Race Sim Central
Rec.Autos.Simulators Archive

N3 Hosting with Cable

7 posts by 5 people · 18 Sep 1999 - 30 Sep 1999

I have been hosting N3 races the past few days. The first day I went all the way and allowed 32 drivers to my server to observe performance. I had 32 drivers at one time with Latency set at 250, and it looked as though 70% of the field experienced warping, while a few had minor problems. Not bad for 32 cars. I changed the latency to 200 and it was a little better but not what you want. I am currently allowing 20 drivers to my server with Latency set at 200. This has been working very well. I am going to adjust the allowed drivers by two until the warps return and then back off by 2 allowed drivers. My question is: How should I adjust the latency as I increase allowed drivers to my server? Thanks Rick Sweeney
Kenny L. 18 Sep 1999#493637
I ran races on your server one night and I found that it was pretty smooth. I showed lat's between .15-.22 with a couple of drops every few seconds. I have found that mostly my pings are between 180 - 250 at the race select screen, and cant connect to most servers because the LPB'S set there cap just below my ping >=[ , So if you set your lat cap at lower than you have had it, then guys like me won't be able to connect. :( I'll have to wait till I can get cable. I run a USR 56k v90 with my bps capped at 28, low buffers, no error control, hardware flow control, and my dun is tweaked with recommended settings used from PPP-Boost. I think that I am set as good as I can get with an ISA 56k modem, or am I? MY question is: do I use the same settings I use to enjoy good lat's in VROC? or is there better settings for N3 on WON?
Ron Ayton 19 Sep 1999#493839
Hi kenny, The same adjustments you have already made to your DUN and modem etc. will work just as well for N3 as they do for GPL. Regarding your comments about hosts adjusting the latency capping too low for you, try living in Australia. :( Our latency's to overseas hosts are usually in the order of 450 to 550 ms. which is fine (perfect) for GPL, so if Nascar3 can't handle latency figures of up to 550 ms, then i guess it will stop a lot of us international sim drivers, racing between countries.. There is a lot of mis-understanding about what is a reasonable latency figure to work with, unfortunately too many hosts believe the hype about having to have a latency of 150 to 300 to have good racing. That is a false belief in GPL, because pings of up to 550 can be excellent and warp free in F1, and even be higher in F2 & F3, so i hope it will be the same for N3 as well, as i would like to race N3 on-line to the USA, if i can find a host that will allow me to. !!! For anyone else reading this thread, don't bother telling me that because Nascars run closer to each other than the GPL cars do, that lower latency figures are a higher priority in N3, because i also run in a USA based F3, F2 & F1 league and in F3 and F2, we often race with only inches seperating us for whole races, with no touching and very little warping, and that is at pings of up to 550 or worse, F1 is a little less forgiving, but 550's in F1 can still be very good, if the quality of the clients connection is good. Cheers, Ron
Larry 19 Sep 1999#493840
I hosted a Dega last night with my Cable, and it went fantastic. There were no reports of warping at all. I believe I had around 18 drivers at the start. I did join some races that were horrible, though. -Larry
Ron Ayton 20 Sep 1999#493952
If that is the case Mike, then all i can say is N3 has not been designed with the international on-line sim racing community in mind.. I don't know whether you are part of the programming team or not, as i don't have N3 as yet, because it is still not available in Australia, but i do know that GPL works very well on an international on-line basis, with many leagues having members from all around the globe and it does an excellent job of handling medium to high latency figures.. (450 to 650 ms) If you are part of the programming team for N3, then i guess what you say could be true, but personally, i will reserve judgment on N3's on-line capabilities with latency figures of up to 550 ms, untill i try it for myself, as i was told exactly the same thing with GPL, i have since proven that theory false as well.!! A lot is also dependant on quality and DUN setup.. If what you say is true about needing low latency in N3, then i for one won't bother with it, nor will a lot of other potential overseas customers who at present all enjoy great (almost warp free) races in GPL with latency figures of up to 550 or higher.. Seems like a major backward step in progressing the fun and enjoyment of the global on-line racing community, if what you say about latency requirments is correct.!! Like i said, i don't believe you..... I would find it very hard to believe that Papy would take such a backward step in on-line play, still it remains to be seen.. See you on-line soon... (with my 450 to 550 latency) :-) Cheers, Ron
Mike White 29 Sep 1999#496291
Comparing GPL to N3 really isn't very usefull. Driving GPL (road courses) we are on and off the gas / brake much more often than in NASCAR3. The result is less side by side racing for an extended period of time. Same for nose to tail.. In GPL we leave more room between cars and still consider it close racing. The comprimise Papyrus was able to make with GPL is a lower packet rate and more "smoothing" for the time inbetween. Since the packet rate is reduced, larger latency is "hidden". In NASCAR3 however we need a higher packet rate since there is less room for "smoothing errors". The higher packet rate requires lower latency. It's possible to race with "horrible" latency, but either the results are going to be horrible, or you effectively end up racing against the AI drivers 99% of the time.
Ron Ayton 30 Sep 1999#496565
Hi Mike, I tend to disagree with your comments in this post regarding on-line play and latency issues. I guess i should state that i live in Australia and run in a USA based league for GPL and i have recently joined their Nascar branch as well... I also only use a 56k analogue modem, which i usually have capped at 26400 bps for my on-line DUN connection.. Regarding GPL, some of us do race very close, wheel to wheel and nose to tail in GPL league races, especially in the F2 & F3 classes, but even in the F1 classes in GPL i have had many league races where only inches have seperated us for entire races, with absolutely no evidence of warping or spatial disorientation at all.. My pings to the USA vary anywhere in the order of 400 to 600 ms and i have had perfect wheel to wheel racing in GPL with those ping levels.. Regarding N3, i have only recently started testing the on-line issues with N3 from Australia to USA, over the last two days. I have so far been in about a dozen races, with my lowest ping in the low 400ms range and my highest ping at a horrible 1.2 seconds. :) The first race i did in N3 was at Taladega with a ADSL host and i had a ping of 425ms. The racing was perfect, with no warping at all, in fact one of the other clients was bump drafting with me, to see how accurate a ping like mine could be in close quarters racing.. I think we were all surprised by the results.!! We then tried Michigan, with identical results, though my ping was slightly worse at Michigan, about 475ms from memory. Last night i was in a 17 client race at Dega with a ping of 450ms and four of us run in a train for most of the race, with no more than a couple of inches seperating us for the greater part of the race. After the race, i told the guys i was running close to, that i lived in Australia and had a ping of 450ms, and they didn't believe me.. They all said i wasn't warping, even slightly, and figured that i must have been a local, on cable... (how wrong they were) <G> Since then i have run quite a few test races on hosts that didn't have their latency caps set at ridiculously low levels (it is hard to find a host that allows overseas clients to join their races, eg: pings up to 450 or so) and there was only one race i ended up disconnecting myself from, due to slight warping, that was the 1.2 second latency one. :)) The rest were all perfect, with races run at Bristol, IMS, Texas and Watkins Glen. In none of those races were my pings under 400ms, and i had a lot better and warp free connection than quite a few of the locals to the host. I will be doing more testing over the next week or so, and i will post my results and findings again, after i do more testing etc., but so-far, N3 does look as promising as GPL for the medium latency client, providing we can still find a host that will let us join their races. <G> I think hosts and clients should be made aware of the truth, in regards to latency and connection issues for on-line play. I will be the first to agree, that the lower the latency the better, but don't discount the client that has a medium latency figure with a good error free as possible connection.. Cheers, Ron

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy