Race Sim Central
Rec.Autos.Simulators Archive

GPL core.ini Where??

3 posts by 3 people · 16 Sep 1999 - 16 Sep 1999

< 16 Sep 1999#492818
Just got a Logitech FF Wheel it's great but I can't find the core.ini file for GPL to turn FF on, where did they hide it?
Mike Dietz 16 Sep 1999#492819
>Just got a Logitech FF Wheel it's great but I can't find the core.ini file >for GPL to turn FF on, where did they hide it? gpl folder under sample ini. When you make changes and save and exit it turns into core.ini
From the GPL 1.1.0.3 Readme.txt... Open a core.ini file in notepad and add: [ Joy ] allow_force_feedback = 1 ; force_feedback_latency = 0.085 ; in seconds force_feedback_damping = 40.0 ; magic number max_steering_torque = 225.0 ; in Newton-inches Explainaition: 9. FORCE FEEDBACK SUPPORT ---------------------------- It is possible to enable force-feedback steering by adding the following lines to core.ini: [ Joy ] allow_force_feedback = 1 ; Additionally, there are (of course) some things to fiddle around with. Three other lines can be added--these are the default values used if these lines are missing: force_feedback_latency = 0.085 ; in seconds force_feedback_damping = 40.0 ; magic number max_steering_torque = 225.0 ; in Newton-inches force_feedback_latency can be used to try to reduce the lag in force buildup. If you swerve back and forth at speed, you might notice that the force does not seem to match what the car is doing--it is a little out of phase. The default value seems to work best with the Microsoft wheel, other wheels may require some tweaking. Generally, the lowest number that works for you is probably best. Try 0.0, then move it up if the force seems out of phase. If you set it too high, you will begin to get unwanted spikes in the force levels. force_feedback_damping can be used to counteract the unwanted spikes. Guidelines for this number? Try anything from 0.0 to several hundred, maybe, but this also causes jumpiness if raised to excess. max_steering_torque is the level of torque actually computed in the game that will give the maximum force level on the device. Setting this to a higher number will reduce the force you feel. Setting this lower will increase the forces you feel, but will tend to clamp them, so you will not feel the car loading up on a hill, etc. Sorry about the bogus units (although they are at least a unit of torque). -- All the best, Edwin Solheim **remove spamguard in address to reply** Drop by "The Paddock - a legendary site....." for some cool GPL stuff! http://home.c2i.net/thepaddock

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy