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Rec.Autos.Simulators Archive

Cool..I imported Daytona into N3

5 posts by 4 people · 17 Sep 1999 - 18 Sep 1999

Racing the full '99 season now...I had Daytona and Pocono in N99 and simply copied the directories to N3, edited the .cal file and .txt files (found a description somewhere on the Net how this is done).. Daytona looks really good, the lightning effects in N3 seems to enhance the track. /Lars
Mark Stahl 17 Sep 1999#493126
mine does (both higher resolutions). looks teriffic (i was surprised how much better it looked in n3)- still some blurry wall writing, though... i'm using one of the converted N2 tally-> daytona tracks (i forget which one) Cool. Does it work in the higher resolutions (800x600 / 1024x768)?
Currently running in 800x600, havent tried higher res yet...smooth with 15 cars drawn ahead, 4 behind and full detail. (3Dfx Voodoo2, Celeron 450, 128 Mb RAM) /Lars > On Fri, 17 Sep 1999 08:39:40 +0200, > >Racing the full '99 season now...I had Daytona and Pocono in N99 and simply > >copied the directories to N3, edited the .cal file and > >.txt files (found a description somewhere on the Net how this is done).. > >Daytona looks really good, the lightning effects in N3 seems to enhance the
Quoted text (10 lines)> >track. > >/Lars > Cool. Does it work in the higher resolutions (800x600 / 1024x768)? > -- > * rrevved at mindspring dot com > * unit.26 s.p.u.t.u.m. > * http://www.cabal.net
Daytona and NDaytona (Poco also) work fine in 1024x768 (3dfx) for me. Also, you can run these online as long as people joining have the same tracks (downloaded from one of our favorite sites). Andrew
Quoted text (19 lines)> On Fri, 17 Sep 1999 08:39:40 +0200, > >Racing the full '99 season now...I had Daytona and Pocono in N99 and simply > >copied the directories to N3, edited the .cal file and > >.txt files (found a description somewhere on the Net how this is done).. > >Daytona looks really good, the lightning effects in N3 seems to enhance the > >track. > >/Lars > Cool. Does it work in the higher resolutions (800x600 / 1024x768)? > -- > * rrevved at mindspring dot com > * unit.26 s.p.u.t.u.m. > * http://www.cabal.net

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