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Nordschleife in Gotham 2!?!

16 posts by 9 people · 18 Nov 2003 06:23 UTC - 19 Nov 2003 21:14 UTC

Tex 18 Nov 2003 06:23 UTC#49246
I never thought I'd live to see the day. Apparently Project Gotham 2 on the XBox has the full 14 mile Nurburgring Nordschliefe circuit. A friend of mine picked up the game today (apparently he found an EB with it on the shelves early,) and right there on the back of the box it makes reference to being able to drive every car on the famed Nordschleife circuit. A quick check on IGN confirmed that this track is in the game, in its full 14 mile glory! Sorry if this is old news, but it was news to me that this track has been modeled in a console game. Unfortunately, I don't own an Bbox, so I'll be anxiously awaiting word from others on the quality of the Nordschleife model in this game. I hope it (and the rest of the game) stands up to scrutiny. I don't expect GPL-quality physics, but if I can get reasonably believable physics and a decent model of the Nurburgring going on my home theater setup, then it might be time to spring for an XBox.
Todd Walker 18 Nov 2003 06:33 UTC↳ reply to Tex#49247
In article <kViub.5531$[email hidden]>, [email hidden] says...
Quoted text (15 lines)> I never thought I'd live to see the day. Apparently Project Gotham 2 on the > XBox has the full 14 mile Nurburgring Nordschliefe circuit. A friend of > mine picked up the game today (apparently he found an EB with it on the > shelves early,) and right there on the back of the box it makes reference to > being able to drive every car on the famed Nordschleife circuit. A quick > check on IGN confirmed that this track is in the game, in its full 14 mile > glory! > > Sorry if this is old news, but it was news to me that this track has been > modeled in a console game. Unfortunately, I don't own an Bbox, so I'll be > anxiously awaiting word from others on the quality of the Nordschleife model > in this game. I hope it (and the rest of the game) stands up to scrutiny. > I don't expect GPL-quality physics, but if I can get reasonably believable > physics and a decent model of the Nurburgring going on my home theater > setup, then it might be time to spring for an XBox.
What is the general consensus about PG2? Better than GT3 on the PS2? -- _________________________ Todd Walker http://www.toddwalker.net _________________________
> What is the general consensus about PG2? Better than GT3 on the PS2? Fairly different games, but in terms of overall quality I'd say yes. The cars in GT3 probably appear to behave closer to their real-life counterparts from a distance but the cars in PGR2 exhibit more sim-like handling characteristics. That doesn't mean it's a sim though. From what I've seen of the Nurburgring it appears to be modelled fairly accurately though I haven't put it under the microscope yet....they've certainly done an amazing job of accurately modelling the cities though.
From what ive heard from the fans of PGR and MSR, they think PGR2 is worse then the previous titles. Crap ai, kudos no good in the game etc. "Todd Walker" <[email hidden]> skrev i meddelandet news:[email hidden]... > In article <kViub.5531$[email hidden]>, > [email hidden] says... > > I never thought I'd live to see the day. Apparently Project Gotham 2 onthe > > XBox has the full 14 mile Nurburgring Nordschliefe circuit. A friend of > > mine picked up the game today (apparently he found an EB with it on the > > shelves early,) and right there on the back of the box it makesreference to > > being able to drive every car on the famed Nordschleife circuit. Aquick > > check on IGN confirmed that this track is in the game, in its full 14mile > > glory! > > > > Sorry if this is old news, but it was news to me that this track hasbeen > > modeled in a console game. Unfortunately, I don't own an Bbox, so I'llbe > > anxiously awaiting word from others on the quality of the Nordschleifemodel > > in this game. I hope it (and the rest of the game) stands up toscrutiny. > > I don't expect GPL-quality physics, but if I can get reasonablybelievable
Quoted text (10 lines)> > physics and a decent model of the Nurburgring going on my home theater > > setup, then it might be time to spring for an XBox. > > What is the general consensus about PG2? Better than GT3 on the PS2? > > -- > _________________________ > Todd Walker > http://www.toddwalker.net > _________________________
That's disappointing, but I guess it doesn't surprise me. I've learned the hard way to be skeptical of any holiday-season releases that come out after mid-November. Most of those titles end up being rushed out the door to be available before Christmas. "Andreas Nystr�m" <[email hidden]> wrote in message news:fbpub.34136$[email hidden]... > From what ive heard from the fans of PGR and MSR, they think PGR2 is worse > then the previous titles. > Crap ai, kudos no good in the game etc. > >
Weren't the GT4 crew seen at nurby too? Might be an answer for PGR2's inclusion! I played PGR1, and i thought it wasnt as good as GT3 for feel. Watching a replay of GT3, you can see the dampers are working right, the tyres are overloading appropriately, and it generally looks convicingly like a car driving around a track. PGR didn't quite look authentic to me. That and the xbox doesn't have real FFB support (pffft), and you have to pay a montly fee for xbox live (that doesnt include the net connection, does it?). Looks like GT4 will outsell PGR2, and show that sony still is king of the hill. Which is kind of sad really, cos the xbox is a better bit of kit.. it just got out manouvered.
On Tue, 18 Nov 2003 13:31:55 GMT, "Andreas Nystr�m" <[email hidden]> wrote: >From what ive heard from the fans of PGR and MSR, they think PGR2 is worse >then the previous titles. >Crap ai, kudos no good in the game etc. Kudos are the games saving grace. The game would be better than GT3 in any case, but the kudos system actually means there's some sort of gameplay present besides the ricer upgrade fantasy system.. Jason
