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Rec.Autos.Simulators Archive

Building a kickass simulator!

7 posts by 7 people · 16 Sep 1999 - 17 Sep 1999

Okay guys, help me out here, At school me and some friends are trying to build a real racesimulator. The plan is to use a kart-frame, place 4 pneumatic cylinders underneath it, attach the bunch to a PLC and the PC, and have lots of fun! But that's not the problem, the problem is that I really don't know which game to use. I need a game which gives the most feedback, and can be played over a network with at least two opponents! Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a rally game...... greetz BAS
Schlomo4 16 Sep 1999#492939
Soda Off-road will probably give the most feedback with all the jumps and bumps in it. However i cant really say much for Collin Mcray since i havent played it. Chris
Sorry, only one thing. His Name is Colin McRae, like McLaren or McDonalds. Titop
On Thu, 16 Sep 1999 19:43:10 +0200, "Bastiaan Brouwer"
Quoted text (12 lines)>Okay guys, help me out here, >At school me and some friends are trying to build a real racesimulator. The >plan is to use a kart-frame, place 4 pneumatic cylinders underneath it, >attach the bunch to a PLC and the PC, and have lots of fun! >But that's not the problem, the problem is that I really don't know which >game to use. I need a game which gives the most feedback, and can be played >over a network with at least two opponents! >Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a >rally game......
Colin McRae Rally is a totally boss and unique rally simulator, especially when used with force feedback and a high resolution. If it weren't for the network option you asked for, I would certainly advise Grand Prix Legends for single player realism! * Master of Magic *
GPL for feel is my recommendation Greetings Greg
Quoted text (15 lines)>Okay guys, help me out here, >At school me and some friends are trying to build a real racesimulator. The >plan is to use a kart-frame, place 4 pneumatic cylinders underneath it, >attach the bunch to a PLC and the PC, and have lots of fun! >But that's not the problem, the problem is that I really don't know which >game to use. I need a game which gives the most feedback, and can be played >over a network with at least two opponents! >Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a >rally game...... >greetz >BAS
the most FF I've played (sucky game though) is Monster Truck Madness 2...
Neil Raine 17 Sep 1999#493278
Quoted text (12 lines)> Okay guys, help me out here, > At school me and some friends are trying to build a real racesimulator. The > plan is to use a kart-frame, place 4 pneumatic cylinders underneath it, > attach the bunch to a PLC and the PC, and have lots of fun! > But that's not the problem, the problem is that I really don't know which > game to use. I need a game which gives the most feedback, and can be played > over a network with at least two opponents! > Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a > rally game......
Well, Grand Prix Legends would be great, but how are you going to get the force-feedback information from the game that you'll need to feed into your pneumatic motion-simulator contraption? Seems to me you'd need some kind of interface to the game so you could read this information in real-time. Maybe if you asked Microsoft they could build this interface into DirectX9? ;-)

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