allot of bumps, or > >elevation changes, or right turns... that we would just adjust out the need > >for gpl physics with our setups anyway, making the gpl physics a moot point. > >Am I beeing clear or did I just confuse myself again? > >What do you think? > If they did use the GPL engine for N3, we'd probably need to wait a > year or two before we had a system powerful enough to use it. ;-) > * Master of Magic *
Marty U'Ren 19 Sep 1999#493814
"adjust out the need for gpl physics"....??? I'm confused. Marty
Quoted text (7 lines)> After a few days with N3...I'm glad Papy chose to s***the GPL physics for > N3. It's just my thoughts, but since there isn't allot of bumps, or > elevation changes, or right turns... that we would just adjust out the need > for gpl physics with our setups anyway, making the gpl physics a moot point. > Am I beeing clear or did I just confuse myself again? > What do you think?
Marty U'Ren 19 Sep 1999#493815
Quoted text (15 lines)> On Sun, 19 Sep 1999 04:22:57 -0700, "Kenny L." > >After a few days with N3...I'm glad Papy chose to s***the GPL physics for > >N3. It's just my thoughts, but since there isn't allot of bumps, or > >elevation changes, or right turns... that we would just adjust out the need > >for gpl physics with our setups anyway, making the gpl physics a moot point. > >Am I beeing clear or did I just confuse myself again? > >What do you think? > If they did use the GPL engine for N3, we'd probably need to wait a > year or two before we had a system powerful enough to use it. ;-) > * Master of Magic *
Disagree. Game play is relative as shown when GPL was released. Most ppl couldn't run all options with 20 cars at max fps. The idea N3 would be unacceptable with GPL's physics because you couldn't run 43 cars on today's hardware, seems bogus to me. I'm happy for those who enjoy N3. But the expectation was that all future sims would be based on GPL's physics. I can't help but be disappointed. Let's face it, the suits at Sierra/Papy went for marketing over excellence. GPL has the legs to be the best for some time to come but the odds that it's succesor will come from Sierra/Papy seems less and less. Marty
>If you setup the car properly....it should be totally boring to drive it! Ask anyone who's gone 150mph around an oval in a stock car if they thought the experience was boring. It's not racing?! This should be interesting. You're in the wrong league :) Really? Here I thought racing was all about being the first one to the checkered flag! All the stuff you mention is important for a certain KIND of racing. It's less important for other kinds of racing. But it's ALL racing. Besides, you HAVE to have all those factors involved in a NASCAR race or there wouldn't be much for the drivers to do ! Look at how busy the Champ car drivers and F1 drivers are just keeping their cars on the road during a race AND dealing with traffic. I seriously doubt that few people in a Winston Cup car find any part of it boring or tedious. It might be boring in front of a computer (I've nodded off more than once in an online NASCAR event as I lapped by myself endlessly because I was half a lap separated from other drivers), but in real life, driving over 150 mph knowing that a single mistake can put you into a wall? No, I doubt that even the best Winston Cup ride is EVER "boring and tedious" for its driver. I disagree with you 100%. Randy
>I've been trying to make that point for some time now. The GPL cars drive the >way they do because they "model" the 1967 Formula One cars....and that's how >they drove in 1967! Squirrelly suckers they were! ... Tom, have you run the F3 and F2 cars much? They are easier to control and lead to closer racing (a more NASCAR-like "shaving off fractions of a second by just the right line" versus the GP-like "just trying to stay on the track"). A lot of good online F3/F2 racing, leagues, etc... "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
EldredP 22 Sep 1999#494518
In a strange twist, I find the F3 cars HARDER to drive. I'm further off the pace from the AI in F3 than I am at F1, (at Monza, 2 sec[F1], 6 sec[F3]). I'm not sure why that is, yet. Eldred __ Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc If all the world's a stage, where is the audience sitting? remove SPAM-OFF to reply.

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