I think you missunderstood, the kudos-system was better in PGR1 and MSR. Not that it was bad having it!. "jason moyer" <[email hidden]> skrev i meddelandet news:[email hidden]... > On Tue, 18 Nov 2003 13:31:55 GMT, "Andreas Nystr�m" <[email hidden]> > wrote: > > >From what ive heard from the fans of PGR and MSR, they think PGR2 isworse
Quoted text (10 lines)> >then the previous titles. > >Crap ai, kudos no good in the game etc. > > Kudos are the games saving grace. > > The game would be better than GT3 in any case, but the kudos system > actually means there's some sort of gameplay present besides the ricer > upgrade fantasy system.. > > Jason
Tyler Eaves 19 Nov 2003 04:01 UTC↳ reply to Tex#49206
On Tue, 18 Nov 2003 06:23:12 +0000, Tex wrote:
Quoted text (15 lines)> I never thought I'd live to see the day. Apparently Project Gotham 2 on the > XBox has the full 14 mile Nurburgring Nordschliefe circuit. A friend of > mine picked up the game today (apparently he found an EB with it on the > shelves early,) and right there on the back of the box it makes reference to > being able to drive every car on the famed Nordschleife circuit. A quick > check on IGN confirmed that this track is in the game, in its full 14 mile > glory! > > Sorry if this is old news, but it was news to me that this track has been > modeled in a console game. Unfortunately, I don't own an Bbox, so I'll be > anxiously awaiting word from others on the quality of the Nordschleife model > in this game. I hope it (and the rest of the game) stands up to scrutiny. > I don't expect GPL-quality physics, but if I can get reasonably believable > physics and a decent model of the Nurburgring going on my home theater > setup, then it might be time to spring for an XBox.
Got the game today. It's great. The 'Ring is INDEED there, but not quite the 'full' ring. Compared to GPL, it's missing what I call the 'stadium' section, the two short straights w/ 180 turn that sorta encompasses the pit road/paddock area. In other words, after coming off 'the straight', there are those few turns going up towards pit road, but instead of going onto the start/finish line straight ala GPL, you make a right 90o turn, then down a very short straight into what would be the second left 90o turn in the GPL version. IOW, it's basically the way the track runs now in 'tourist' mode, with the exception of being able to go down the straight at full blast. As for accuracy, it's very colose to the way I imagine it is today, In other words, the track is the same as in GPL (VERY close, it fdelt like putting on well worn shoes), but some of the more obvious safety problems with '67 track had (the very treacherous curves mainly) have been fixed up. It's great, and the selection of cars is wonderful.
On Tue, 18 Nov 2003 23:57:33 GMT, "Andreas Nystr�m" <[email hidden]> wrote: >I think you missunderstood, the kudos-system was better in PGR1 and MSR. Not >that it was bad having it!. Ohhhhhh. What did they change this time around? Jason
Tyler Eaves <[email hidden]> wrote in news:[email hidden]:
Quoted text (23 lines)> On Tue, 18 Nov 2003 06:23:12 +0000, Tex wrote: > >> I never thought I'd live to see the day. Apparently Project Gotham 2 >> on the XBox has the full 14 mile Nurburgring Nordschliefe circuit. A >> friend of mine picked up the game today (apparently he found an EB >> with it on the shelves early,) and right there on the back of the box >> it makes reference to being able to drive every car on the famed >> Nordschleife circuit. A quick check on IGN confirmed that this track >> is in the game, in its full 14 mile glory! >> >> Sorry if this is old news, but it was news to me that this track has >> been modeled in a console game. Unfortunately, I don't own an Bbox, >> so I'll be anxiously awaiting word from others on the quality of the >> Nordschleife model in this game. I hope it (and the rest of the >> game) stands up to scrutiny. I don't expect GPL-quality physics, but >> if I can get reasonably believable physics and a decent model of the >> Nurburgring going on my home theater setup, then it might be time to >> spring for an XBox. > > Got the game today. It's great. The 'Ring is INDEED there, but not > quite the 'full' ring. Compared to GPL, it's missing what I call the > 'stadium' section, the two short straights w/ 180 turn that sorta > encompasses the pit road/paddock area. I
(snip) > That sounds like the current configuration which bypasses the first two straights. Pit road is a parking lot/toll booth on the long back straight.
On Tue, 18 Nov 2003 22:25:48 -0600, Dave Henrie wrote:
Quoted text (9 lines)>> Got the game today. It's great. The 'Ring is INDEED there, but not >> quite the 'full' ring. Compared to GPL, it's missing what I call the >> 'stadium' section, the two short straights w/ 180 turn that sorta >> encompasses the pit road/paddock area. I > (snip) >> > > That sounds like the current configuration which bypasses the first two > straights. Pit road is a parking lot/toll booth on the long back straight.
That was my guess. Honestly, I actually think the track runs BETTER without that section, it always just seemed out of place.
On Wed, 19 Nov 2003 04:33:27 GMT, Tyler Eaves <[email hidden]> wrote:
Quoted text (14 lines)>On Tue, 18 Nov 2003 22:25:48 -0600, Dave Henrie wrote: > >>> Got the game today. It's great. The 'Ring is INDEED there, but not >>> quite the 'full' ring. Compared to GPL, it's missing what I call the >>> 'stadium' section, the two short straights w/ 180 turn that sorta >>> encompasses the pit road/paddock area. I >> (snip) >>> >> >> That sounds like the current configuration which bypasses the first two >> straights. Pit road is a parking lot/toll booth on the long back straight. > >That was my guess. Honestly, I actually think the track runs BETTER >without that section, it always just seemed out of place.
Well, the Sudschliefe lies in that direction-you can see the lane where it re-enters the Nordschliefe at the end of the hairpin. I hope somebody adds that on for NR2003... John DiFool

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